-
-
Notifications
You must be signed in to change notification settings - Fork 57
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
make enigmatic graves config a default config
This way users can change it without it being overriden when updating
- Loading branch information
1 parent
bd3ac0c
commit 5300b9c
Showing
2 changed files
with
40 additions
and
39 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
78 changes: 39 additions & 39 deletions
78
config/enigmaticgraves-common.toml → defaultconfigs/enigmaticgraves-common.toml
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,39 +1,39 @@ | ||
|
||
#Misc Options | ||
[misc] | ||
#Should you get a grave finder item after you respawn? | ||
spawnGraveFinder = true | ||
#Set to false to disable retrieval by sneaking on top of the grave. | ||
sneakRetrieval = true | ||
|
||
#How the grave data is handled | ||
[data] | ||
#Defines how the experience should be handled when the player dies. | ||
#DROP: Drops the xp as normal. | ||
#REMOVE: Doesn't drop or restore the xp. Effectively removes it on death. | ||
#KEEP_VANILLA: Stores the same amount of xp that would've been dropped normally into the grave. | ||
#KEEP_ALL: Stores all the players xp in the graves to restore it. | ||
#Allowed Values: DROP, REMOVE, KEEP_VANILLA, KEEP_ALL | ||
experienceHandling = "DROP" | ||
#Defines the amount of entries per player that can be stored to retrieve using commands. | ||
#Once the entry count overflows, the oldest entries will be removed. | ||
#Range: 1 ~ 99 | ||
graveEntryCount = 10 | ||
|
||
#Grave Spawn Place Handling | ||
#The grave will first scan down from the death position until it finds a solid block to place the grave on. | ||
#If there is no solid block below the death position, it will attempt to scan from the 'scanHeight' value | ||
#It will scan up to +-'scanRange' in attempt to find a solid block with 2 air blocks above it to spawn the grave on. | ||
#If it fails to find a place, it will then either: | ||
# - Place a block at y=1 with the grave on top, if the 'scanHeight' were filled with block | ||
# - Place a block at y='scanHeight' with the grave on top, if the 'scanHeight' were filled with air | ||
[position] | ||
#The scanning start position for a valid place to spawn | ||
#Range: -64 ~ 319 | ||
scanHeight = 60 | ||
#The vertical range (up/down) from the initial position to scan for a valid spot to place a grave | ||
#Range: -64 ~ 319 | ||
scanRange = 10 | ||
#The block that should spawn below the grave if there is none | ||
floorBlock = "minecraft:dirt" | ||
|
||
|
||
#Misc Options | ||
[misc] | ||
#Should you get a grave finder item after you respawn? | ||
spawnGraveFinder = true | ||
#Set to false to disable retrieval by sneaking on top of the grave. | ||
sneakRetrieval = true | ||
|
||
#How the grave data is handled | ||
[data] | ||
#Defines how the experience should be handled when the player dies. | ||
#DROP: Drops the xp as normal. | ||
#REMOVE: Doesn't drop or restore the xp. Effectively removes it on death. | ||
#KEEP_VANILLA: Stores the same amount of xp that would've been dropped normally into the grave. | ||
#KEEP_ALL: Stores all the players xp in the graves to restore it. | ||
#Allowed Values: DROP, REMOVE, KEEP_VANILLA, KEEP_ALL | ||
experienceHandling = "DROP" | ||
#Defines the amount of entries per player that can be stored to retrieve using commands. | ||
#Once the entry count overflows, the oldest entries will be removed. | ||
#Range: 1 ~ 99 | ||
graveEntryCount = 10 | ||
|
||
#Grave Spawn Place Handling | ||
#The grave will first scan down from the death position until it finds a solid block to place the grave on. | ||
#If there is no solid block below the death position, it will attempt to scan from the 'scanHeight' value | ||
#It will scan up to +-'scanRange' in attempt to find a solid block with 2 air blocks above it to spawn the grave on. | ||
#If it fails to find a place, it will then either: | ||
# - Place a block at y=1 with the grave on top, if the 'scanHeight' were filled with block | ||
# - Place a block at y='scanHeight' with the grave on top, if the 'scanHeight' were filled with air | ||
[position] | ||
#The scanning start position for a valid place to spawn | ||
#Range: -64 ~ 319 | ||
scanHeight = 60 | ||
#The vertical range (up/down) from the initial position to scan for a valid spot to place a grave | ||
#Range: -64 ~ 319 | ||
scanRange = 10 | ||
#The block that should spawn below the grave if there is none | ||
floorBlock = "minecraft:dirt" | ||
|