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Allow users to specify different custom building specification, including (but not limited to) the facade material, default height, UV-settings and pointed roof-settings as basis for random seection. This further expands the current random selection of only the facade material, and allows users to specify several "types" of buildings, each with their own specifications, to randomly choose from.
Particularly necessary to implement realistic pointed rooftops, as these settings have to be customized on a per-material-basis (see also ElmarJ/waterlooplein-timemachine#3).
The text was updated successfully, but these errors were encountered:
ElmarJ
changed the title
Specify settings (height, rendering etc.) on a per (random) facade-type basis.
Settings (height, rendering etc.) on a per (random) facade-type basis.
May 21, 2023
Allow users to specify different custom building specification, including (but not limited to) the facade material, default height, UV-settings and pointed roof-settings as basis for random seection. This further expands the current random selection of only the facade material, and allows users to specify several "types" of buildings, each with their own specifications, to randomly choose from.
Particularly necessary to implement realistic pointed rooftops, as these settings have to be customized on a per-material-basis (see also ElmarJ/waterlooplein-timemachine#3).
The text was updated successfully, but these errors were encountered: