This project converts material textures from specular/glossiness workflow to metallic/roughness workflow and then you can download converted maps.
Warning: This project may not be accurate. I created custom shader for show specular/glossines workflow from physicmaterial meshphysical.glsl.js it may not be accurate for this workflow.
Example screenshot:
Choose maps to convert
and get converted maps
- Vite: A fast and lightweight build tool for frontend projects.
- SolidJS: A highly performant reactive framework for building user interfaces.
- TailwindCSS: A utility-first CSS framework for building stylish and responsive interfaces.
- THREEJS: The JavaScript 3D library.
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Clone the repository:
git clone https://github.com/F1shez/converter-material.git cd converter-material
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Install dependencies:
npm i
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Copy your texture for test in 'public/specular' (i use ChainmailCopperRoundedThin001 for test)
To run the project in development mode:
npm run dev