Button Inventory: https://youtu.be/OtltuDNuuko
A stop action, touch-based inventory system. Can be used to add an extreme amount of animations and objects to your avatar.
Drop Bed: https://youtu.be/WIYPGzzmFvM
A mesh world particle bed which is 100% stable in world space with no position or rotation jitter. Oriented properly in local space using inherit velocity subemission and align to velocity rendering.
Following Drone: https://youtu.be/8SXjH_6tu48
This prefab uses a series of joints to make an object appear less like it is connected to your avatar.
These are the standard VRChat hand poses, free to use from Mixamo.
Multi-Hand Trigger: https://youtu.be/8-Xq4ycNmJo
Animate on a particular combination of gestures, without disabling child objects. Safe and reliable way to do state management with gestures.
On-Release Trigger: https://youtu.be/EjWEGT4HaTE
Animate on gesture release, without disabling child objects.
Performance Cube: https://youtu.be/SsiQx4IcqGc
This is a big invisible cube. This will improve the sync rate of animator systems. Good for avatars which do performances and need consistency even if a person isn't looking at you.
Physics Projectile: https://youtu.be/opLUJeM8qqM
An object which is controlled by physics. You can easily replace the effects. Collides with the world using physics, but detonation is manual. Good example of an interface built with multi-hand trigger.
Prefabs for player local animation. Multiple field prefabs which play local animations on field entry and exit. A gesture based player local touch prefab is also included.
This is a particle system prefab that will fire once per override, without garbage keyframes, without disabling game objects, without a broken emitter pair, without an animator, and without any visual interruption when you release the override. If you need a delay you can add it to the child particle, or other particles you decide to sub-emit.
Play audio on the death of a particle. By default, the particle is set up to die on collision, and is managed by an override.
Perform contact-based animations. Animation on particle death.
Blueprint animator and animations for creating persistent animated states. Comes with emote example.
World Fixed IK: https://youtu.be/1oL1ZNoKBxo
This is a world fixed object, held in place by a limb ik script connected to nothing. More stable than physics. Can be combined with physics. (This requires Final IK 1.6 or 1.7)
World Fixed Joint: https://youtu.be/k8CZ-pUoYv8
World fixed joint prefabs with integrated reset and 2017.4 bugfix. Emote and gesture prefabs.