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For the False Calm seal, the vibe should get the base toy using getBaseToy(toytype) and then use the output from calcVibeEffect instead. That will allow the output to scale dynamically as well as following the vibescale on the toy itself. Multiply this output by getBotOption("bot-timetickrate") / 60000 to ensure that the change is done effectively - this is how arousal is calculated. |
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Fair enough. I had been aiming to keep it simple, but I can see where this would be better |
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Added Seal of False Calm
Added Seal of Cyclical Time