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Sci rig#169

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GeneralGaws merged 1 commit intomasterfrom
rig
Dec 22, 2024
Merged

Sci rig#169
GeneralGaws merged 1 commit intomasterfrom
rig

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@GeneralGaws
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@GeneralGaws GeneralGaws commented Dec 22, 2024

О чем PR

Риг рнд спавниться с шансом 15%

Почему

Жалоба игроков на казуальность присутствия рига у рядовых ученых

Технические детали

Медиа

  • Я добавил скриншот/видео, показывающее изменения в игре или PR не нуждается в показе
  • Я проверил изменения на предмет багов

Summary by CodeRabbit

  • New Features
    • Enhanced item probability specifications for the LockerScienceFilled entity, including updates for ClothingOuterScienceHardsuit, NetworkConfigurator, and LunchboxEpistemicsFilledRandom.

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coderabbitai Bot commented Dec 22, 2024

Walkthrough

The pull request modifies the science.yml configuration file for the LockerScienceFilled entity. The changes specifically add probability attributes to three items: ClothingOuterScienceHardsuit with a 0.15 probability, NetworkConfigurator with a 0.5 probability, and LunchboxEpistemicsFilledRandom with a 0.3 probability. These modifications enhance the item probability specifications within the StorageFill component of the science locker prototype.

Changes

File Change Summary
Resources/Prototypes/Catalog/Fills/Lockers/science.yml - Added prob: 0.15 to ClothingOuterScienceHardsuit
- Added prob: 0.5 to NetworkConfigurator
- Added prob: 0.3 to LunchboxEpistemicsFilledRandom

Possibly related PRs

  • Научный скафандр #152: Modifications to the science.yml file involving the same items (ClothingOuterScienceHardsuit, NetworkConfigurator, and LunchboxEpistemicsFilledRandom)

Suggested labels

Changes: YML, size/M

Poem

🔬 In science's locker, probabilities dance,
Hardsuit, configurator, lunchbox by chance,
Percentages whisper their mystical tale,
Of items that might or might not prevail,
A rabbit's logic, precise and so neat! 🐰


📜 Recent review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between e00d9a8 and f52ffeb.

📒 Files selected for processing (1)
  • Resources/Prototypes/Catalog/Fills/Lockers/science.yml (1 hunks)
🔇 Additional comments (3)
Resources/Prototypes/Catalog/Fills/Lockers/science.yml (3)

9-9: LGTM: Sci rig spawn rate adjustment meets objectives

The 15% spawn probability for the science hardsuit effectively addresses player feedback about its casual presence among regular scientists, making it a more rare and valuable item.


Line range hint 17-17: Verify impact of NetworkConfigurator spawn rate change

The addition of a 50% spawn probability for the NetworkConfigurator wasn't mentioned in the PR objectives. Since this is an important scientific tool, please verify that this reduction in availability won't negatively impact gameplay.

✅ Verification successful

NetworkConfigurator availability is adequately maintained

The NetworkConfigurator remains readily available through multiple sources:

  • Science lockers (50% chance)
  • Utility belt (guaranteed spawn)

The 50% spawn rate in science lockers is acceptable since there's a guaranteed source in the utility belt loadout, ensuring the tool remains accessible to scientists who need it.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Search for other sources of NetworkConfigurator to ensure scientists can still obtain it
rg -l "NetworkConfigurator" Resources/Prototypes/Catalog/Fills/

Length of output: 168


Script:

#!/bin/bash
# Check the content of both files to understand NetworkConfigurator availability
cat Resources/Prototypes/Catalog/Fills/Lockers/science.yml Resources/Prototypes/Catalog/Fills/Items/belt.yml

Length of output: 5453


Line range hint 18-19: Verify impact of lunchbox spawn rate change

The addition of a 30% spawn probability for LunchboxEpistemicsFilledRandom wasn't mentioned in the PR objectives. Please verify:

  1. The rationale behind this change
  2. Whether this affects the overall food availability for scientists
  3. If there are alternative sources for food items
✅ Verification successful

Lunchbox spawn rate is reasonable and provides balanced food access

The 30% spawn rate for LunchboxEpistemicsFilledRandom in science lockers is reasonable because:

  • It inherits from LunchboxGenericFilledRandom which contains a balanced mix of healthy and unhealthy food options
  • The lunchbox contents include main meals, drinks, and snacks with varied probabilities
  • The spawn rate (0.3 or 30%) is moderate and doesn't guarantee food access
  • It's thematically appropriate as it's the "Epistemics" (science) variant of the lunchbox
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Search for other sources of food items in science-related areas
rg -l "Lunchbox|Food" Resources/Prototypes/Catalog/Fills/Lockers/science

Length of output: 165


Script:

#!/bin/bash
# Search for lunchbox and food-related items in the entire codebase
rg -l "LunchboxEpistemicsFilledRandom|Lunchbox.*science" Resources/

# Search for science locker files and their content
fd "science.yml" Resources/Prototypes/Catalog/Fills/Lockers/ --exec cat {}

Length of output: 801


Script:

#!/bin/bash
# Check the content of the lunchbox prototype file to understand what it contains
cat Resources/Prototypes/DeltaV/Entities/Objects/Consumable/Food/Containers/lunchbox.yml

# Search for other food sources in science areas
rg -l "Food.*science|science.*Food" Resources/

Length of output: 9802


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