Releases: DrUm78/scummvm
ScummVM v2.6.1 for the FunKey S
Credit first goes to diablodiab for their Libretro wrapper, the ScummVM/Libretro team and neonloop for their amazing work.
Changelog
- Synced content with upstream v2.6.1. Official changelog here.
- Added virtual keyboard support triggered by the Fn/Select key for games that requires keyboard input. You can drag the keyboard on its borders with "A" key to reach all the keys.
- Now uses new PicoArch frontend from neonloop instead of SDLRetro, which allows scaling modes (Select+down d-pad).
Installation
- Put the OPK in "Native games" folder at the root of your SD card and launch GMenu2X (
Games
section). - To launch your games, you need to create .scummvm file. Please read the Libretro documention here to proceed.
- It plays very nicely for most of the games I tried (Sam & Max, Day of the Tentacle, Monkey Island 1, 2, 3, Broken Sword, Full Throttle...) but poorly with the most demanding games like Phantasmagoria, Blade Runner, Monkey Island 4 or Grim Fandango (run very slowly).
- Speech games are supported if you have the related MONSTER files (.SOU, .SO3, .SOG, .SOF).
- Savestates are supported (open the menu with Start button).
- Controls are: MENU button to enter the core settings, X to skip dialogs/cinematics, A/B for actions, FN/START to access ScummVM menu.
- Some game texts may be unreadable (INDY3 for instance) because of the FunKey S resolution but most of the games should be playable though.
ScummVM v2.6.0 for the FunKey S
Credit first goes to diablodiab for the Libretro wrapper and the ScummVM, Libretro and FunKey S teams for their amazing work.
ScummVM v2.6.0 OPK for GMenu2X users, running through Libretro.
Changelog
- Synced content with upstream v2.6.0. Official changelog here.
Installation
- Put the OPK in "Native games" folder at the root of your SD card and launch GMenu2X (
Games
section). - To launch your games, you need to create .scummvm file. Please read the Libretro documention here to proceed.
- It plays very nicely for most of the games I tried (Sam & Max, Day of the Tentacle, Monkey Island 1, 2, 3, Broken Sword, Full Throttle...) but poorly with the most demanding games like Phantasmagoria, Blade Runner, Monkey Island 4 or Grim Fandango (run very slowly).
- Speech games are supported if you have the related MONSTER files (.SOU, .SO3, .SOG, .SOF).
- Savestates are supported (open the menu with Start button).
- Controls are: MENU button to enter the core settings, X to skip dialogs/cinematics, A/B for actions, FN/START to access ScummVM menu.
- Some game texts may be unreadable (INDY3 for instance) because of the FunKey S resolution but most of the games should be playable though.
ScummVM v2.5.1 for the FunKey S
Credit first goes to diablodiab for the Libretro wrapper and the ScummVM, Libretro and FunKey S teams for their amazing work.
ScummVM v2.5.1 OPK for GMenu2X users, running through Libretro.
Changelog
- Synced content with upstream v2.5.1. Official changelog here.
- Added cursor acceleration option which makes selecting little objects much easier.
- Cursor speed is now consistent between resolutions.
- Set subtitles by default (mandatory for speechless games) and "FunKey S" scaling mode (90%) for the menu.
Installation
- Put the OPK in "Native games" folder at the root of your SD card and launch GMenu2X (
Games
section). - To launch your games, you need to create .scummvm file. Please read the Libretro documention here to proceed.
- It plays very nicely for most of the games I tried (Sam & Max, Day of the Tentacle, Monkey Island 1, 2, 3, Broken Sword, Full Throttle...) but poorly with the most demanding games like Phantasmagoria, Blade Runner, Monkey Island 4 or Grim Fandango (run very slowly).
- Speech games are supported if you have the related MONSTER files (.SOU, .SO3, .SOG, .SOF).
- Savestates are supported (open the menu with Start button).
- Controls are: MENU button to enter the core settings, X to skip dialogs/cinematics, A/B for actions, FN/START to access ScummVM menu.
- Some game texts may be unreadable (INDY3 for instance) because of the FunKey S resolution but most of the games should be playable though.
ScummVM v2.5.0 for the FunKey S
Credit first goes to diablodiab for the Libretro wrapper and the ScummVM, Libretro and FunKey S teams for their amazing work.
ScummVM v2.5.0 OPK for GMenu2X users, running through Libretro.
Changelog
- Synced content with upstream v2.5.0. Official changelog here.
- Added some missing external resources.
- Set "Gamepad Cursor Speed" to 1.5 by default (was 1.0 previously).
- "scummremastered" is the default skin again (since the cursor display is fixed).
- Enabled SAGA2 and Trecision engines (all the engines are enabled now).
- GUI scaling is now set to 90%; texts are a bit smaller (still readable though) but almost not truncated anymore. This change applies to the buttons too.
- Fixed broken cursor display in "Modern" and "Modern Remastered" themes.
- Volume for music, sfx and speech is now at maximum (256) by default.
- Forced the speed hack by default in "libretro_core_options.h", which boosts performance (sound is very unstable otherwise) while being a safe hack according to the author.
- Fixed the broken display in the menu that was unreadable on the 240x240 FunKey S screen. That's now displayed at the native FunKey resolution.
- Added the extra engine files inside the OPK and modified the code to access them (Kyra, Lure engine games...). Compatibility with games should be greatly improved.
- Added ResidualVM Modern theme.
- Fixed the first slots that were not clickable in save/load menu because of an invisible thumbnail (thanks to Praetorian from the ScummVM forum).
Installation
- Put the OPK in "Native games" folder at the root of your SD card and launch GMenu2X (
Games
section). - To launch your games, you need to create .scummvm file. Please read the Libretro documention here to proceed.
- It plays very nicely for most of the games I tried (Sam & Max, Day of the Tentacle, Monkey Island 1, 2, 3, Broken Sword, Full Throttle...) but poorly with the most demanding games like Phantasmagoria, Blade Runner, Monkey Island 4 or Grim Fandango (run very slowly).
- Speech games are supported if you have the related MONSTER files (.SOU, .SO3, .SOG, .SOF).
- Savestates are supported (open the menu with Start button).
- Controls are: MENU button to enter the core settings, X to skip dialogs/cinematics, A/B for actions, FN/START to access ScummVM menu.
- Some game texts may be unreadable (INDY3 for instance) because of the FunKey S resolution but most of the games should be playable though.