Skip to content
This repository has been archived by the owner on Oct 24, 2024. It is now read-only.

DivinorWieldor/SoundEngine

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

39 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

SoundEngine

Basic attempt at creating a custom sound engine utilizing OpenAL-Soft

This project is now archived and will not be developed.

This project utilizes SDL2/OpenAL-Soft and glm.

useful resources for learning:

TODO:

  • Mouse control
    • w.r.t. xz-plane
    • movement affected
  • Raytraced audio
    • Implement material transitivity (allow some rays to move past materials. Will suffer greater dampening if this happens!)
    • Add double face support for triangles
  • integrate velocity (for doppler shift)
  • Merge SoundFile and SineW
  • Improve performance
    • reduce amount of if/else calls
    • add a global buffer pool to pull from. Eliminates need to constantly generate and delete buffers
  • Critical features:
    • Reverberations
    • Ray-traced audio with minimal stuttering
      • this requires the audio to not be generated at hit positions. Ray-tracing should provide information on the audio to play, and a few HRTF aligned speakers around user should use this information to generate the audio. This avoids 256 sound source limitation.

Limitations:

About

Basic sound rendering utilizing OpenAL-Soft

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages