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v2.2.0

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@Fernando-A-Rocha Fernando-A-Rocha released this 01 Feb 11:39
· 149 commits to main since this release
246878b

Improvements

  • removed thisRes variable to use hidden var resource
  • added example of path table usage in modList (mod id 80006)
  • replace client request mods logic with onPlayerResourceStart with clientsWaiting queue
  • moved start/stop messages from testing_server.lua to server.lua
  • improved clientside debug overlay & fixed /listmods GUI not showing mod paths correctly
  • slight refactor in updater_s.lua
  • modList can now be optional (mod_list.lua can be removed if u dont want mods defined in newmodels
  • added test mods & reorganized modList
  • added model LOD distance optional mod parameter
  • added removeExternalMods(ids_list) exported function
  • improved the file downloading functions
  • cited some mod sources in README credits

Fixes

  • ⚠️ fixed small typo in newmodels-engine setElementModel function - it was setting the base model data incorrectly
  • fixed mod list checks not cancelling the resource because they were inside an Async function
  • (edge case) fixed startFreeingMod(...) not doing tonumber(data_id) to compare with id, so people who set id element data string had problems

Documentation

  • documented functions & events in new .MD files for newmodels & newmodels-example!

Full Changelog

v2.1.0...v2.2.0