Conversation
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hey could you do me a favor & add a fix to save me from doing a pr on the same file? currently sergeants, lieutenants, captains, etc spawn with a leg holster on their belt slot & get no actual belt so if you don't mind can you replace the instances of: belt = /obj/item/storage/belt/legholster with neck = /obj/item/storage/belt/legholster |
Bit busy rn, but ill see to it when i have time. |
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If approved, the PR would be ready. |
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100 concrete is too much, so is 4 boxes of stimpaks. Alongside the republics pride being a fairly strong weapon for the NCR I'd say is a little bit strong. If you reduce the stims from 4 boxes (5 in each box total of 20) to something more reasonable then I will TM it. Also, with the upcoming balance changes to NCR/Legion/BoS, I'd have to say balance PRs are not recommended. I'd heavily push you to try bug-fix PRs or QoL PRs. Both mapping ones and c*ding ones. |
Okay i halfed the values for stims and concrete, think thats fine? For the LT I have to admit IDK if the pride is that strong or not, it is a slightly better garand, which i never see being used. Ill defer to your call on it. My main focus is the captain loadout. Edit: i hate dyslexia |
The Rep's pride only real improvement over the garand is the fact it doesn't have a damage malus so... it does 35 damage, .3 AP and is the same everywhere else. I'd say is actually a p balanced gun where it is rn. |
About The Pull Request
Gives the the NCR Captain and LT thematic loadouts, with the Captain getting to choose a doctrine that changes the NCRs starting ressources and priorities and the LT can choose where they want to lead from.
Currently their loadouts kinda suck. The LT is just a Trooper+, where as the Captain can choose between a Deagle and Service Rifle, though the old approach of just mirrowing the Legions loadouts is shitty. It doenst make any sense for the Captain to be a combat powerhouse.
Captain's options:

Lieutenants options:

Pre-Merge Checklist
Changelog
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tweak: tweaked a few things
Tweaked the loadouts for the NCR Captain and Lieutenant in code\modules\jobs\job_types\ncr.dm
maping: removed the extra spawn of GnB 1/2/3 in the NCR armory on Parhump, and lowered Metal and Gunpowder spawn.
/:cl: