Fix available CPU count and idle time when SMT is turned off#4
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There's still something wrong with this - the calculation in |
slonopotamus
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Jan 9, 2026
| num_cpus = count_bits(all_cpus_mask); | ||
| + if (is_smt_disabled) | ||
| + { | ||
| + num_cpus /= 2; |
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Is it correct? I am under the impression that the code assumes CPU actually has SMT, but what if it doesn't?
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This halves the idle time and CPU count when
WINE_IS_SMT_DISABLEDis set to1, which should fix CPU calculations when the Unreal Build Accelerator is running on machines with SMT turned off.