An Autodesk Maya Field Node that helps to achieve a flutter wind effect to any nucleus-based simulation.
By applying a sine wave to the field, it generates the desired flutter motion.
While still in its experimental stages, this technique has been successfully used in multiple production shots.
I recommend using it in conjuntion with other winds.
How to use it:
Create a flutterWindNode.
Connect it to the nCloth or nHair object. You can use mel or python to do that.
connectDynamic -f flutterWindNode nClothObject;
cmds.connectDynamic("flutterWindNode", "nClothObject", f=True) Basic example, with no other wind applied: