Releases: EpicKitten/PUBG-Replay-Manager
Auto Localization? Maybe.
I added code that should theoretically automatically change the language to the language of the computer.
If this doesn't work, please post an Issue.
--- File Hashes ---
CRC32: 982ECAE5
MD5: 6A53AF024538D4111A5EE05B514FC628
SHA-1: FF8116C2AE94AEF45E2CC65AFE2000AC0D6BACB8
SHA-256: 6DE032036938A493C53821C59F487B0422198B4ACFEE9A0FF97B6403338E1633
SHA-512: 6431088AB2CE6C380F65645D4E010F29537A85883CD4F2E15BA7FDCDFCB387779C2B2A9A6A6FEAB2E55D3AFE3F5ADF8D172ABF90F44BBF9E9E0045CA33DA9A75
The Custom Name Update
Added:
+A grid view of replays with the custom name, rank, mode, and directory
+The icon made by hjs0410hc
Removed:
-The listview used in older versions
Fixed:
*Nothing!
--- File Hashes ---
CRC32: E7AF09D0
MD5: CA08BA42213D1CEB174D78E91EC147D3
SHA-1: 9CD367EC37D5E15CC3BA222F014EF370CE7B7389
SHA-256: 12900CF7EA9918B165F05BADCCEF971D2D1C670134C844E92DBA2A8AC59D750D
SHA-512: 5A0946B833B7DA586C83B4A6F677E0D7125468EFFC572DBD5056E02A19E83A406D19DABA3F8628CB5FA7575DEBDE8A52CF3A7943C467860BE078F77418D7CA6B
The Timeline Update
Added:
+Timeline of kills and downs
Removed:
-2 useless buttons
Fixed:
*"Export all replays" button deleting all replays instead. Now it actually exports the replays
--- File Hashes ---
CRC32: 83E6DDBF
MD5: 51F76008CAC17E4AC0CB305203E1CDF3
SHA-1: 8D08A7FFDA3F396C271B475E6B55D54DB1C44F85
SHA-256: 7FDAE70A6C48D8B246D25978C497E2168567D9FF240C218EBDAAA5E0D7DD4862
SHA-512: 874B1756B1245205B43CF70E49CD7EC749FD254F7E0702A92B28BAB43C4F9CCFE9DFF8B39907CF92C09DFE7E6D319674073EE24EAF09E0013AE6B643757CC2A8
Manual control is always better!
Dynamic resizing of the window was causing problems so I anchored all the controls so the window can be resized manually
--- File Hashes ---
CRC32: F73696CA
MD5: 933F91C022BEB3E82D592041EECBEDAF
SHA-1: E72F6FFB21747FA43483B1E568981484603F69D0
SHA-256: C8EEB26195745B748F35F7EC64534F099E52EF85326DCF2922DE32DB2D882DA8
SHA-512: ACA62B55AD651AC48A74A99827D3F2F8196C6C62E23E5607328B80E726398A59A12BA31165152707F0DFE9A6B5BD5854F9C8050B96D8320C88E31DFF71E4E29D
Support for custom replays!
This release adds support for custom replays!
I know that sounds dumb but for the longest time, I didn't have a custom replay to work with! Now I do!
PUBG Replay Manager now dynamically scales based on the number of teammates
--- File Hashes ---
CRC32: C3DD1767
MD5: B4F41FDB04D937D0931B04AF6D3CF79C
SHA-1: 105A9F4498606232F259A44E59AE82E2CA508DB3
SHA-256: 1D35B0372026E89D4F83B61BF4F08EC919BBA5CFBC507D25DCBFA74764E783DF
SHA-512: F2AFCD9424EC233EAB93D43766B8E57E48024879F3B758A8C2D55E9C18358B2F81EE50FDEB4A8745AC33A3E647B000C16D4E18E33E3A812A28D61A40D026CCDB
Small release with something big coming...
This release fixes/adds a few of the problems/features some people posted about.
More to come soon...
--- File Hashes ---
CRC32: 6F5DE02B
MD5: 284FBC2AC90644C37640DF94AE64F47D
SHA-1: CE3AD4B779FD9F283DB12E0FD362445E6DB8B41F
SHA-256: DE13412DF448D3F1C1C442CC7A58C550AC5DC180DB6D67EEA9928A961EBEC64F
SHA-512: 91A904C674F562CB25DE575AE1164EBEA1C823CE99E7CEF2285D9CFEF20B27C548C1C1EA9A3FA8F265C18ABFA748B3C79215648AED63D69A619547F257092606
It's all dynamic!
I did a MASSIVE overhaul of the backend so everything from the files is read dynamically using JSON instead of manually editing each line of the replay.
The UI now changes dynamically to the number of teammates you had in a game.
--- File Hashes ---
CRC32: 81925354
MD5: CB4DF8CE1413F5B2EE21ED5EA9FC4779
SHA-1: B4BFFC1ECA4EC77BAE2EA6FB1DD48DFCC0EC5EDD
SHA-256: AA4934BEF31C1F7EF42E20A5636691D8D29EC3436FFA065BBB463E4E6229325A
SHA-512: EC8A16DBCD9E61AA164A3CEFAA708527F2019D7AAA1587508119D7F272E22AC9A52439F2DE270F0071E1A3F0EC30FF06950B5ABA67D9B35E02D18C8339B0920C
ReplaySummary files decoded!
Random Reddit User (That's not his name, he asked me to credit him like that) found that ReplaySummary files are encoded in a Caesar cipher. I used is Python code he happily provided and wrote up a decoder function, which gave me JSON that I serialized and then accessed dynamically.
Giving a vast amount of information:
+Number of players on start
+Number of teams
+Rank you end with
+The weather
And for each teammate:
+PUBG Name
+SteamID 64
+Kills
+Headshots
+Damage dealt (Only recorded for the recording player)
+Longest Kill (in meters) (Only recorded for the recording player)
+Distance Traveled (in meters) (Only recorded for the recording player)
------ File Hashes -----
CRC32: 5D87CFB1
MD5: 09E32CD14F3A2DC21EE86A8062A712DC
SHA-1: BA25162922706169631089F955A82BB7EB000DDF
SHA-256: 53286A8739E5A52D8164C634FC5BA3C7865CEA5284389BECA9EFB2772C311C4F
SHA-512: 30A778E24141C4689A4142AC6A0FA87D06739AD262B36929A740E42C56E38EB4617C29D2AC715615C9E2ACD0F16709EA376D444C5C2B6906995601E9B2D74E5C
Some bug fixes
-Fixed wrong mode and map detection (Thanks to MasterGroosha)
-Fixed an error when reading some new reply "types"
----- File Hashes -----
CRC32: 8BE66936
MD5: A9034A4034EDDA16DCCD481C13C53A2F
SHA-1: 3C4185F962EFBB034777E44971F22E549AF8F0B4
SHA-256: A2987A1A863301965167E5BA97E57018A6AD2187B195F4DFFA8E6ED5D679D878
SHA-512: F5F00CACD61EB2EDD81F9A32466A2F7F4EA26118C18D7BB7EE307D71FF5ABCCBFEDE9EB5F2C95B37193AD634DE7FF375F432EC6EC2A5E660E1A81626D0D79D17
First Release!
Quick build for anyone that doesn't know how to compile
----- File Hashes -----
CRC32: A1470289
MD5: 72EAFAE8B7659ED7AFAF0860794330AE
SHA-1: 3F752B9C6EF73B8652790AFCB0BAB18C0707D6E6
SHA-256: C14110817E9C937BB07AC90E68ED3274C75AE4EF8B592C1FD1794F00748C8305
SHA-512: ED96349D5A49450E08978BD30D7D52F08E2CEC298F6600A26867D6318C87AD64389C8A848CD3DEC28AD190D71A8DD5A6DF3969D9E7B13DCFE881499DE0E5A12D