Strong TypeScript declarations for the game Screeps: World.
The type definitions are published on DefinitelyTyped. To install them, run the following.
# npm
npm install @types/screeps
# yarn
yarn add @types/screeps
# pnpm
pnpm add @types/screepsDifferences from Screeps-Typescript-Declarations
This repo has more activity and is considerably more up-to-date.
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Memoryis typed by default. The added typings are:CreepMemoryFlagMemorySpawnMemoryRoomMemory
If you like the idea of typed memory, but aren't ready to just jump fully in, you only need to make sure you define an interface for the above four types. Then you can extend them at a later time.
Example:
interface CreepMemory { [name: string]: any }; interface FlagMemory { [name: string]: any }; interface SpawnMemory { [name: string]: any }; interface RoomMemory { [name: string]: any };
If you don't want to add types to the global
Memoryobject, you will need to add the following interface along with the four above.Example:
interface Memory { [key: string]: any };
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Any place in code that uses a constant (ex
STRUCTURE_EXTENSIONorFIND_MY_SPAWNSis now constrained to use literal types. Here is the list of the new types:BodyPartConstant BuildableStructureConstant (this is a subset of StructureConstant) StructureConstant FindConstant LookConstant DirectionConstant ResourceConstant MineralConstant (this is a subset of ResourceConstant) ColorConstant ScreepsReturnCode TerrainTo update your code, you just need to change any
stringtypes to match one of the above. For example, if your code had:function getBody(): string[] { return [ WORK, MOVE, CARRY ]; }
Change it to:
function getBody(): BodyPartConstant[] { // this line changed return [ WORK, MOVE, CARRY ]; }
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Some original functions were incorrectly typed to not include
nullas a possible return. You may need to update your code to reflect this update (ex.findClosestByPathorfindClosestByRange) -
Game.getObjectById()now returns typed objects according to the type of the Id (ex.Id<StructureTower>returnsStructureTowertype).Use of
stringtyped Id, is deprecated and may be removed in the future. When using string Ids, the type of the returned game object isunknownwhich requires manual type assertion. Previously this function returnedanytyped objects which could accidently be left untyped;If you have code like this (un-type-asserted use of
Game.getObjectById)interface Memory{ towerIds: string[]; } Memory.towerIds.forEach((towerId) => { const tower = Game.getObjectById(towerId); // type of returned tower is 'unknown' instead of 'any' tower.attack(targetCreep); // Error Object is of type unknown ts(2571) })
Change it store typed Ids:
interface Memory{ towerIds: Array<Id<StructureTower>>; } Memory.towerIds.forEach((towerId) => { const tower = Game.getObjectById(towerId); // type of returned tower is StructureTower tower.attack(targetCreep); })
If you're already manually asserting the type of the game object, you're not required to change anything immediately however this is deprecated and may be removed in the future.
const towerId: Id<StructureTower> = "" as Id<StructureTower>; const tower1 = Game.getObjectById(towerId); // recommended use, returns StructureTower type const tower2 = Game.getObjectById<StructureTower>(""); // @deprecated returns StructureTower type const tower3 = Game.getObjectById("") as StructureTower; // @deprecated returns StructureTower type
Id<T>types are assignable tostringbut the reverse is not allowed implicitly. To assign astringtype to anId<T>type, you must explicitly assert the type.const typedId: Id<Creep> = "123" as Id<Creep>; // assertion required const untypedId1: string = typedId; // no assertion required
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Game objects have typed id properties
id: Id<this>. These typed ids can by passed toGame.getObjectById()to receive typed game objects matching the type of the Id. See above bullet for more details.creep.id // has type Id<Creep> copy = Game.getObjectById(creep.id) // returns type Creep tower.id // has type Id<StructureTower>
ConstructionSitecan be optionally constrained by a structure type (ex.ConstructionSite<STRUCTURE_CONTAINER>). TypeScript will enforce that thetypeproperty of theConstructionSiteappropriately matchesResourcecan optionally be constrained (ex.Resource<RESOURCE_ENERGY>)Mineralcan optionally be constrained byMineralConstant(ex.Mineral<RESOURCE_GHODIUM>)Structurecan optionally be constrained (exStructure<STRUCTURE_SPAWN | STRUCTURE_EXTENSION>)- Screeps classes derived from
Structure(exStructureContainer) have theirtypeproperty correspondingly constrained LookAtresults are now constrained to the type looked for- Results from
Find-type functions are now constrained to have aRoomPosition - Typings for new RawMemory and RoomVisuals
- New union type
AnyCreepto representCreepandPowerCreep
Issues and Pull Requests are welcome! Please read the Contributing Guidelines and Code of Conduct beforehand.