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Feralape
commented
Sep 3, 2025
- Removed MANGLE_FLESH flag from critical wounds so that decapitation is made possible.
- Commented out the reduce_bloodflow() proc
- increase blood_flow value in receive damage to make bleeding wounds deadlier
- Increase embed chance for bullets and decrease fall chance
- Refactor loss wound to inherit from wound/bleed
- Removed MANGLE_FLESH flag from critical wounds so that decapitation is made possible. - Commented out the reduce_bloodflow() proc - increase blood_flow value in receive damage to make bleeding wounds deadlier - Increase embed chance for bullets and decrease fall chance - Refactor loss wound to inherit from wound/bleed
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