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Debug drawer

Debug drawer #637

Triggered via pull request April 29, 2024 08:21
Status Cancelled
Total duration 9m 31s
Artifacts

cmake.yml

on: pull_request
Matrix: build-linux-gcc
Matrix: build-macos
Matrix: build-windows
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8 errors and 6 warnings
build-linux-gcc (ubuntu-latest, x64-linux, gcc, Release): include/Core/Castor3D/Buffer/ObjectBufferPool.inl#L72
no matching function for call to ‘max(long unsigned int&, long long unsigned int)’
build-linux-gcc (ubuntu-latest, x64-linux, gcc, Release): include/Core/Castor3D/Buffer/ObjectBufferPool.inl#L99
no matching function for call to ‘max(long unsigned int&, long long unsigned int)’
build-linux-gcc (ubuntu-latest, x64-linux, gcc, Release): include/Core/Castor3D/Buffer/ObjectBufferPool.inl#L71
no matching function for call to ‘castor3d::VertexBufferPool::ModelBuffers::ModelBuffers(<brace-enclosed initializer list>)’
build-linux-gcc (ubuntu-latest, x64-linux, gcc, Release)
Process completed with exit code 2.
build-macos (macos-latest, x64-osx, clang, Release)
The run was canceled by @DragonJoker.
build-macos (macos-latest, x64-osx, clang, Release)
The operation was canceled.
build-windows (windows-latest, x64-windows, msvc, Release)
The operation was canceled.
build-linux-gcc (ubuntu-latest, x64-linux, gcc, Release)
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v2, lukka/run-vcpkg@v10. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
build-linux-gcc (ubuntu-latest, x64-linux, gcc, Release)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build-macos (macos-latest, x64-osx, clang, Release): source/Core/Castor3D/Render/Debug/DebugDrawer.cpp#L31
unused function 'createRenderPass' [-Wunused-function]
build-macos (macos-latest, x64-osx, clang, Release): source/Core/Castor3D/Render/Debug/DebugDrawer.cpp#L85
unused function 'createFrameBuffer' [-Wunused-function]
build-macos (macos-latest, x64-osx, clang, Release): include/Core/Castor3D/Render/Debug/DebugDrawer.hpp#L143
private field 'm_device' is not used [-Wunused-private-field]
build-macos (macos-latest, x64-osx, clang, Release): source/Core/Castor3D/Render/Clustered/MergeSortLights.cpp#L522
variable 'bufferIndex' set but not used [-Wunused-but-set-variable]