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Cyber-eyes rebalance#218

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Raikyr0 wants to merge 5 commits intoFloof-Station:masterfrom
Raikyr0:Traits-Point-Balancing
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Cyber-eyes rebalance#218
Raikyr0 wants to merge 5 commits intoFloof-Station:masterfrom
Raikyr0:Traits-Point-Balancing

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@Raikyr0
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@Raikyr0 Raikyr0 commented Mar 6, 2026

About the PR

Working on cyber-eyes cost, people seem to agree its a little to low. I'm working off the basic eyes costing 2 points and no trait slot. Since the rest are currently standalone due to DV's design limitations.
I COULD get around to porting the systems from EE for trait requirements but also I have no clue of DV has any plans for their systems.
This also fixes security not being able to take security eyes and command (DV making CMO in med rather command) take omnieyes.

Changelog
🆑

  • tweak: Tweaked Cyber-Eyes cost slightly to be more balanced
  • fix: Fixes Cyber-Eyes Huds to be take-able by security and command

Signed-off-by: Raikyr0 <Kurohana@hotmail.com.au>
Signed-off-by: Raikyr0 <Kurohana@hotmail.com.au>
@Mnemotechnician
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Obsoleted by #216

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github-actions bot commented Mar 7, 2026

This pull request has conflicts, please resolve those before we can evaluate the pull request.

@Cprn-Sprkl
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This does have fixes for the job requirements on two of the eye types.

Signed-off-by: Raikyr0 <Kurohana@hotmail.com.au>
Signed-off-by: Raikyr0 <Kurohana@hotmail.com.au>
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

Signed-off-by: Raikyr0 <Kurohana@hotmail.com.au>
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3 participants