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Releases: Dreamtowards/Ethertum

0.2.6 Integrated Server. Local Vox. ItemStack

21 Apr 02:03
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  • feat(ui): ItemStack draw, Inventory layout basic. Hotbar health bar.
  • feat: Gizmo of brush
  • refac: +VoxelBrush res. GameSettings cfg. +VoxShape
  • test: Client Local ChunkSystem. for quick iteration. no server chunk/voxel support now.
  • refac: use InputMap, +client::input
  • refac: reorganize some module to: client/server
  • perf: Chunk without RwLock - use as_mut
  • feat: Server Motd Ping via http motd (give game_addr port/addr)
  • feat: +rcon http server. +motd info
  • ui: new_world
  • migrated to bevy 0.13
  • sound effects on ui hover/click buttons, main_menu bgm


Latest Assets

25 Feb 07:50
7683d7d
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Merge pull request #10 from okkmnone/android102

Android mp fix

Ethertia 0.2.5 Foliage, Fog

18 Feb 05:34
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Demo Video: YouTube bilibili
Detail: Github Project

How to Run?

  1. download pre-built .zip for your system. e.g. ethertum-0.2.5-windows-x86_64.zip for Windows.
  2. run "ethertia.exe" (client)
  3. run "dedicated_server.exe" (server)
  4. click "Connect to Server" to join the localhost debug server.

Screenshots:







Ethertum 0.2.4 net: ChunkSync

13 Feb 03:57
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Ethertum 0.2.3 net: PlayerSync, PlayerList, HeadName

Ethertum 0.2.2: net: Connect, Login, Chat

03 Feb 04:55
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Ethertum 0.2.1 egui UI, World Switch

31 Jan 16:21
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Ethertum 0.1.5 The Dig.

21 Jan 16:56
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Ethertum 0.1.4 2023.01d

19 Jan 16:46
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Pre-release

Jan 17: MultiMaterial,
Jan 18: ChunkPopulation
Jan 19: Inner-Outer chunk load order
https://www.bilibili.com/video/BV14Q4y1w7ic


Ethertum 0.1.3 2024.01c SurfaceNets, WGSL+Triplanar+bevyPBR, Concurrent ChunkMeshGen