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Use linear anti-aliasing
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EXL committed Sep 19, 2022
1 parent 0c68899 commit 3aa1f94
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion Magic-Sushi-SDL2.c
Original file line number Diff line number Diff line change
Expand Up @@ -442,7 +442,7 @@ int main(SDL_UNUSED int argc, SDL_UNUSED char *argv[]) {
#if defined(_WIN32)
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software");
#endif
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "nearest");
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");

window = SDL_CreateWindow("Magic Sushi",
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WINDOW_WIDTH, WINDOW_HEIGHT,
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