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Settings (height, rendering etc.) on a per (random) facade-type basis. #7

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ElmarJ opened this issue Jun 26, 2020 · 0 comments
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ElmarJ commented Jun 26, 2020

Allow users to specify different custom building specification, including (but not limited to) the facade material, default height, UV-settings and pointed roof-settings as basis for random seection. This further expands the current random selection of only the facade material, and allows users to specify several "types" of buildings, each with their own specifications, to randomly choose from.

Particularly necessary to implement realistic pointed rooftops, as these settings have to be customized on a per-material-basis (see also ElmarJ/waterlooplein-timemachine#3).

@ElmarJ ElmarJ added the enhancement New feature or request label Jul 21, 2020
@ElmarJ ElmarJ added this to the v2.0 milestone Aug 3, 2020
@ElmarJ ElmarJ modified the milestones: v0.4.0, v2.0.0 Jan 9, 2022
@ElmarJ ElmarJ changed the title Specify settings (height, rendering etc.) on a per (random) facade-type basis. Settings (height, rendering etc.) on a per (random) facade-type basis. May 21, 2023
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