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Merge pull request #79 from EpochModTeam/experimental
release 1.1
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weapons[]={}; | ||
requiredVersion=0.1; | ||
requiredAddons[]={}; | ||
epochVersion = "1.0.0"; | ||
epochVersion = "1.1.0"; | ||
}; | ||
}; |
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Sources/a3_epoch_assets_3/CfgMagazines/Log/SteamPunks_logs.rvmat
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Sources/a3_epoch_assets_3/CfgVehicles/Furniture/medicine_cabinet/textures/MC_Case.rvmat
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Sources/a3_epoch_assets_3/CfgVehicles/Furniture/medicine_cabinet/textures/MC_Door.rvmat
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Sources/a3_epoch_assets_3/CfgVehicles/Furniture/medicine_cabinet/textures/MC_Latch.rvmat
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Sources/a3_epoch_assets_3/CfgVehicles/Furniture/medicine_cabinet/textures/MC_Shelves.rvmat
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Sources/a3_epoch_assets_3/CfgVehicles/Plywood_Upgrades/Textures_plywood/Ply_wall.rvmat
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Sources/a3_epoch_assets_3/CfgVehicles/Solar_Generator_Complete/Battery_box.rvmat
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Sources/a3_epoch_assets_3/CfgVehicles/Solar_Generator_Complete/Battery_box_handles.rvmat
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Sources/a3_epoch_assets_3/CfgVehicles/Solar_Generator_Complete/Battery_box_relay.rvmat
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Sources/a3_epoch_assets_3/CfgVehicles/Solar_Generator_Complete/Battery_coupling_plug.rvmat
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Sources/a3_epoch_assets_3/CfgVehicles/Solar_Generator_Complete/Cables.rvmat
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Sources/a3_epoch_assets_3/CfgVehicles/Solar_Generator_Complete/Solar_panels.rvmat
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Sources/a3_epoch_assets_3/CfgVehicles/Solar_Generator_Complete/Tripod.rvmat
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Sources/a3_epoch_assets_3/CfgVehicles/solar_gen_assets/Cables/Cables.rvmat
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Sources/a3_epoch_assets_3/CfgVehicles/solar_gen_assets/Tripod/Tripod.rvmat
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@@ -1,28 +1,81 @@ | ||
<html> | ||
<head> | ||
|
||
<meta http-equiv="Content-Type" | ||
content="text/html; charset=windows-1250"> | ||
<meta name="GENERATOR" content="ofp"> | ||
|
||
<title>PageTitle</title> | ||
</head> | ||
<body> | ||
<br> | ||
<p align="center"><a href="http://epochmod.com"><img src="\x\addons\a3_epoch_code\Data\EpochLogo.paa" width="256" height="64"></a></p> | ||
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||
<h1>Epoch Mod by EpochModTeam - epochmod.com</h1> | ||
<ul> | ||
<li> | ||
Major change 1 | ||
</li> | ||
<li> | ||
Major change 2 | ||
</li> | ||
<li> | ||
<a href="https://github.com/EpochModTeam/Epoch/blob/release/Changelogs/0.5.0.0.txt">Full Changelogs via Github</a> | ||
</li> | ||
</ul> | ||
|
||
<p> | ||
For the full Changelog click: <a href="https://github.com/EpochModTeam/Epoch/blob/release/changelog.md">Github</a><br> | ||
<br> | ||
<b>## [1.1.0.0]</b><br> | ||
<b>### Added</b><br> | ||
- Plant Spawner: vehicle object for sunflower. @Helion4<br> | ||
- MoneyDrop Event: Random Money lump with Mapmarker (like Plants) @He-Man<br> | ||
- Examples for Vehicle upgrades for Server Admins into CfgVehicleUpgrades.hpp @He-Man<br> | ||
- Make Lighter refillable at Fuel-Sources (Gasstations / Vehicles) @He-Man<br> | ||
- Make Trader more configurable in epochconfig.hpp @He-Man<br> | ||
- Added Examples for Batchfiles to control Server Restarts @DirtySanchez<br> | ||
- default pops for "center" marker @AWOL<br> | ||
- More map supports @AWOL<br> | ||
- Lighter is needed to imflame fires @DirtySanchez<br> | ||
- FireExtinguisher is needed to "put our fire" on Burn Barrel @DirtySanchez<br> | ||
- Rope is needed for SlingLoad (get back on release) @DirtySanchez<br> | ||
- R3F compatibility for SlingLoad @DirtySanchez<br> | ||
- Hints while using Vehicle Repair (MultiGun) @He-Man<br> | ||
- Config to completely disable Simulation for BaseParts (if not needed) @He-Man<br> | ||
- Made Radiation configureable by cfgepochclient.hpp @Raymix<br> | ||
- Hints for lock / unlock Vehicles / Storages @He-Man<br> | ||
- Nuisance multiplicator in cfgepochclient.hpp @He-Man<br> | ||
- Reduce rads over time at cost of immunity @Raymix<br> | ||
- Wearable Male + Female wearable full radiation suit @Helion4<br> | ||
- December seasonal items (Santa hat / Snowman) @Helion4<br> | ||
- Autorun function (suggested by Ghostrider) @He-Man<br> | ||
- Default Key is "W"<br> | ||
- You can change the key in EPOCH ESC Menu<br> | ||
- If choosen key is same as "moveforward" (default), you have to 2x tap it, else you only have to 1x tap it<br> | ||
- If your legs are broken, you get a hint "can not autorun - legs are broken"<br> | ||
- If the terrain is too steep, you only walk in AutoRun<br> | ||
- Inside Water, you can not Autorun<br> | ||
- Helper 3D-Icon + Line on the part, where element is snapped on (while Base-Building) @He-Man<br> | ||
- Config in cfgepochclient.hpp to block ATM's in Plotpole range @He-Man<br> | ||
- Power Sword @Helion<br> | ||
<b>### Fixed</b><br> | ||
- False BE kicks since Arma 3 1.80 update.<br> | ||
- Nightlight now also follow players inside Vehicles @He-Man<br> | ||
- Fixed fault disabled DynamicDebris @morgoth0<br> | ||
- SERVER_VARS (BaseSpawn) was not saved on revive @morgoth0<br> | ||
- Without Advanced Vehicle Repair, Vehicle upgrade was not available @He-Man<br> | ||
- Base Storages could be deleted if near Loot containers were auto-deleted @He-Man<br> | ||
- Some Tarp Loot was spawned under the Floor @He-Man<br> | ||
- Reworked wall check by getting out of Vehicles @He-Man<br> | ||
- Garden Plot had no physical ground @Helion4<br> | ||
- Some Vehicles were missing in EPOCH Admin Spawn Menu @He-Man<br> | ||
<b>### Changed</b><br> | ||
- RCon Port is now set to 2307 by default since changes in A3 1.78 prevent use of 2306. @AWOL<br> | ||
- SnapPoints for Building objects (especially full / half / quarter Floors) @He-Man<br> | ||
- Some performance tweaks<br> | ||
- Inventory will be opened automatically, if "you found something" @AWOL<br> | ||
- EPOCH Events reworked (Markers will change if players near / event looted) @DirtySanchez<br> | ||
- Traders will no longer refill sold magazines @He-Man<br> | ||
- Magazines will automatic be repacked in Trader<br> | ||
- First the trader offers full magazines<br> | ||
- If no full magazine is available, the Trader offer the last not full magazine<br> | ||
- Not full magazines are colored: Yellow (nearly full) -> Red (nearly empty)<br> | ||
- You also get a Tooltip, how much bullets left in magazine<br> | ||
- The prices are calculated by the left bullets in the magazine<br> | ||
- Increased snap-distance for Foundations (much easier to find snap positions) @He-Man<br> | ||
- Reworked and added EPOCH Vehicle Classes @He-Man<br> | ||
- Each upgrade increase Speed, Torque, Fuel, Terrainbehaviour, Load and Armor<br> | ||
- Hatchback >= lvl2 will no longer stuck in forests<br> | ||
- Added M900 forced without Backseats -> "C_Heli_Light_01_civil_2seat_EPOCH"<br> | ||
- Added M900 forced with Backseats -> "C_Heli_Light_01_civil_4seat_EPOCH"<br> | ||
- The Random M900 will also stay available -> "C_Heli_Light_01_civil_EPOCH"<br> | ||
- Added very low EPOCH variants of VTOL and Xi'an (eventually we have to change them with the next update a bit)<br> | ||
- Added Door-Animations to some Vehicles by GetIn / GetOut<br> | ||
</p> | ||
</body> | ||
</html> |
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Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -6,6 +6,6 @@ | |
weapons[]={}; | ||
requiredVersion=0.1; | ||
requiredAddons[]={}; | ||
epochVersion = "1.0.0"; | ||
epochVersion = "1.1.0"; | ||
}; | ||
}; |
3 changes: 3 additions & 0 deletions
3
Sources/a3_epoch_community/epoch_radsuit/Radiation_suit_full_EPOCH.p3d
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