ReactOmega 1.1.0 "Surfaces" — 20 new components (31 → 51) + a raw-WebGL2 primitive - #1
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… whole categories
…bGL lifecycle tests
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Adds the four surfaces the registry was missing: light on a material, the pointer itself, the page as it scrolls, and richer UI.
useShader()— raw WebGL2, still zero runtime dependenciesNo
ogl, nothree. Draws one full-screen triangle fromgl_VertexID(nothing to allocate, nothing to leak) and owns the whole lifecycle: DPR-clamped sizing, anIntersectionObserverthat suspends the loop off-screen, pause on tab blur, context-loss recovery, eased pointer input, uniform declarations generated from the values passed in, and a single still frame for reduced-motion users. Reportssupported: falsewhen WebGL2 is missing so components fall back to CSS instead of a blank box.New components (20)
liquid-metal,thin-film,caustics,halftone-gradient,volumetric-rays,curl-flowinertia-cursor,elastic-cursor,image-trail,pixel-trail,crosshairscroll-stack,scroll-velocity,parallax-layers,scroll-scenecard-swap,gooey-nav,bento-grid,elastic-slider,circular-galleryChanged
BentoGridgainsrowHeight,CardSwapgainsminHeight— both previously hardcoded a floor height that made them unusable in a smaller frame.useShaderrather than restating it.Fixed
listiterated a hardcoded array of four categories, silently omitting every component in a newer one. The CLI and MCP server now derive the category set from the registry.registry/meta.json.Verification
Registry and MCP suites pass,
tscclean,next buildstatic export prerenders every page, all six shaders compile underglslangValidatoragainst the exact prelude the hook generates, and every demo was rendered and inspected in headless Chromium — in bothnext dev(StrictMode) and a production build.