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Upstream #23
Upstream #23
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Signed-off-by: NullWanderer <[email protected]>
Signed-off-by: NullWanderer <[email protected]>
Signed-off-by: NullWanderer <[email protected]>
Signed-off-by: NullWanderer <[email protected]>
Signed-off-by: NullWanderer <[email protected]>
Slight blunder on the loadout prototype being used and all the names aligning means playtesting didn't catch it earlier. Ideally player spawning code wouldn't have sucked so I could add tests like I wanted but it is what it is. (cherry picked from commit 9bc3e07)
* remove senior backpacks * fix ID cards * Update atmospheric_technician.yml (cherry picked from commit e2be85b)
add autism pins to loadout (cherry picked from commit d5b7e4b)
Signed-off-by: NullWanderer <[email protected]>
* LobbyUI fixes I have no idea which were bugs prior but anyway fix stuff. * More fixes * Test moment (cherry picked from commit fcd6c25) Signed-off-by: NullWanderer <[email protected]>
Adds Nun Hood to starting Chaplain loadout options (cherry picked from commit 7114b19)
inital (cherry picked from commit 5742dee)
(cherry picked from commit e2341c0) Signed-off-by: NullWanderer <[email protected]>
(cherry picked from commit a95fc86)
* inital * George orwell (cherry picked from commit 06ecf2a)
* Add hardhats to loadout. * Update Resources/Prototypes/Loadouts/Jobs/Engineering/station_engineer.yml * Update Resources/Prototypes/Loadouts/loadout_groups.yml --------- Co-authored-by: metalgearsloth <[email protected]> (cherry picked from commit 3c1ec9a)
I love lobby code. Refreshing the entire jobs UI doesn't seem to cause issues. At least jobpriorityselector was my fault when I was far fucking stupider writing this shit. (cherry picked from commit 9b1a8b0)
I love lobby code :3 (cherry picked from commit f9f204a)
* inital * yes * g * death * DEATH (cherry picked from commit c8202dd) Signed-off-by: NullWanderer <[email protected]>
* Add medical gloves to loadouts * Realize I don't need to duplicate them * Re-add extra lines * I did it wrong... * Format it back to how it was this time for sure * For real this time * ... * Add sterile masks too * I can't spell officer apparently * Standardize order of where gloves are * Add Nurse Hat to doctors * Remove duplication of gloves and masks * Remove extra space * Name glove protos similiar to other ones * Remove latex gloves proto from medical (sci has it) (cherry picked from commit 58e21a8) Signed-off-by: NullWanderer <[email protected]>
* Add all colored jumpsuits to passenger loadout * onlyrainbowiguess (cherry picked from commit fb8dcfe) Signed-off-by: NullWanderer <[email protected]>
Signed-off-by: NullWanderer <[email protected]>
Signed-off-by: NullWanderer <[email protected]>
* inital * Update loadout-groups.ftl * fix order * add winter boots * fix test fails Signed-off-by: NullWanderer <[email protected]>
…(#27189) * added filled security webbing * moved sec belt to loadout * added webbing for head of security and warden (cherry picked from commit b6d751e) Signed-off-by: NullWanderer <[email protected]>
Signed-off-by: NullWanderer <[email protected]>
Signed-off-by: NullWanderer <[email protected]>
…/04/21-loadouts # Conflicts: # Content.Server/IoC/ServerContentIoC.cs # Resources/Prototypes/Roles/Jobs/Medical/chemist.yml
Signed-off-by: NullWanderer <[email protected]>
Signed-off-by: NullWanderer <[email protected]>
Co-authored-by: deltanedas <@deltanedas:kde.org>
fix: unflip hands for Felinid, Vulpkanin, Harpy
* Updated Asterisk * additional changes
Signed-off-by: Colin-Tel <[email protected]>
Co-authored-by: DeltaV-Bot <[email protected]>
* feat: add makeup markings Adds the following makeup markings: - Lipstick - Blush - Nail Polish (Left) - Nail Polish (Right) * feat: rename `lipstick` marking to `lips` * refactor(makeup): add comment for harpies * feat(makeup): improve nail polish sprite * feat(makeup): improve default colors * feat(makeup): add lips and blush for moths * refactor(makeup): remove metadata from `blush.png`
* Signatures! * Fix typo * Suggestions implemented
Its code that frequently breaks, and while I could fix it, I don't think its needed currently.
Testing my beloved
* add shipyard code * add shipyard preferred dock * shipyard locale * add the computer itself * add all the pre rebase shuttles * name the shuttle * tweak all shuttle maps + fix test * add some categories for future use * rename nanotrasen to civilian * update for new ui system and move remaining yaml into deltav folder * good * write tests * wow * helix price hike * fix dirty dispose * use deltav cvar file * s Signed-off-by: deltanedas <[email protected]> --------- Signed-off-by: deltanedas <[email protected]> Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: Null <[email protected]>
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