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[READY] Reworks Available Languages#873

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00-Steven wants to merge 10 commits intoDopplerShift13:masterfrom
00-Steven:dopplanguagerework1
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[READY] Reworks Available Languages#873
00-Steven wants to merge 10 commits intoDopplerShift13:masterfrom
00-Steven:dopplanguagerework1

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@00-Steven 00-Steven commented Feb 13, 2026

About The Pull Request

This pr does a list of things relating to our languages, the tl;dr for which you'll find in the changelog.

First off, it removes the roundstart availability of most base TG species-inherent languages that haven't been reworked to our lore or don't fit. This comes down to Carptongue, Chimpanzee, Slime, Spinwarder, Calcic, and Terrum.
These have been removed from the language menu, and all but Chimpanzee have been removed from the species language holders.

Second, Sol Common/Common, Xerxian/Uncommon, and Sylvan have been reworked entirely. These have been replaced by languages in the 4CA that would be common in the current gamespace, which have a varying mutual understanding for each other.

  • Sol Common/Common has been replaced by Celestial, constructed spacefaring protocols turned contact language. Originating in the 3CA to aid in charting members' space, it has since gotten mishmashed with other 4CA members' languages and become commonly spoken under habitual spacefarers and outer colonies.
  • Xerxian/Uncommon has been replaced by Helresa, known as Helrekesa in the 2CA. An early Celestial Alignment language, it has since been used as the building blocks for Celestial, and while it has changed through cultural intermingling a clear throughline is still visible today.
  • Sylvan has been replaced by Hillosk Toksii, the Agricultural Commons. Originating from an early agricultural colony, it has since developed into and established itself as the industry lingua franca for agricultural/ecological specializations.

Third, Konjin, Plutonian, Moffic, and Voltaic have had their descriptions updated to match our lore.

  • Konjin has had its references to Sol Federation removed, and shifted to match the 4CA existing.
  • Plutonian has had its references to Sol Federation removed, and rather than being made out of necessity it was made to intentionally obscure communications.
  • Moffic has been renamed to Nomadic, has had its references to Mothfolk of Va Lumla and the Celestial Accord replaced, and its interaction part was rewritten to be slightly less human-centric.
  • Voltaic has had its description updated to mention what it means to Ethereals and where its name came from.

Fourth, the quirk "Crusoe's Local" has been added. This quirk reflects having spent long enough actively living/interacting with the various other colonists in Crusoe's Rest, and thus having gotten a sense for the pidgins forming here. This is effectively a language with randomized syllables (pulled from other languages) and a mutual understanding with other common local languages.

Finally, the language menu was sorted by a rough sense of commonness. 4CA languages at the top, major cultural languages, minor cultural languages, niche languages.

Note that a lot of the mutual understanding code will not work well until we are up to parity.

LORE-KEEPER REVIEW ADDENDUM:

  • Carptongue is kept in the language menu. It has been removed from the fish organ set, but added to the carp brain. It has had its description updated to be clearer it's less a full language and how it relates to carp.

Why It's Good For The Game

What new players are going to see when they first make a character is not the wiki, it's the ingame character menu. It's the species, it's the languages. We currently have little to no clear reflection of the 4CA, and what we do have in the language menu doesn't actually reflect our lore.
Having languages reflecting key setting lore actually exist and also be the first ones you see helps with this.

Similarly the base TG species-inherent languages cause a dissonance with our cultural groups often not necessarily being mono-species, or where they're just outright... Wrong.
While these can be used for headcanon languages successfully, this creates its own dissonance when more than two characters use it differently- especially so when they're based off of a nonsensical-in-our-lore language description. If a personal language is that niche, it'll be better to roleplay it out.

Having more languages that are less species-or-planet specific to work off of helps with setting the stage outside of those planets better.

This initially came from seeing the state of Sylvan, being a language spoken by sentient plants inherent to all plantpeople, and its dissonance with our plantpeople not necessarily having a single shared origin/culture. Hillosk Toksii is my interpretation of a language that would be logically common under Viridians without being a "plants just do this" language.

Testing Evidence

image

Changelog

🆑
add: Common/Sol Common, Uncommon/Xerxian, and Sylvan have been reworked into the 4CA languages Celestial, Helresa, and Hillosk Toksii respectively.
balance: Many language menu languages now have minor degrees of mutual understanding.
add: Added the Crusoe's Local quirk, granting you access to a language reflecting the pile of unstable pidgins forming in Crusoe's Rest with various mutual understanding.
add: Language menu languages have been updated to Doppler lore, removing mentions of Sol Federation, Va Lumla, somesuch, and shifting the focus away from sol/humans.
add: Carptongue has been reworked to be clearer in its relation to space carp, sharks, and dragons.
add: Carp genemodder brain now grants Carptongue.
del: Chimpanzee, Slime, Spinwarder, and Terrum have been removed from the roundstart language menu.
del: Slime, Terrum, and Calcic have been removed from the Slimeperson, Golem, and Plasmoid default languages.
del: Fish organs set bonus no longer grants Carptongue.
qol: Languages in the language menu are now sorted by their priority, which has been changed for available languages. It is now VAGUELY sorted by commonness. 4CA languages are at the top, major cultural languages next, minor cultural languages after, then uncommon languages.
/:cl:

@github-actions github-actions bot added Sprites Funny little pixels on our screen Removal Goodbye Quality of Life Makes life a little bit easier. Feature Something new, something fresh. Balance Keeps the game fair for all. labels Feb 13, 2026
@00-Steven 00-Steven marked this pull request as ready for review February 15, 2026 19:32
@00-Steven 00-Steven changed the title [DRAFT] Reworks Available Languages [READY] Reworks Available Languages Feb 15, 2026
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