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jenkins build please |
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jenkins build please |
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- icons at bottom
- tooltip for icons
This is not really a big problem. Would of course be nice.
Maybe @danielsteinkogler can help with these two points, they are be needed for drawing layer, too. @badnames don't forget to review #1110 😉 Did you see the review request? |
We should definitely avoid overloading middle click, as that is currently used for panning the map. |
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Super-nice, I was able to do the polygon for our garden in a few minutes without any annoyance. ❤️
But there is still the problem that by default you don't see the bounding box. Please make at least the default bounding box smaller or as suggested by Yvonne (ideal solution) make the default zoom when entering a map as big as the bounding box. Can also be a follow-up.
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I really like your code, it is very understandable and i didn't find any obvious issues. great job 👍
Co-authored-by: Markus Raab <[email protected]>
This should be done but not instead (it is also lower-prior). The UX is not ideal due to the constant need to change between add+move. It would be better if there is only one add/move mode and when clicking on a polygon point it gets moved and when click somewhere else a new one gets created. Can also be follow-up. Bounding box zoom fix or follow-up missing, too. @absurd-turtle can you also take a look? |
In that case I would still very much prefer modifier keys, as I could imagine that having both move and add enabled at the same time would be pretty finicky and even more annoying than having to switch edit modes constantly. |
I looked again how others are doing it and I didn't see a tool that combines add and move functionality, so it is probably not the best idea. What exists is that shift creates Bezier-help-points. But this is not needed for the base layer. Keybindings, however, should be added. So pls create 2 follow-up issues, then we can hopefully merge this PR soon. |
Basics
close #X
, are in the commit messages and changelog.Checklist
Review