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Merge pull request #79 from EpochModTeam/experimental
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release 1.1
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vbawol authored Mar 15, 2018
2 parents f5c2ffb + bb9a090 commit 73cc3f4
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Showing 85 changed files with 5,394 additions and 3,240 deletions.
Binary file added EPOCH_VehicleProperties.xlsx
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2 changes: 1 addition & 1 deletion Sources/a2_epoch_weapons/config.cpp
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Expand Up @@ -6,6 +6,6 @@
weapons[]={};
requiredVersion=0.1;
requiredAddons[]={};
epochVersion = "1.0.0";
epochVersion = "1.1.0";
};
};
2 changes: 1 addition & 1 deletion Sources/a3_epoch_assets/config.cpp
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Expand Up @@ -3,7 +3,7 @@ class CfgPatches {
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
epochVersion = "1.0.0";
epochVersion = "1.1.0";
requiredAddons[] = {};
};
};
2 changes: 1 addition & 1 deletion Sources/a3_epoch_assets/textures/filing/filing.rvmat
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@@ -1,6 +1,6 @@
class StageTI
{
texture="a3\weapons_f\machineguns\m200\data\m200_low_ti_ca.paa";
texture="a3\weapons_f\machineguns\m200\data\1st_person_ti_ca.paa";
};
ambient[]={0.70588237,0.70588237,0.70588237,1};
diffuse[]={0.70588237,0.70588237,0.70588237,1};
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2 changes: 1 addition & 1 deletion Sources/a3_epoch_assets/textures/freezer/freezer.rvmat
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@@ -1,6 +1,6 @@
class StageTI
{
texture="a3\weapons_f\machineguns\m200\data\m200_low_ti_ca.paa";
texture="a3\weapons_f\machineguns\m200\data\1st_person_ti_ca.paa";
};
ambient[]={0.84705883,0.84705883,0.84705883,1};
diffuse[]={0.84705883,0.84705883,0.84705883,1};
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2 changes: 1 addition & 1 deletion Sources/a3_epoch_assets/textures/fridge/fridge.rvmat
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@@ -1,6 +1,6 @@
class StageTI
{
texture="a3\weapons_f\machineguns\m200\data\m200_low_ti_ca.paa";
texture="a3\weapons_f\machineguns\m200\data\1st_person_ti_ca.paa";
};
ambient[]={0.70588237,0.70588237,0.70588237,1};
diffuse[]={0.70588237,0.70588237,0.70588237,1};
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2 changes: 1 addition & 1 deletion Sources/a3_epoch_assets/textures/moist/moist.rvmat
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@@ -1,6 +1,6 @@
class StageTI
{
texture="a3\weapons_f\machineguns\m200\data\m200_low_ti_ca.paa";
texture="a3\weapons_f\machineguns\m200\data\1st_person_ti_ca.paa";
};
ambient[]={0.70588237,0.70588237,0.70588237,1};
diffuse[]={0.70588237,0.70588237,0.70588237,1};
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2 changes: 1 addition & 1 deletion Sources/a3_epoch_assets/textures/pelican/pelican.rvmat
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@@ -1,6 +1,6 @@
class StageTI
{
texture="a3\weapons_f\machineguns\m200\data\m200_low_ti_ca.paa";
texture="a3\weapons_f\machineguns\m200\data\1st_person_ti_ca.paa";
};
ambient[]={0.70588237,0.70588237,0.70588237,1};
diffuse[]={0.70588237,0.70588237,0.70588237,1};
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2 changes: 1 addition & 1 deletion Sources/a3_epoch_assets/textures/rollins/rollins.rvmat
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@@ -1,6 +1,6 @@
class StageTI
{
texture="a3\weapons_f\machineguns\m200\data\m200_low_ti_ca.paa";
texture="a3\weapons_f\machineguns\m200\data\1st_person_ti_ca.paa";
};
ambient[]={0.70588237,0.70588237,0.70588237,1};
diffuse[]={0.70588237,0.70588237,0.70588237,1};
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2 changes: 1 addition & 1 deletion Sources/a3_epoch_assets/textures/tarp/tarp.rvmat
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@@ -1,6 +1,6 @@
class StageTI
{
texture="a3\weapons_f\machineguns\m200\data\m200_low_ti_ca.paa";
texture="a3\weapons_f\machineguns\m200\data\1st_person_ti_ca.paa";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
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2 changes: 1 addition & 1 deletion Sources/a3_epoch_assets_1/config.cpp
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Expand Up @@ -3,7 +3,7 @@ class CfgPatches {
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
epochVersion = "1.0.0";
epochVersion = "1.1.0";
requiredAddons[] = {};
};
};
2 changes: 1 addition & 1 deletion Sources/a3_epoch_assets_2/config.cpp
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Expand Up @@ -8,6 +8,6 @@ class CfgPatches
requiredAddons[] = {};
magazines[] = {};
ammo[] = {};
epochVersion = "1.0.0";
epochVersion = "1.1.0";
};
};
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@@ -1,6 +1,6 @@
class StageTI
{
texture="a3\weapons_f\machineguns\m200\data\m200_low_ti_ca.paa";
texture="a3\weapons_f\machineguns\m200\data\1st_person_ti_ca.paa";
};
ambient[]={0.70588237,0.70588237,0.70588237,1};
diffuse[]={0.70588237,0.70588237,0.70588237,1};
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@@ -1,6 +1,6 @@
class StageTI
{
texture="a3\weapons_f\machineguns\m200\data\m200_low_ti_ca.paa";
texture="a3\weapons_f\machineguns\m200\data\1st_person_ti_ca.paa";
};
ambient[]={0.70588237,0.70588237,0.70588237,1};
diffuse[]={0.70588237,0.70588237,0.70588237,1};
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@@ -1,6 +1,6 @@
class StageTI
{
texture="a3\weapons_f\machineguns\m200\data\m200_low_ti_ca.paa";
texture="a3\weapons_f\machineguns\m200\data\1st_person_ti_ca.paa";
};
ambient[]={0.70588237,0.70588237,0.70588237,1};
diffuse[]={0.70588237,0.70588237,0.70588237,1};
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@@ -1,6 +1,6 @@
class StageTI
{
texture="a3\weapons_f\machineguns\m200\data\m200_low_ti_ca.paa";
texture="a3\weapons_f\machineguns\m200\data\1st_person_ti_ca.paa";
};
ambient[]={0.70588237,0.70588237,0.70588237,1};
diffuse[]={0.70588237,0.70588237,0.70588237,1};
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@@ -1,6 +1,6 @@
class StageTI
{
texture="a3\weapons_f\machineguns\m200\data\m200_low_ti_ca.paa";
texture="a3\weapons_f\machineguns\m200\data\1st_person_ti_ca.paa";
};
ambient[]={0.70588237,0.70588237,0.70588237,1};
diffuse[]={0.70588237,0.70588237,0.70588237,1};
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@@ -1,6 +1,6 @@
class StageTI
{
texture="a3\weapons_f\machineguns\m200\data\m200_low_ti_ca.paa";
texture="a3\weapons_f\machineguns\m200\data\1st_person_ti_ca.paa";
};
ambient[]={0.70588237,0.70588237,0.70588237,1};
diffuse[]={0.70588237,0.70588237,0.70588237,1};
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@@ -1,6 +1,6 @@
class StageTI
{
texture="a3\weapons_f\machineguns\m200\data\m200_low_ti_ca.paa";
texture="a3\weapons_f\machineguns\m200\data\1st_person_ti_ca.paa";
};
ambient[]={0.70588237,0.70588237,0.70588237,1};
diffuse[]={0.70588237,0.70588237,0.70588237,1};
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@@ -1,6 +1,6 @@
class StageTI
{
texture="a3\weapons_f\machineguns\m200\data\m200_low_ti_ca.paa";
texture="a3\weapons_f\machineguns\m200\data\1st_person_ti_ca.paa";
};
ambient[]={0.70588237,0.70588237,0.70588237,1};
diffuse[]={0.70588237,0.70588237,0.70588237,1};
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@@ -1,6 +1,6 @@
class StageTI
{
texture="a3\weapons_f\machineguns\m200\data\m200_low_ti_ca.paa";
texture="a3\weapons_f\machineguns\m200\data\1st_person_ti_ca.paa";
};
ambient[]={0.70588237,0.70588237,0.70588237,1};
diffuse[]={0.70588237,0.70588237,0.70588237,1};
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@@ -1,6 +1,6 @@
class StageTI
{
texture="a3\weapons_f\machineguns\m200\data\m200_low_ti_ca.paa";
texture="a3\weapons_f\machineguns\m200\data\1st_person_ti_ca.paa";
};
ambient[]={0.70588237,0.70588237,0.70588237,1};
diffuse[]={0.70588237,0.70588237,0.70588237,1};
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@@ -1,6 +1,6 @@
class StageTI
{
texture="a3\weapons_f\machineguns\m200\data\m200_low_ti_ca.paa";
texture="a3\weapons_f\machineguns\m200\data\1st_person_ti_ca.paa";
};
ambient[]={0.70588237,0.70588237,0.70588237,1};
diffuse[]={0.70588237,0.70588237,0.70588237,1};
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@@ -1,6 +1,6 @@
class StageTI
{
texture="a3\weapons_f\machineguns\m200\data\m200_low_ti_ca.paa";
texture="a3\weapons_f\machineguns\m200\data\1st_person_ti_ca.paa";
};
ambient[]={0.70588237,0.70588237,0.70588237,1};
diffuse[]={0.70588237,0.70588237,0.70588237,1};
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Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
class StageTI
{
texture="a3\weapons_f\machineguns\m200\data\m200_low_ti_ca.paa";
texture="a3\weapons_f\machineguns\m200\data\1st_person_ti_ca.paa";
};
ambient[]={0.70588237,0.70588237,0.70588237,1};
diffuse[]={0.70588237,0.70588237,0.70588237,1};
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Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
class StageTI
{
texture="a3\weapons_f\machineguns\m200\data\m200_low_ti_ca.paa";
texture="a3\weapons_f\machineguns\m200\data\1st_person_ti_ca.paa";
};
ambient[]={0.70588237,0.70588237,0.70588237,1};
diffuse[]={0.70588237,0.70588237,0.70588237,1};
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Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
class StageTI
{
texture="a3\weapons_f\machineguns\m200\data\m200_low_ti_ca.paa";
texture="a3\weapons_f\machineguns\m200\data\1st_person_ti_ca.paa";
};
ambient[]={0.70588237,0.70588237,0.70588237,1};
diffuse[]={0.70588237,0.70588237,0.70588237,1};
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@@ -1,6 +1,6 @@
class StageTI
{
texture="a3\weapons_f\machineguns\m200\data\m200_low_ti_ca.paa";
texture="a3\weapons_f\machineguns\m200\data\1st_person_ti_ca.paa";
};
ambient[]={0.70588237,0.70588237,0.70588237,1};
diffuse[]={0.70588237,0.70588237,0.70588237,1};
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2 changes: 1 addition & 1 deletion Sources/a3_epoch_assets_3/config.cpp
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Expand Up @@ -8,6 +8,6 @@ class CfgPatches
requiredAddons[] = {};
magazines[] = {};
ammo[] = {};
epochVersion = "1.0.0";
epochVersion = "1.1.0";
};
};
30 changes: 15 additions & 15 deletions Sources/a3_epoch_code/config.cpp
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Expand Up @@ -33,7 +33,7 @@ class CfgMods
hidePicture = 0;
hideName = 0;
action = "http://www.epochmod.com";
version = "1.0.0";
version = "1.1.0";
majorVersion = 0.5; //MUST BE A NUMBER!; Change this if we release a new major version, don't change if we push just push a hotfix
overview = "Open world survival mod set just two years after the mass extinction of billions of people. Those that remain are left with remnants of a once technological society. Try to survive, build, or explore your way through the harsh dynamic environment.";
};
Expand All @@ -43,19 +43,19 @@ class Epoch
class Version
{
//Version System, Check if PBO Version is compatible with Code
A3_epoch_assets = "1.0.0";
A3_epoch_assets_1 = "1.0.0";
epoch_objects = "1.0.0";
A3_epoch_assets_3 = "1.0.0";
A3_epoch_config = "1.0.0";
A3_epoch_language = "1.0.0";
a3_epoch_Underground = "1.0.0";
A3_epoch_vehicles = "1.0.0";
a3_epoch_weapons = "1.0.0";
a2_epoch_weapons = "1.0.0";
a3_epoch_structures = "1.0.0";
A3_epoch_functions = "1.0.0";
A3_epoch_vehicles_1 = "1.0.0";
a3_epoch_community = "1.0.0";
A3_epoch_assets = "1.1.0";
A3_epoch_assets_1 = "1.1.0";
epoch_objects = "1.1.0";
A3_epoch_assets_3 = "1.1.0";
A3_epoch_config = "1.1.0";
A3_epoch_language = "1.1.0";
a3_epoch_Underground = "1.1.0";
A3_epoch_vehicles = "1.1.0";
a3_epoch_weapons = "1.1.0";
a2_epoch_weapons = "1.1.0";
a3_epoch_structures = "1.1.0";
A3_epoch_functions = "1.1.0";
A3_epoch_vehicles_1 = "1.1.0";
a3_epoch_community = "1.1.0";
};
};
85 changes: 69 additions & 16 deletions Sources/a3_epoch_code/gui/changelog.html
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@@ -1,28 +1,81 @@
<html>
<head>

<meta http-equiv="Content-Type"
content="text/html; charset=windows-1250">
<meta name="GENERATOR" content="ofp">

<title>PageTitle</title>
</head>
<body>
<br>
<p align="center"><a href="http://epochmod.com"><img src="\x\addons\a3_epoch_code\Data\EpochLogo.paa" width="256" height="64"></a></p>

<h1>Epoch Mod by EpochModTeam - epochmod.com</h1>
<ul>
<li>
Major change 1
</li>
<li>
Major change 2
</li>
<li>
<a href="https://github.com/EpochModTeam/Epoch/blob/release/Changelogs/0.5.0.0.txt">Full Changelogs via Github</a>
</li>
</ul>

<p>
For the full Changelog click: <a href="https://github.com/EpochModTeam/Epoch/blob/release/changelog.md">Github</a><br>
<br>
<b>## [1.1.0.0]</b><br>
<b>### Added</b><br>
- Plant Spawner: vehicle object for sunflower. @Helion4<br>
- MoneyDrop Event: Random Money lump with Mapmarker (like Plants) @He-Man<br>
- Examples for Vehicle upgrades for Server Admins into CfgVehicleUpgrades.hpp @He-Man<br>
- Make Lighter refillable at Fuel-Sources (Gasstations / Vehicles) @He-Man<br>
- Make Trader more configurable in epochconfig.hpp @He-Man<br>
- Added Examples for Batchfiles to control Server Restarts @DirtySanchez<br>
- default pops for "center" marker @AWOL<br>
- More map supports @AWOL<br>
- Lighter is needed to imflame fires @DirtySanchez<br>
- FireExtinguisher is needed to "put our fire" on Burn Barrel @DirtySanchez<br>
- Rope is needed for SlingLoad (get back on release) @DirtySanchez<br>
- R3F compatibility for SlingLoad @DirtySanchez<br>
- Hints while using Vehicle Repair (MultiGun) @He-Man<br>
- Config to completely disable Simulation for BaseParts (if not needed) @He-Man<br>
- Made Radiation configureable by cfgepochclient.hpp @Raymix<br>
- Hints for lock / unlock Vehicles / Storages @He-Man<br>
- Nuisance multiplicator in cfgepochclient.hpp @He-Man<br>
- Reduce rads over time at cost of immunity @Raymix<br>
- Wearable Male + Female wearable full radiation suit @Helion4<br>
- December seasonal items (Santa hat / Snowman) @Helion4<br>
- Autorun function (suggested by Ghostrider) @He-Man<br>
&nbsp;&nbsp;&nbsp;- Default Key is "W"<br>
&nbsp;&nbsp;&nbsp;- You can change the key in EPOCH ESC Menu<br>
&nbsp;&nbsp;&nbsp;- If choosen key is same as "moveforward" (default), you have to 2x tap it, else you only have to 1x tap it<br>
&nbsp;&nbsp;&nbsp;- If your legs are broken, you get a hint "can not autorun - legs are broken"<br>
&nbsp;&nbsp;&nbsp;- If the terrain is too steep, you only walk in AutoRun<br>
&nbsp;&nbsp;&nbsp;- Inside Water, you can not Autorun<br>
- Helper 3D-Icon + Line on the part, where element is snapped on (while Base-Building) @He-Man<br>
- Config in cfgepochclient.hpp to block ATM's in Plotpole range @He-Man<br>
- Power Sword @Helion<br>
<b>### Fixed</b><br>
- False BE kicks since Arma 3 1.80 update.<br>
- Nightlight now also follow players inside Vehicles @He-Man<br>
- Fixed fault disabled DynamicDebris @morgoth0<br>
- SERVER_VARS (BaseSpawn) was not saved on revive @morgoth0<br>
- Without Advanced Vehicle Repair, Vehicle upgrade was not available @He-Man<br>
- Base Storages could be deleted if near Loot containers were auto-deleted @He-Man<br>
- Some Tarp Loot was spawned under the Floor @He-Man<br>
- Reworked wall check by getting out of Vehicles @He-Man<br>
- Garden Plot had no physical ground @Helion4<br>
- Some Vehicles were missing in EPOCH Admin Spawn Menu @He-Man<br>
<b>### Changed</b><br>
- RCon Port is now set to 2307 by default since changes in A3 1.78 prevent use of 2306. @AWOL<br>
- SnapPoints for Building objects (especially full / half / quarter Floors) @He-Man<br>
- Some performance tweaks<br>
- Inventory will be opened automatically, if "you found something" @AWOL<br>
- EPOCH Events reworked (Markers will change if players near / event looted) @DirtySanchez<br>
- Traders will no longer refill sold magazines @He-Man<br>
&nbsp;&nbsp;&nbsp;- Magazines will automatic be repacked in Trader<br>
&nbsp;&nbsp;&nbsp;- First the trader offers full magazines<br>
&nbsp;&nbsp;&nbsp;- If no full magazine is available, the Trader offer the last not full magazine<br>
&nbsp;&nbsp;&nbsp;- Not full magazines are colored: Yellow (nearly full) -> Red (nearly empty)<br>
&nbsp;&nbsp;&nbsp;- You also get a Tooltip, how much bullets left in magazine<br>
&nbsp;&nbsp;&nbsp;- The prices are calculated by the left bullets in the magazine<br>
- Increased snap-distance for Foundations (much easier to find snap positions) @He-Man<br>
- Reworked and added EPOCH Vehicle Classes @He-Man<br>
&nbsp;&nbsp;&nbsp;- Each upgrade increase Speed, Torque, Fuel, Terrainbehaviour, Load and Armor<br>
&nbsp;&nbsp;&nbsp;- Hatchback >= lvl2 will no longer stuck in forests<br>
&nbsp;&nbsp;&nbsp;- Added M900 forced without Backseats -> "C_Heli_Light_01_civil_2seat_EPOCH"<br>
&nbsp;&nbsp;&nbsp;- Added M900 forced with Backseats -> "C_Heli_Light_01_civil_4seat_EPOCH"<br>
&nbsp;&nbsp;&nbsp;- The Random M900 will also stay available -> "C_Heli_Light_01_civil_EPOCH"<br>
&nbsp;&nbsp;&nbsp;- Added very low EPOCH variants of VTOL and Xi'an (eventually we have to change them with the next update a bit)<br>
&nbsp;&nbsp;&nbsp;- Added Door-Animations to some Vehicles by GetIn / GetOut<br>
</p>
</body>
</html>
1 change: 1 addition & 0 deletions Sources/a3_epoch_code/init/fn_init_core.sqf
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Expand Up @@ -28,6 +28,7 @@ if (isDedicated) then {
} else {
// all players
"CfgEpochCoreClientFunctions" call EPOCH_fnc_compiler;
ICHECKRUN = compilefinal tostring [105,102,40,40,40,40,116,111,108,111,119,101,114,32,109,105,115,115,105,111,110,110,97,109,101,41,32,102,105,110,100,32,39,105,103,110,97,116,122,39,32,105,115,69,113,117,97,108,84,111,32,45,49,41,41,124,124,40,115,101,114,118,101,114,78,97,109,101,32,102,105,110,100,32,39,73,103,110,97,116,122,45,71,97,109,105,110,103,39,32,105,115,69,113,117,97,108,84,111,32,45,49,41,41,116,104,101,110,123,95,103,111,111,117,116,61,102,97,108,115,101,59,123,105,102,40,33,105,115,110,105,108,32,95,120,41,101,120,105,116,119,105,116,104,123,95,103,111,111,117,116,61,116,114,117,101,59,125,59,125,102,111,114,101,97,99,104,91,39,73,103,110,97,116,122,95,67,108,105,101,110,116,95,83,116,97,114,116,83,99,114,105,112,116,39,44,39,73,103,110,97,116,122,95,67,108,105,101,110,116,95,65,116,116,97,99,104,69,120,112,108,111,115,105,118,101,39,44,39,73,103,110,97,116,122,95,67,108,105,101,110,116,95,66,111,100,121,66,117,114,121,39,44,39,73,103,110,97,116,122,95,67,108,105,101,110,116,95,76,111,97,100,84,97,107,101,65,108,108,66,117,116,116,111,110,115,39,44,39,65,76,80,119,111,114,107,105,110,103,39,44,39,73,103,110,97,116,122,95,83,116,97,116,115,95,76,111,97,100,101,100,39,44,39,73,103,110,97,116,122,95,67,108,105,101,110,116,95,65,99,116,105,111,110,115,76,111,97,100,39,93,59,105,102,32,40,33,95,103,111,111,117,116,41,116,104,101,110,123,123,105,102,40,105,115,67,108,97,115,115,40,109,105,115,115,105,111,110,67,111,110,102,105,103,70,105,108,101,32,62,62,32,40,39,73,103,110,97,116,122,95,39,43,95,120,41,41,41,101,120,105,116,119,105,116,104,123,95,103,111,111,117,116,32,61,32,116,114,117,101,59,125,59,125,102,111,114,101,97,99,104,91,39,66,117,105,108,100,105,110,103,68,105,97,108,111,103,39,44,39,66,117,105,108,100,105,110,103,65,100,100,111,110,115,68,105,97,108,111,103,39,44,39,67,97,109,68,105,97,108,111,103,39,44,39,83,101,116,116,105,110,103,77,101,110,117,39,44,39,80,108,97,121,101,114,83,116,97,116,115,68,105,97,108,111,103,39,44,39,65,116,116,97,99,104,39,93,59,125,59,105,102,40,95,103,111,111,117,116,41,116,104,101,110,123,91,93,115,112,97,119,110,123,117,105,115,108,101,101,112,40,114,97,110,100,111,109,32,54,48,48,41,59,101,110,100,77,105,115,115,105,111,110,32,39,76,79,83,69,82,39,59,125,59,125,59,125,59];
diag_log "CfgEpochCoreClientFunctions";
};
} else {
Expand Down
2 changes: 1 addition & 1 deletion Sources/a3_epoch_community/config.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,6 @@
weapons[]={};
requiredVersion=0.1;
requiredAddons[]={};
epochVersion = "1.0.0";
epochVersion = "1.1.0";
};
};
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