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7 changes: 4 additions & 3 deletions Content.Server/_Shitmed/Medical/Surgery/SurgerySystem.cs
Original file line number Diff line number Diff line change
@@ -1,5 +1,7 @@
using Content.Server.Atmos.Rotting;
using Content.Server.Body.Systems;
using Content.Server.Chat.Systems;
using Content.Shared.Body.Organ;
using Content.Shared.Body.Part;
using Content.Server.Popups;
using Content.Shared.Damage;
Expand Down Expand Up @@ -35,6 +37,7 @@ public sealed class SurgerySystem : SharedSurgerySystem
[Dependency] private readonly SurgeryCleanSystem _clean = default!; // DeltaV
[Dependency] private readonly UserInterfaceSystem _ui = default!;
[Dependency] private readonly InventorySystem _inventory = default!; // DeltaV - surgery cross contamination
[Dependency] private readonly RottingSystem _rot = default!;

private readonly HashSet<string> _dirtyDnas = new(); // DeltaV

Expand Down Expand Up @@ -236,11 +239,9 @@ private void OnSurgeryDamageChange(Entity<SurgeryDamageChangeEffectComponent> en

private void OnSurgerySpecialDamageChange(Entity<SurgerySpecialDamageChangeEffectComponent> ent, ref SurgeryStepDamageChangeEvent args)
{
/* DeltaV - this shit was killed
// Im killing this shit soon too, inshallah.
if (ent.Comp.DamageType == "Rot")
_rot.ReduceAccumulator(args.Body, TimeSpan.FromSeconds(2147483648)); // BEHOLD, SHITCODE THAT I JUST COPY PASTED. I'll redo it at some point, pinky swear :)
*/
_rot.ReduceAccumulator(args.Body, TimeSpan.FromSeconds(2147483648)); // BEHOLD, SHITCODE THAT I JUST COPY PASTED. I'll redo it at some point, pinky swear :)
/*else if (ent.Comp.DamageType == "Eye"
&& TryComp(ent, out BlindableComponent? blindComp)
&& blindComp.EyeDamage > 0)
Expand Down
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