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Multistate implementation #21
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… unitalize eluna.
map is set for the bg template only once player enters the instance. map can thus be nullptr if no one has entered yet.
This should work like stock Eluna
Apparently parent maps are stored together with the instance maps in i_map
Submodule src/LuaEngine: > 81d76ba - Fix documentation for GetStateMap. > d07e0b2 - Save map instead of Map id/instance id combo.
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Requires the following PR and changing to Master submodule before merging
ElunaLuaEngine/Eluna#455
Multistate implementation to allow the use of multiple map update thread. Each map will have its own isolated Lua state, with a world state for thread-unsafe function calls.
Adds the following additional features:
This will require some changes on both Mangos and Cmangos forks. I suggest staying on an older Eluna commit until thoroughly tested and implemented.