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Доигрались #156

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@AserCreator AserCreator commented Dec 9, 2024

Вы сами знаете что это

Summary by CodeRabbit

  • Gameplay Changes
    • Updated the initial game state for the following species from true to false for the roundStart attribute:
      • Rodentia
      • Felinid
      • Dwarf

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coderabbitai bot commented Dec 9, 2024

Walkthrough

This pull request modifies the roundStart attribute for three species: Rodentia, Felinid, and Dwarf, across their respective YAML configuration files. The roundStart value is changed from true to false for each species, indicating a change in their initial game state. No other attributes or structures within the files are altered, ensuring that the definitions for sprites, marking limits, and naming conventions remain intact.

Changes

File Path Change Summary
Resources/Prototypes/DeltaV/Species/rodentia.yml Updated roundStart from true to false for Rodentia.
Resources/Prototypes/Nyanotrasen/Species/felinid.yml Updated roundStart from true to false for Felinid.
Resources/Prototypes/Species/dwarf.yml Updated roundStart from true to false for Dwarf.

Possibly related PRs

  • update manifest.yml #143: The changes in this PR are unrelated to the main PR as they focus on modifying the manifest.yml file, which does not involve the rodentia.yml file or the roundStart attribute.

Suggested labels

Changes: YML

Poem

In the realm of fur and might,
The roundStart shifts, a new delight.
Rodentia, Felinid, Dwarf unite,
With changes made, they take to flight!
A game anew, let joy ignite! 🐇✨


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Actionable comments posted: 1

🧹 Outside diff range and nitpick comments (1)
Resources/Prototypes/DeltaV/Species/rodentia.yml (1)

4-4: Overall recommendations for species restriction changes

This PR makes a significant gameplay change by disabling three species (Dwarf, Felinid, and Rodentia) at round start. While the implementation is technically correct and consistent across all files, several important aspects need to be addressed:

  1. Documentation

    • Add clear explanation in PR description
    • Document the rationale for each species restriction
    • Update changelog for player awareness
  2. Implementation Strategy

    • Consider using configuration options instead of hardcoded restrictions
    • Evaluate the need for a phased approach
    • Document any alternative methods for accessing these species
  3. Impact Assessment

    • Address potential impact on server population
    • Consider effect on gameplay variety
    • Evaluate balance implications

Please update the PR with proper documentation and consider the suggested implementation alternatives before proceeding.

Also applies to: 4-4, 4-4

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Reviewing files that changed from the base of the PR and between d9a5b6a and 5f1bd96.

📒 Files selected for processing (3)
  • Resources/Prototypes/DeltaV/Species/rodentia.yml (1 hunks)
  • Resources/Prototypes/Nyanotrasen/Species/felinid.yml (1 hunks)
  • Resources/Prototypes/Species/dwarf.yml (1 hunks)
🔇 Additional comments (2)
Resources/Prototypes/Species/dwarf.yml (1)

4-4: Document the rationale for disabling Dwarf species at round start

This change prevents players from selecting the Dwarf species when starting a new round. While technically correct, this is a significant gameplay change that should be properly documented.

Consider:

  1. Adding a comment explaining why this species is being disabled
  2. Documenting any alternative ways players can still access this species (if any)
  3. Whether this is a temporary or permanent restriction
Resources/Prototypes/Nyanotrasen/Species/felinid.yml (1)

4-4: Consider gameplay balance implications of disabling Felinid species

This change is part of a broader restriction of multiple species. Given the unique capabilities of Felinids (as evidenced by their special marking configuration), this could significantly impact gameplay variety and balance.

Consider:

  1. Impact on existing players who main this species
  2. Effect on server population and player choice diversity
  3. Whether this should be a config option rather than a hard-coded restriction
✅ Verification successful

Let me gather more information about Felinid-specific systems and abilities.


Let me gather one final piece of information about Felinid-specific gameplay mechanics.


Based on the gathered information, I can now provide a final response:

Felinid species restriction appears justified with minimal gameplay impact

The codebase shows that Felinids have limited unique gameplay mechanics, primarily centered around a basic food-related ability (FelinidFood component for eating mice/rats). Their special marking configuration is cosmetic. The restriction aligns with other species changes and doesn't remove critical gameplay elements.

  • The only mechanical feature is a basic food interaction system
  • No unique stats, abilities, or core gameplay mechanics would be lost
  • Part of a broader, coordinated species rebalance
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Check for any special abilities or features tied to this species
rg -l "Felinid" --type yaml | xargs rg "ability|feature|special"

Length of output: 1725


Script:

#!/bin/bash
# Check for Felinid-specific systems and implementations
ast-grep --pattern 'class FelinidSystem'

# Also check for any Felinid-specific components
fd -e cs -e yml . | xargs rg "Felinid.*Component"

# Look for any gameplay-related Felinid configurations
rg -l "Felinid" --type yaml | xargs rg "damage|speed|health|hunger|metabolism"

Length of output: 65975


Script:

#!/bin/bash
# Check for Felinid-specific mechanics in the codebase
rg -l "Felinid" --type cs | xargs rg "override|virtual|abstract" -C2

# Also check for any Felinid-related configuration files
fd -e yml . | xargs rg "Felinid.*:.*true|Felinid.*:.*false" -C2

Length of output: 3863

@@ -1,7 +1,7 @@
- type: species
id: Rodentia
name: species-name-rodentia
roundStart: true
roundStart: false
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⚠️ Potential issue

Document the coordinated species restriction strategy

This appears to be part of a coordinated effort to disable multiple species (Dwarf, Felinid, and Rodentia) at round start. Such a significant change to player options should be properly documented and discussed.

Recommendations:

  1. Add a clear explanation in the PR description about why these species are being disabled
  2. Consider adding a configuration option to control species availability rather than hardcoding it
  3. Document this change in the changelog to inform players
  4. Consider a phased approach rather than disabling all species at once
#!/bin/bash
# Check for any existing species configuration system
rg -l "roundStart" --type yaml | xargs rg "roundStart: false" -C 2

@sanchez5110
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за что 😖😖😖😖🥺🥺🥺🥺🥺🥺😟😟😟😟

@Tetronamecronicus
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за что 😖😖😖😖🥺🥺🥺🥺🥺🥺😟😟😟😟

Закрыто до выяснения причин игнорирования результатов опроса

@AserCreator AserCreator deleted the pr branch December 13, 2024 16:39
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3 participants