Fix issues with non-interacting players #138
Open
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Not a clue what I'm doing with these patches to be honest but it works (I think).
Fixes two issues with "observers" i.e. players who are non-interacting using the
ad()
check.For
EntityLiving
players this does acollidesWithEntities
check and a parentad
which checks for!this.dead
.Prevents non-interacting players from stopping boat placement
Prevents non-interacting players from being given armor from a dispenser
!alive
to thead()
which includes both a collision and alive check.