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fixed a lot (#2)
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gusxyz authored Oct 20, 2024
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69 changes: 69 additions & 0 deletions src/en/site-14/core-design/round-flow.md
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# Round Flow

## Early Game
Analogy: starting up the bus.
Research
Looking at the site agenda and deciding what tasks should be dealt with
Testing on LCZ anomalies should begin
Preparation for HCZ anomaly tests should begin
Security
Guards should be split between HCZ and LCZ with gear distributed accordingly
Guards should take up their positions
Help out scientists with initial tests by escorting D Class
Cargo
Figuring out roles, taking early orders and getting to the Distribution Site
Maintenance
Prepare containment chambers for testing where needed by Research
Medical
Get a good chemical supply
Start helping out Research
Minutemen
Get situated and deploy to first expeditions
D Class
Get used on SCP 9711-S where needed but mostly CHILLIN
Notes
If mode is GOI raid, the raiders preparation will begin now
During infiltration roles will be revealed to agents

## Mid Game
Analogy: the wheels on the bus go round and round, round and round (but on a bumpy road)
Research
Should be prototyping first gear as well as descending deep into trees at this point
HCZ test prep should be finishing up so testing on those can begin
SCPs should be getting cycled through testing
SCP 9711-S should be getting used if it is wanted
Test on new SCPs from Minutemen
Security
Deal with minor breaches in LCZ and possibly HCZ
Monitor checkpoints and continue previous duties
Cargo
Should be in full swing
Maintenance
Should be in full swing
Medical
Start producing anomalous meds
Start identifying corpses/D classes affected by anomalies
Minutemen
Start bringing SCPs back
D Class
Small riots should break out at this point, or more orchestrated riots


## Late Game
Analogy: the bus is on fire, blown up, hurtling down a mountain side, with a nuclear bomb in the back, covered in bullet holes and cognitohazards (or its an agenda completion, and everything is fine and it gets to its destination)
Research
Fully disbanded and fighting for survival, using remaining points to develop weapons and gear for that reason
Security
Remaining as connected as possible and dealing with breaches where they can
Cargo
If on station join research, if off site await retrieval
Maintenance
Keeping the power and essential systems alive
Medical
If medbay is functional, ensuring it stays that way. If not setting up a field hospital
Minutemen
Assisting Security
D Class
Either breaking out of just dead
Notes
If nothing bad happens, orders for all continue as normal for midgame, until the agenda is complete, or other round end conditions are met.
1 change: 0 additions & 1 deletion src/en/site-14/departments/cargo-salvage.md

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1 change: 0 additions & 1 deletion src/en/site-14/departments/command.md

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1 change: 0 additions & 1 deletion src/en/site-14/departments/engineering.md

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14 changes: 6 additions & 8 deletions src/en/site-14/departments/logistics.md
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# Logistics

Nothing stops the mail :godo:
Cargo and arrivals shuttle are merged, and go the same place on the planet
Get both new employees and materials by using this shuttle
Forced FTL, goes to a ground base where materials
Have a budget over time, consequences for going over budget
Maintenance
Must maintain containment cells to ensure no breaches occur
Must fix power if it fails (containment breach, system failure, etc. etc.), power is set up round start and is self-su
Nothing stops the mail :godo:\
Cargo and arrivals shuttle are merged, and go the same place on the planet\
Get both new employees and materials by using this shuttle\
Forced FTL, goes to a ground base where materials\
Have a budget over time, consequences for going over budget\

10 changes: 3 additions & 7 deletions src/en/site-14/departments/maintenance.md
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# Maintenance

Can riot from GOI influence because of infiltration
May join GOI raids, if the GOI would allow them (e.g. CI would, GOC would not)
Tests - have different outcomes
Die
Live
Gain anomalous properties (They themselves become an SCP)
Have some recreational area in their cell block
Must maintain containment cells to ensure no breaches occur\
Must fix power if it fails (containment breach, system failure, etc. etc.), power is set up round start and is self-sufficient.\
Responsible for upgrading containment cells, and specializing them to the SCP they are going to contain.\
13 changes: 4 additions & 9 deletions src/en/site-14/departments/medical.md
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# Medical

They function very similar to how they do in the base game with a few exceptions
Research can use medical staff during tests
Chemistry can develop anomalous drugs to cure ailments better
Need to figure out anomalous effects through examinations and autopsies
MTF Delta-4 (Minutemen)
D4 would receive a small area somewhere on the site, within this area they have a small drop pod as well as a sighting computer
Accessing the sighting computer allows them to see a list of SCP sightings as well as very little details about the nature of the anomaly
After selecting an anomaly they can deploy to the location in their drop pod, they will be given a limited amount of time to locate and secure the SCP. In these “expeds” the only hostile that they would face would be the SCP and/or entities originating from it. Dying on an expedition would be rare but not impossible, and if it does happen it is a consequence that the site will have to deal with
After the SCP is secured they can either choose to return to Site 14 with it, or they can have it shipped off to another site via cargo which would result in a small budget increase for cargo
They function very similar to how they do in the base game with a few exceptions\
Research can use medical staff during tests\
Chemistry can develop anomalous drugs to cure ailments better\
Need to figure out anomalous effects through examinations and autopsies\
8 changes: 7 additions & 1 deletion src/en/site-14/departments/mtf.md
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# Mobile Task Force
# Mobile Task Forces

## MTF Delta-4 (Minutemen)
D4 would receive a small area somewhere on the site, within this area they have a small drop pod as well as a sighting computer\
Accessing the sighting computer allows them to see a list of SCP sightings as well as very little details about the nature of the anomaly\
After selecting an anomaly they can deploy to the location in their drop pod, they will be given a limited amount of time to locate and secure the SCP. In these “expeds” the only hostile that they would face would be the SCP and/or entities originating from it. Dying on an expedition would be rare but not impossible, and if it does happen it is a consequence that the site will have to deal with\
After the SCP is secured they can either choose to return to Site 14 with it, or they can have it shipped off to another site via cargo which would result in a small budget increase for cargo\
15 changes: 8 additions & 7 deletions src/en/site-14/departments/research.md
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# Research

Research obtains points like before, however they can only get points from testing on SCPs and nothing else
There will be a limited number of testing areas on site, each equipped with a testing computer. Tests performed in designated testing chambers with valid computers will generate points. The higher object class an SCP is the more points it will give, and cross tests give even more
Testing on the same SCP multiple times in a short period of time will result in a temporary point penalty applied to that SCP, the length and severity determined by the amount of times it was tested on
Permanent debuffs will also be applied to categories rather than SCPs
Research can use the points to research weapons gear and other things like normal
However weapons and gear must be prototyped first before they can be crafted. Research will have the ability to craft a large amount of “Prototype Parts” to construct a prototype for a gear or weapon item, the amount of parts needed determined by the item. Once a prototype is constructed it will receive a random stat change depending on the parts used, the item can be tested, and if Research is happy with the results they can finalize the design, and unlock the ability to craft the item. However its stats cannot be changed past this point
Prototype parts can also be tested on and instead of giving points, they reveal their stat changes, the amount that is revealed depends on how many points the test would normally give
Research obtains points like before, however they can only get points from testing on SCPs and nothing else\
There will be a limited number of testing areas on site, each equipped with a testing computer. Tests performed in designated testing chambers with valid computers will generate points. The higher object class an SCP is the more points it will give, and cross tests give even more\
Testing on the same SCP multiple times in a short period of time will result in a temporary point penalty applied to that SCP, the length and severity determined by the amount of times it was tested on\
Permanent debuffs will also be applied to categories rather than SCPs\
Research can use the points to research weapons gear and other things like normal\
However weapons and gear must be prototyped first before they can be crafted. Research will have the ability to craft a large amount of “Prototype Parts” to construct a prototype for a gear or weapon item, the amount of parts needed determined by the item. Once a prototype is constructed it will receive a random stat change depending on the parts
used, the item can be tested, and if Research is happy with the results they can finalize the design, and unlock the ability to craft the item. However its stats cannot be changed past this point\
Prototype parts can also be tested on and instead of giving points, they reveal their stat changes, the amount that is revealed depends on how many points the test would normally give\
10 changes: 5 additions & 5 deletions src/en/site-14/departments/security.md
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# Security

Security is tasked with guarding all zones in the facility, the exact makeup of the platoons can be decided each round. Sec will have access to a limited quantity of high powered rifles and better armor to ideally be given to HCZ guards
LCZ guards will be tasked with wrangling D class, assisting researchers on tests and guarding checkpoints
HCZ guards will be tasked with dealing with eventual breaches and ensuring only authorized individuals enter HCZ
Equipment is as follows. All officers will receive a low level SMG carbine with 3 mags, as well as an almost instant stun taser. Security will also have access to a low amount of High caliber rifles and heavy armor through the HCZ armory which can be distributed
to officers
Security is tasked with guarding all zones in the facility, the exact makeup of the platoons can be decided each round. Sec will have access to a limited quantity of high powered rifles and better armor to ideally be given to HCZ guards\
LCZ guards will be tasked with wrangling D class, assisting researchers on tests and guarding checkpoints\
HCZ guards will be tasked with dealing with eventual breaches and ensuring only authorized individuals enter HCZ\
Equipment is as follows. All officers will receive a low level SMG carbine with 3 mags, as well as an almost instant stun taser. Security will also have access to a low amount of High caliber rifles and heavy armor through the HCZ armory which can be distributed \
to officers\
6 changes: 2 additions & 4 deletions src/index.md
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<img src="https://upload.wikimedia.org/wikipedia/commons/e/ec/SCP_Foundation_%28emblem%29.svg" width=128 style="margin-left:auto;margin-right:auto;display:block"/>

```admonish warning "Players beware"
This is the developer's wiki. If you are a player, you are looking for [the player wiki](https://wiki.singularity14.co.uk/mediawiki/index.php/Main_Page).
This is the developer's wiki. If you are a player, you are looking for [the player wiki](https://foundation-site-14.github.io/Site-14-docs/).
```

```admonish question "Technical Issues"
If you are having difficulties with logging into the game or building it, please try the following resources:
[🔊 Discord](https://discord.gg/singularity-network-995395906042073131). This is the most active community of developers for Space Station 14. Ask a question on the General or Help channel.
[📲 FAQ](https://spacestation14.io/about/faq/)
[🎮 Forums](https://forum.spacestation14.io/)
[🔊 Discord](https://discord.gg/singularity-network-995395906042073131).
```

This wiki is written in [Markdown](https://docs.requarks.io/en/editors/markdown) using `mdbook`. You can view our README.md for the docs site [here](https://github.com/Foundation-Site-14/Site-14-docs/blob/master/README.md), which has useful information.
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