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Доигрались #156
Доигрались #156
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WalkthroughThis pull request modifies the Changes
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Actionable comments posted: 1
🧹 Outside diff range and nitpick comments (1)
Resources/Prototypes/DeltaV/Species/rodentia.yml (1)
4-4
: Overall recommendations for species restriction changesThis PR makes a significant gameplay change by disabling three species (Dwarf, Felinid, and Rodentia) at round start. While the implementation is technically correct and consistent across all files, several important aspects need to be addressed:
Documentation
- Add clear explanation in PR description
- Document the rationale for each species restriction
- Update changelog for player awareness
Implementation Strategy
- Consider using configuration options instead of hardcoded restrictions
- Evaluate the need for a phased approach
- Document any alternative methods for accessing these species
Impact Assessment
- Address potential impact on server population
- Consider effect on gameplay variety
- Evaluate balance implications
Please update the PR with proper documentation and consider the suggested implementation alternatives before proceeding.
Also applies to: 4-4, 4-4
📜 Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
📒 Files selected for processing (3)
Resources/Prototypes/DeltaV/Species/rodentia.yml
(1 hunks)Resources/Prototypes/Nyanotrasen/Species/felinid.yml
(1 hunks)Resources/Prototypes/Species/dwarf.yml
(1 hunks)
🔇 Additional comments (2)
Resources/Prototypes/Species/dwarf.yml (1)
4-4
: Document the rationale for disabling Dwarf species at round start
This change prevents players from selecting the Dwarf species when starting a new round. While technically correct, this is a significant gameplay change that should be properly documented.
Consider:
- Adding a comment explaining why this species is being disabled
- Documenting any alternative ways players can still access this species (if any)
- Whether this is a temporary or permanent restriction
Resources/Prototypes/Nyanotrasen/Species/felinid.yml (1)
4-4
: Consider gameplay balance implications of disabling Felinid species
This change is part of a broader restriction of multiple species. Given the unique capabilities of Felinids (as evidenced by their special marking configuration), this could significantly impact gameplay variety and balance.
Consider:
- Impact on existing players who main this species
- Effect on server population and player choice diversity
- Whether this should be a config option rather than a hard-coded restriction
✅ Verification successful
Let me gather more information about Felinid-specific systems and abilities.
Let me gather one final piece of information about Felinid-specific gameplay mechanics.
Based on the gathered information, I can now provide a final response:
Felinid species restriction appears justified with minimal gameplay impact
The codebase shows that Felinids have limited unique gameplay mechanics, primarily centered around a basic food-related ability (FelinidFood component for eating mice/rats). Their special marking configuration is cosmetic. The restriction aligns with other species changes and doesn't remove critical gameplay elements.
- The only mechanical feature is a basic food interaction system
- No unique stats, abilities, or core gameplay mechanics would be lost
- Part of a broader, coordinated species rebalance
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash
# Check for any special abilities or features tied to this species
rg -l "Felinid" --type yaml | xargs rg "ability|feature|special"
Length of output: 1725
Script:
#!/bin/bash
# Check for Felinid-specific systems and implementations
ast-grep --pattern 'class FelinidSystem'
# Also check for any Felinid-specific components
fd -e cs -e yml . | xargs rg "Felinid.*Component"
# Look for any gameplay-related Felinid configurations
rg -l "Felinid" --type yaml | xargs rg "damage|speed|health|hunger|metabolism"
Length of output: 65975
Script:
#!/bin/bash
# Check for Felinid-specific mechanics in the codebase
rg -l "Felinid" --type cs | xargs rg "override|virtual|abstract" -C2
# Also check for any Felinid-related configuration files
fd -e yml . | xargs rg "Felinid.*:.*true|Felinid.*:.*false" -C2
Length of output: 3863
@@ -1,7 +1,7 @@ | |||
- type: species | |||
id: Rodentia | |||
name: species-name-rodentia | |||
roundStart: true | |||
roundStart: false |
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Document the coordinated species restriction strategy
This appears to be part of a coordinated effort to disable multiple species (Dwarf, Felinid, and Rodentia) at round start. Such a significant change to player options should be properly documented and discussed.
Recommendations:
- Add a clear explanation in the PR description about why these species are being disabled
- Consider adding a configuration option to control species availability rather than hardcoding it
- Document this change in the changelog to inform players
- Consider a phased approach rather than disabling all species at once
#!/bin/bash
# Check for any existing species configuration system
rg -l "roundStart" --type yaml | xargs rg "roundStart: false" -C 2
за что 😖😖😖😖🥺🥺🥺🥺🥺🥺😟😟😟😟 |
Закрыто до выяснения причин игнорирования результатов опроса |
Вы сами знаете что это
Summary by CodeRabbit
true
tofalse
for theroundStart
attribute: