Repository intended to store all the relevant information for adding pre-release cards into YGOPro. The objective is to standarize the process of adding these cards among many YGOPro systems. Currently, each group develops their own pre-release cards independently, each with different IDs, scripts and often also different setcodes; they also tend to have different bugs and inaccuracies. Everyone who wishes may contribute to this repo by adding scripts, IDs, setcodes, SQL scripts to insert the cards and bugfixes. Cards that have been released and their scripts availible in the Fluorohydride git should be removed from this repo.
-
For fairness, we'll use a modified version of the @YGOHack and Devpro placeholder ID setting. We will use the unique prefix "
100
" at the start of each ID. Followed by the 3-digit booster pack Order Number (can be found on wikia), followed by their 3-digit set numbers, as listed below the artwork. The resulting IDs will be 9 digits, easily grouped together and in proper order when sorted alphabetically. If the Order Number value isn't provided (like in structure decks), use any number between100
and500
, which should be consistent among all cards in the same set. DO NOT CHANGE A CARD ID ONCE IT HAS BEEN ALREADY ADDED. It is very troublesome when a card has to be renamed, this is more important than proper accuracy on the ID. -
sets.md
will contain a list of the currently unreleased packs/sets next to the 6 digit ID prefix that the cards will use. Example for Breaker of Shadow:100907XXX
. -
Scripts Folder contains all the
.lua
files for pre-release vards, following the typical YGOPro convention. If any bugs are found, you can make submit an Issue about it or commit the proper fixes. You may add credit for a card you made, if you wish. -
strings.conf
file is used to register the setcodes of pre-release cards that require one that doesn't already exist (they are at the bottom). You may choose any legal value for the setcode, though a 2 digit one is preferable; if possible, try to pick the one that will be the final setcode on release (increases by 1 each new archetype, in order of release). Determining a setcode will be on a first-come first-sever basis, whoever makes the cards first gets to pick it and it will not change until release. Every contributor is responsible for making sure their scripts and SQL conform to the setcode indicated in this file. Remember the standard is to use the japanese archetype name. -
The
inserts.sql
file is used to keep the SQL code used to quickly add all the current pre-release cards into a .cdb database. Each card should be 2 lines, one for theDATAS
table and one forTEXTS
. The cards should be grouped by their set/pack, with a proper comment indicating the name heading each section. (--
for comments in SQL) This file can also be used to find the ID of a card by searching the name, if you are unsure.
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