Skip to content

Friendly mobs redux#133

Open
Dogbone10 wants to merge 10 commits intoFloof-Station:masterfrom
Dogbone10:FriendlyMobsRedux
Open

Friendly mobs redux#133
Dogbone10 wants to merge 10 commits intoFloof-Station:masterfrom
Dogbone10:FriendlyMobsRedux

Conversation

@Dogbone10
Copy link
Contributor

@Dogbone10 Dogbone10 commented Feb 26, 2026

About the PR

Brings over my player-ready friendly mobs from Floof Station, and revamps them with more on-start equipment and slots than before!

Why / Balance

People ask for playable versions of these mobs all the time, so this should make it easier to spawn and regulate for admins, now no longer needing any commands.

Technical details

Adds (admin spawn only) a new headset, backpack, and 4 new variants of pre-existing animals to play as.
A carp, a sharkminnow, a dragon, and a laser raptor.

Click to show

Media

image image

Requirements

  • I have tested all added content and changes.
  • I have added media to this PR or it does not require an ingame showcase.

Licensing:

Breaking changes

Changelog

🆑

  • add: Playable versions of dragons, carps, sharkminnows and raptors are now available. Ask an admin for one!

Signed-off-by: Dogbone10 <135195193+Dogbone10@users.noreply.github.com>
@Mnemotechnician
Copy link
Collaborator

Mnemotechnician commented Feb 26, 2026

Fishy...
Please make sure to properly comment changes to upstream files this time. E.g. if you have a dictionary and you add 4 items to it, it's preferable if you either add a clarifying comment to each added item or denote a section, e.g.

  # Floofstation section - added hands to the dragon
    left arm:
       ...
    left hand:
       ...
    right arm:
       ...
    right hand:
       ...
  # Floofstation section end

@github-actions
Copy link
Contributor

github-actions bot commented Feb 28, 2026

RSI Diff Bot; head commit 4de5837 merging into a072a92
This PR makes changes to 1 or more RSIs. Here is a summary of all changes:

Resources/Textures/_Euphoria/Clothing/Back/Duffels/beast.rsi

State Old New Status
equipped-BACK Added
icon Added
inhand-left Added
inhand-right Added

Resources/Textures/_Euphoria/Clothing/Ears/Headsets/beast.rsi

State Old New Status
equipped-EARS Added
icon Added

Edit: diff updated after 4de5837

@Dogbone10 Dogbone10 marked this pull request as ready for review March 7, 2026 02:33
@Dogbone10
Copy link
Contributor Author

Finalizing things, a few things left to fix, like marking changing to basegame

Copy link
Collaborator

@Mnemotechnician Mnemotechnician left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Looks fine I think.

@Dogbone10
Copy link
Contributor Author

Sweet.

Copy link
Collaborator

@Memeji Memeji left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Image

Looks good for the most part. I will note that the Friendly Dragon does have the ghost role attached and it uses the "Dungeon" space dragon's description. This could be confusing if the Friendly one is spawned by an admin to be a ghost role.

stomach: OrganAnimalStomach
liver: OrganAnimalLiver
heart: OrganSpaceAnimalHeart #Euphoria
heart: OrganBloodsuckerHeart # Floof
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Why did you change the dragon's heart from SpaceAnimal to Bloodsucker?

kidneys: OrganAnimalKidneys
tail:
part: TailCarp
left arm: # Euphoria, giving fish latent hands
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

This will have far reaching consequences beyond just making friendly mobs. ALL carps will now have hands. This could lead to fish spawning from the portal, grabbing weapons, and then attacking with them. Fish prying open doors with crowbars. Fish swarming the chef and stealing all their burgers. I strongly suggest you create a new mob that inherits from the original carp, then give that new mob hands.

But also they are fish, why do the fish have hands?

Copy link
Collaborator

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I don't think it would actually give them hands (since that requires a HandsComponent and ComplexInteractions to pick up stuff), but yeah, I think you should make a separate body prototype for friendly fishes. Otherwise these "fish arms" would drop from every butchered carp.

@Dogbone10
Copy link
Contributor Author

dog-with-glasses-hypnotizing-you-nosolohit
Oooh you wanna merge my PR

@SyaoranFox
Copy link
Contributor

dog-with-glasses-hypnotizing-you-nosolohit dog-with-glasses-hypnotizing-you-nosolohit Oooh you wanna merge my PR

then I recommend you take a look at some of our comments about the arms/hands

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Projects

None yet

Development

Successfully merging this pull request may close these issues.

4 participants