Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Automatic conversion to standard prefab / asset (i.e. unprobuilderize) #15

Open
ElmarJ opened this issue Jan 2, 2022 · 1 comment
Open
Labels
enhancement New feature or request
Milestone

Comments

@ElmarJ
Copy link
Owner

ElmarJ commented Jan 2, 2022

I don't need to keep probuilder-support after generating the building - merely keeping the mesh would be fine. This would also considerably improve the git-story for Waterlooplein3D (also because it solves an issue with prefabs, currently storing all meshes in the scene instead of prefabs).

See export function in Probuilder here: https://docs.unity3d.com/Packages/[email protected]/manual/workflow-exporting.html

@ElmarJ
Copy link
Owner Author

ElmarJ commented Jan 2, 2022

There is no public API for doing this, but the code used by Probuilder can be found here: https://github.com/Unity-Technologies/com.unity.probuilder/blob/11abab48877fd9dad883330b4b73bfcd0b7d6ab5/Editor/MenuActions/Export/ExportAsset.cs

@ElmarJ ElmarJ added this to the v0.4.0 milestone Jan 9, 2022
@ElmarJ ElmarJ modified the milestones: v0.4.0, v0.5.0 Jan 10, 2022
@ElmarJ ElmarJ changed the title Allow automatic conversion to standard prefab / asset (i.e. unprobuilderize) Automatic conversion to standard prefab / asset (i.e. unprobuilderize) May 21, 2023
@ElmarJ ElmarJ added the enhancement New feature or request label May 21, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

1 participant