Releases
v2.2.0
Improvements
removed thisRes variable to use hidden var resource
added example of path table usage in modList (mod id 80006)
replace client request mods logic with onPlayerResourceStart with clientsWaiting queue
moved start/stop messages from testing_server.lua to server.lua
improved clientside debug overlay & fixed /listmods GUI not showing mod paths correctly
slight refactor in updater_s.lua
modList can now be optional (mod_list.lua can be removed if u dont want mods defined in newmodels
added test mods & reorganized modList
added model LOD distance optional mod parameter
added removeExternalMods(ids_list) exported function
improved the file downloading functions
cited some mod sources in README credits
Fixes
⚠️ fixed small typo in newmodels-engine setElementModel function - it was setting the base model data incorrectly
fixed mod list checks not cancelling the resource because they were inside an Async function
(edge case) fixed startFreeingMod(...) not doing tonumber(data_id) to compare with id, so people who set id element data string had problems
Documentation
documented functions & events in new .MD files for newmodels & newmodels-example!
Full Changelog
v2.1.0...v2.2.0
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