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Releases: ElmarJ/GeoJsonCityBuilder

v0.4.2

04 May 16:00
5f96360
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What's Changed

  • Add existence controller to prefabs by @ElmarJ in #35

Full Changelog: v0.4.1...v0.4.2

v0.4.1

04 May 12:08
8a483ba
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What's Changed

  • Solve bug: incorrect geojson property names used. by @ElmarJ in #34

Full Changelog: v0.4.0...v0.4.1

v0.4.0

14 Feb 20:17
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What's Changed

  • ⏹️ Added support for generating "borders" around polygons. Very useful for creating walls or curb stones. by @ElmarJ in #32
  • 🧭 Rewrite of coordinate system by @ElmarJ in #25
  • 🗺️ Add gizmo to origin by @ElmarJ in #26
  • 📦 Support generating blocks from base prefab by @ElmarJ in #27
  • 📃 Persist all GeoJson feature properties in Unity component by @ElmarJ in #29

Full Changelog: v0.3.3...v0.4.0

v0.3.3

09 Jan 11:28
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  • Add support for consuming start and end date of period in which the object existed, allowing to add "time machine" support to your unity project (see https://github.com/elmarj/waterlooplein3d project for example of this feature in action).
  • Updated probuilder version.

v0.3.2

20 Aug 22:00
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  • Bug fix: cannot set Top Material in UI.

v0.3.1

09 Aug 08:33
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  • Changed version number on package (forgot to do that for v0.3.0 release).

v0.3.0

09 Aug 08:30
516a999
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  • Reorganized code, so most code is now in the editor binaries. Keeps the runtime binary clean and lean.
  • Formalized dependency on JSONObject module as a git submodule.

v0.2.0

24 Jul 11:08
a23bfa6
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Increase version to 0.2.0