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NCR Captain and LT loadouts#397

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Wateronix wants to merge 7 commits intoFoundation-19:masterfrom
Wateronix:feature/NCRCommandLoadouts
Open

NCR Captain and LT loadouts#397
Wateronix wants to merge 7 commits intoFoundation-19:masterfrom
Wateronix:feature/NCRCommandLoadouts

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@Wateronix
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@Wateronix Wateronix commented Jan 25, 2026

About The Pull Request

Gives the the NCR Captain and LT thematic loadouts, with the Captain getting to choose a doctrine that changes the NCRs starting ressources and priorities and the LT can choose where they want to lead from.
Currently their loadouts kinda suck. The LT is just a Trooper+, where as the Captain can choose between a Deagle and Service Rifle, though the old approach of just mirrowing the Legions loadouts is shitty. It doenst make any sense for the Captain to be a combat powerhouse.

Captain's options:
CaptainLoadout

Lieutenants options:
LTLoadout

Pre-Merge Checklist

  • You tested this on a local server.
  • This code did not runtime during testing.
  • You documented all of your changes.

Changelog

🆑
tweak: tweaked a few things
Tweaked the loadouts for the NCR Captain and Lieutenant in code\modules\jobs\job_types\ncr.dm

maping: removed the extra spawn of GnB 1/2/3 in the NCR armory on Parhump, and lowered Metal and Gunpowder spawn.
/:cl:

@spackcorp
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hey could you do me a favor & add a fix to save me from doing a pr on the same file? currently sergeants, lieutenants, captains, etc spawn with a leg holster on their belt slot & get no actual belt so if you don't mind can you replace the instances of:

belt = /obj/item/storage/belt/legholster

with

neck = /obj/item/storage/belt/legholster
belt = /obj/item/storage/belt/army/assault/ncr

@Aurrain Aurrain added faction changes Changes something involving factions. balance This PR messes with the general balance of the game labels Jan 27, 2026
@Wateronix
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hey could you do me a favor & add a fix to save me from doing a pr on the same file? currently sergeants, lieutenants, captains, etc spawn with a leg holster on their belt slot & get no actual belt so if you don't mind can you replace the instances of:

belt = /obj/item/storage/belt/legholster

with

neck = /obj/item/storage/belt/legholster belt = /obj/item/storage/belt/army/assault/ncr

Bit busy rn, but ill see to it when i have time.

@Wateronix
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If approved, the PR would be ready.

@BobNewman-max
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100 concrete is too much, so is 4 boxes of stimpaks. Alongside the republics pride being a fairly strong weapon for the NCR I'd say is a little bit strong. If you reduce the stims from 4 boxes (5 in each box total of 20) to something more reasonable then I will TM it.

Also, with the upcoming balance changes to NCR/Legion/BoS, I'd have to say balance PRs are not recommended. I'd heavily push you to try bug-fix PRs or QoL PRs. Both mapping ones and c*ding ones.

@Wateronix
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Wateronix commented Jan 29, 2026

100 concrete is too much, so is 4 boxes of stimpaks. Alongside the republics pride being a fairly strong weapon for the NCR I'd say is a little bit strong. If you reduce the stims from 4 boxes (5 in each box total of 20) to something more reasonable then I will TM it.

Also, with the upcoming balance changes to NCR/Legion/BoS, I'd have to say balance PRs are not recommended. I'd heavily push you to try bug-fix PRs or QoL PRs. Both mapping ones and c*ding ones.

Okay i halfed the values for stims and concrete, think thats fine?

For the LT I have to admit IDK if the pride is that strong or not, it is a slightly better garand, which i never see being used. Ill defer to your call on it. My main focus is the captain loadout.

Edit: i hate dyslexia

@Lewdissar
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100 concrete is too much, so is 4 boxes of stimpaks. Alongside the republics pride being a fairly strong weapon for the NCR I'd say is a little bit strong. If you reduce the stims from 4 boxes (5 in each box total of 20) to something more reasonable then I will TM it.
Also, with the upcoming balance changes to NCR/Legion/BoS, I'd have to say balance PRs are not recommended. I'd heavily push you to try bug-fix PRs or QoL PRs. Both mapping ones and c*ding ones.

Okay i halfed the values for stims and concrete, think thats fine?

For the LT I have to admit IDK if the pride is that strong or not, it is a slightly better garand, which i never see being used. Ill defer to your call on it. My main focus is the captain loadout.

Edit: i hate dyslexia

The Rep's pride only real improvement over the garand is the fact it doesn't have a damage malus so... it does 35 damage, .3 AP and is the same everywhere else. I'd say is actually a p balanced gun where it is rn.

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5 participants