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Added support for rotating normal maps

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@Everade Everade released this 28 Jan 20:06
· 3 commits to main since this release
  • Added Normal Map Angle parameter to support rotating normal maps.
  • Added light max id parameter to keep shader iterations in the WebGL2 variant as minimal as possible, giving minor performance improvements if not utilizing all 32 lights.

These features shift all parameter IDs by 2, as such existing projects need to be adjusted.
Updated example project to support 1.9.0