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Fix memory leak in TilesetPalette
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ExplosBlue committed May 31, 2024
1 parent b4c570a commit c69cb64
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Showing 2 changed files with 10 additions and 3 deletions.
12 changes: 9 additions & 3 deletions leveleditor/tilesetpalette.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -153,15 +153,21 @@ void TilesetPalette::reloadTilesets()

void TilesetPalette::loadTileset(int tilesetNbr)
{
if (objectsModel == nullptr)
{
objectsModel = new QStandardItemModel(this);
}

if (!level->tilesets[tilesetNbr])
{
objectLists[tilesetNbr]->setEnabled(false);
objectLists[tilesetNbr]->setModel(new QStandardItemModel(this));
objectsModel->clear();
objectLists[tilesetNbr]->setModel(objectsModel);
return;
}
objectLists[tilesetNbr]->setEnabled(true);

QStandardItemModel* objectsModel = new QStandardItemModel(this);
objectLists[tilesetNbr]->setEnabled(true);
objectsModel->clear();

for (int i = 0; i < level->tilesets[tilesetNbr]->getNumObjects(); i++)
{
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1 change: 1 addition & 0 deletions leveleditor/tilesetpalette.h
Original file line number Diff line number Diff line change
Expand Up @@ -29,6 +29,7 @@ private slots:
EditManager *editManager;
Game *game;
QUndoStack *undoStack;
QStandardItemModel* objectsModel = nullptr;

QTabWidget *tabWidget;
QList<QComboBox*> tilesetPickers;
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