A simple ray tracer written in rust
Usage: ray-tracer [OPTIONS] [SCENE]
Arguments:
[SCENE]
[default: spheres]
Possible values:
- spheres: The final scene render of "Ray Tracing in One Weekend"
- link: A custom scene using an .obj model of Link from the game Ocarina of Time (Work in Progress)
Options:
-o, --output <FILE>
-h, --help
Print help (see a summary with '-h')
-V, --version
Print version
Command | Mean [s] | Min [s] | Max [s] | Relative |
---|---|---|---|---|
Spheres |
25.121 ± 0.798 | 23.810 | 26.836 | 1.00 |
Link |
77.191 ± 0.221 | 76.884 | 77.568 | 3.07 ± 0.10 |
Entry | Value |
---|---|
Title (series) | Ray Tracing in One Weekend Series |
Title (book) | Ray Tracing in One Weekend |
Author | Peter Shirley, Trevor David Black, Steve Hollasch |
Edition | v4.0.0-alpha.1 |
Date | 2023-08-06 |
URL (series) | link |
URL (book) | link |