(Node websocket target is broken at the moment)
Anette is a haxe network library with a simple API :)
- Supports C++, Neko, Flash and Javascript client-side.
- Supports C++, Neko and Javascript (Node) server-side.
RoadMap
- Move Node backend frome nodejs to HaxeFoundation/hxnodejs.
- UDP sockets.
Note: Client js target will only be served by Node backend for now.
Note2: Node backend depends on nodejs library, but since it's overriding some of the haxe library classes it only works if you remove or rename the haxe
folder in HaxeToolkit\haxe\lib\nodejs\x,x,x\
hoping that it doesn't break your application.
Note3: C++ target seems to have strange disconnection behaviour atm.
new Server(ip:String, port:Int)
Creates a TCP server object & bind it to the given host/port.
server.pump()
Looks for new messages and put them in the buffer, generally used in a loop.
server.flush()
Sends datas from the buffer into the internet tubes, generally used in a loop.
server.onConnection
Callback function of type Connection->Void
when a connection is established.
server.onDisconnection
Callback function of type Connection->Void
when a client disconnects.
server.onData
Callback function of type Connection->Void
when data is received. You should then use connection.input
to read the datas, input inherits from haxe.io.BytesInput
.
example : server.onData = function(connection:Connection) { connection.input.readString(11) };
server.protocol
Property of type Protocol
.
There is two built-in protocols: Prefixed
and Line
Protocol used to pack & unpack datas. Note that if you're not using any predefined protocol you'll have to build your own with or without the anette API, otherwise data communication won't be reliable.
Prefixed
: Each message is prepended with the length of the message via a short (16bits).Line
: Each message is separated by CR and/or LF bytes.
example: server.protocol = new Prefixed();
server.timeout
Property of type Float
, defines the time of inactivity in seconds before the connection is dropped.
new Client()
Creates a TCP client object.
client.pump()
Looks for new messages and put them in the buffer, generally used in a loop.
client.flush()
Sends datas from the buffer into the internet tubes, generally used in a loop.
client.disconnect()
Drops the connection.
client.connected
Property of type Bool
, returns the state of the connection.
client.onConnection
Callback function of type Connection->Void
when a connection is established.
client.onDisconnection
Callback function of type Connection->Void
when a client disconnects.
client.onData
Callback function of type Connection->Void
when data is received. You should then use connection.input
to read the datas, input inherits from haxe.io.BytesInput
.
example : client.onData = function(connection:Connection) { connection.input.readString(11) };
client.protocol
Property of type Protocol
.
There is two built-in protocols: Prefixed
and Line
Protocol used to pack & unpack datas. Note that if you're not using any predefined protocol you'll have to build your own with or without the anette API, otherwise data communication won't be reliable.
Prefixed
: Each message is prepended with the length of the message via a short (16bits).Line
: Each message is separated by CR and/or LF bytes.
example: client.protocol = new Prefixed();
client.timeout
Property of type Float
, defines the time of inactivity in seconds before the connection is dropped.
##Connection
connection.output
Object which inherits from haxe.io.BytesOutput
. This is what you should use to send datas.
example : connection.output.writeString("hello world");
connection.input
Object which inherits from haxe.io.BytesInput
. This is what you should use to read datas.
example : connection.output.readString(11);
##Server Example
class TestServer
{
var server:anette.Server;
public function new()
{
this.server = new anette.Server("127.0.0.1", 32000);
this.server.onData = onData;
this.server.onConnection = onConnection;
this.server.onDisconnection = onDisconnection;
this.server.protocol = new anette.Protocol.Prefixed();
this.server.timeout = 10;
// DIFFERENT TARGETS, DIFFERENT LOOPS
#if js
var timer = new haxe.Timer(Std.int(1000 / 60));
timer.run = loop;
#else
while(true) {loop(); Sys.sleep(1/60);}
#end
}
function loop()
{
server.pump();
server.flush();
}
function onData(connection:anette.Connection)
{
trace("onData " + connection.input.readInt16());
var msgLength = connection.input.readInt8();
var msg = connection.input.readString(msgLength);
trace("onData " + msg);
}
function onConnection(connection:anette.Connection)
{
trace("CONNNECTION");
connection.output.writeInt16(42);
var msg = "Hello Client";
connection.output.writeInt8(msg.length);
connection.output.writeString(msg);
}
function onDisconnection(connection:anette.Connection)
{
trace("DISCONNECTION");
}
static function main()
{
new TestServer();
}
}
##Client Example
class TestClient
{
var client:anette.Client;
public function new()
{
this.client = new anette.Client();
this.client.onData = onData;
this.client.onConnection = onConnection;
this.client.onDisconnection = onDisconnection;
this.client.protocol = new anette.Protocol.Prefixed();
this.client.timeout = 5;
this.client.connect("127.0.0.1", 32000);
#if flash
flash.Lib.current.stage.addEventListener(flash.events.Event.ENTER_FRAME,
loop);
#elseif (cpp||neko)
while(true) {loop(); Sys.sleep(1 / 60);}
#elseif js
var timer = new haxe.Timer(Std.int(1000 / 60));
timer.run = loop;
#end
}
#if flash
function loop(event:flash.events.Event)
#else
function loop()
#end
{
if(client.connected)
{
client.pump();
client.flush();
}
}
function onData(connection:anette.Connection)
{
trace("onData " + connection.input.readInt16());
var msgLength = connection.input.readInt8();
var msg = connection.input.readString(msgLength);
trace("onData " + msg);
}
function onConnection(connection:anette.Connection)
{
trace("CONNNECTION");
client.connection.output.writeInt16(42);
var msg = "Hello Server";
client.connection.output.writeInt8(msg.length);
client.connection.output.writeString(msg);
}
function onDisconnection(connection:anette.Connection)
{
trace("DISCONNECTION");
}
static function main()
{
new TestClient();
}
}