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# Round Flow | ||
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## Early Game | ||
Analogy: starting up the bus. | ||
Research | ||
Looking at the site agenda and deciding what tasks should be dealt with | ||
Testing on LCZ anomalies should begin | ||
Preparation for HCZ anomaly tests should begin | ||
Security | ||
Guards should be split between HCZ and LCZ with gear distributed accordingly | ||
Guards should take up their positions | ||
Help out scientists with initial tests by escorting D Class | ||
Cargo | ||
Figuring out roles, taking early orders and getting to the Distribution Site | ||
Maintenance | ||
Prepare containment chambers for testing where needed by Research | ||
Medical | ||
Get a good chemical supply | ||
Start helping out Research | ||
Minutemen | ||
Get situated and deploy to first expeditions | ||
D Class | ||
Get used on SCP 9711-S where needed but mostly CHILLIN | ||
Notes | ||
If mode is GOI raid, the raiders preparation will begin now | ||
During infiltration roles will be revealed to agents | ||
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## Mid Game | ||
Analogy: the wheels on the bus go round and round, round and round (but on a bumpy road) | ||
Research | ||
Should be prototyping first gear as well as descending deep into trees at this point | ||
HCZ test prep should be finishing up so testing on those can begin | ||
SCPs should be getting cycled through testing | ||
SCP 9711-S should be getting used if it is wanted | ||
Test on new SCPs from Minutemen | ||
Security | ||
Deal with minor breaches in LCZ and possibly HCZ | ||
Monitor checkpoints and continue previous duties | ||
Cargo | ||
Should be in full swing | ||
Maintenance | ||
Should be in full swing | ||
Medical | ||
Start producing anomalous meds | ||
Start identifying corpses/D classes affected by anomalies | ||
Minutemen | ||
Start bringing SCPs back | ||
D Class | ||
Small riots should break out at this point, or more orchestrated riots | ||
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## Late Game | ||
Analogy: the bus is on fire, blown up, hurtling down a mountain side, with a nuclear bomb in the back, covered in bullet holes and cognitohazards (or its an agenda completion, and everything is fine and it gets to its destination) | ||
Research | ||
Fully disbanded and fighting for survival, using remaining points to develop weapons and gear for that reason | ||
Security | ||
Remaining as connected as possible and dealing with breaches where they can | ||
Cargo | ||
If on station join research, if off site await retrieval | ||
Maintenance | ||
Keeping the power and essential systems alive | ||
Medical | ||
If medbay is functional, ensuring it stays that way. If not setting up a field hospital | ||
Minutemen | ||
Assisting Security | ||
D Class | ||
Either breaking out of just dead | ||
Notes | ||
If nothing bad happens, orders for all continue as normal for midgame, until the agenda is complete, or other round end conditions are met. |
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# Logistics | ||
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Nothing stops the mail :godo: | ||
Cargo and arrivals shuttle are merged, and go the same place on the planet | ||
Get both new employees and materials by using this shuttle | ||
Forced FTL, goes to a ground base where materials | ||
Have a budget over time, consequences for going over budget | ||
Maintenance | ||
Must maintain containment cells to ensure no breaches occur | ||
Must fix power if it fails (containment breach, system failure, etc. etc.), power is set up round start and is self-su | ||
Nothing stops the mail :godo:\ | ||
Cargo and arrivals shuttle are merged, and go the same place on the planet\ | ||
Get both new employees and materials by using this shuttle\ | ||
Forced FTL, goes to a ground base where materials\ | ||
Have a budget over time, consequences for going over budget\ | ||
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# Maintenance | ||
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Can riot from GOI influence because of infiltration | ||
May join GOI raids, if the GOI would allow them (e.g. CI would, GOC would not) | ||
Tests - have different outcomes | ||
Die | ||
Live | ||
Gain anomalous properties (They themselves become an SCP) | ||
Have some recreational area in their cell block | ||
Must maintain containment cells to ensure no breaches occur\ | ||
Must fix power if it fails (containment breach, system failure, etc. etc.), power is set up round start and is self-sufficient.\ | ||
Responsible for upgrading containment cells, and specializing them to the SCP they are going to contain.\ |
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# Medical | ||
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They function very similar to how they do in the base game with a few exceptions | ||
Research can use medical staff during tests | ||
Chemistry can develop anomalous drugs to cure ailments better | ||
Need to figure out anomalous effects through examinations and autopsies | ||
MTF Delta-4 (Minutemen) | ||
D4 would receive a small area somewhere on the site, within this area they have a small drop pod as well as a sighting computer | ||
Accessing the sighting computer allows them to see a list of SCP sightings as well as very little details about the nature of the anomaly | ||
After selecting an anomaly they can deploy to the location in their drop pod, they will be given a limited amount of time to locate and secure the SCP. In these “expeds” the only hostile that they would face would be the SCP and/or entities originating from it. Dying on an expedition would be rare but not impossible, and if it does happen it is a consequence that the site will have to deal with | ||
After the SCP is secured they can either choose to return to Site 14 with it, or they can have it shipped off to another site via cargo which would result in a small budget increase for cargo | ||
They function very similar to how they do in the base game with a few exceptions\ | ||
Research can use medical staff during tests\ | ||
Chemistry can develop anomalous drugs to cure ailments better\ | ||
Need to figure out anomalous effects through examinations and autopsies\ |
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# Mobile Task Force | ||
# Mobile Task Forces | ||
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## MTF Delta-4 (Minutemen) | ||
D4 would receive a small area somewhere on the site, within this area they have a small drop pod as well as a sighting computer\ | ||
Accessing the sighting computer allows them to see a list of SCP sightings as well as very little details about the nature of the anomaly\ | ||
After selecting an anomaly they can deploy to the location in their drop pod, they will be given a limited amount of time to locate and secure the SCP. In these “expeds” the only hostile that they would face would be the SCP and/or entities originating from it. Dying on an expedition would be rare but not impossible, and if it does happen it is a consequence that the site will have to deal with\ | ||
After the SCP is secured they can either choose to return to Site 14 with it, or they can have it shipped off to another site via cargo which would result in a small budget increase for cargo\ |
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# Research | ||
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Research obtains points like before, however they can only get points from testing on SCPs and nothing else | ||
There will be a limited number of testing areas on site, each equipped with a testing computer. Tests performed in designated testing chambers with valid computers will generate points. The higher object class an SCP is the more points it will give, and cross tests give even more | ||
Testing on the same SCP multiple times in a short period of time will result in a temporary point penalty applied to that SCP, the length and severity determined by the amount of times it was tested on | ||
Permanent debuffs will also be applied to categories rather than SCPs | ||
Research can use the points to research weapons gear and other things like normal | ||
However weapons and gear must be prototyped first before they can be crafted. Research will have the ability to craft a large amount of “Prototype Parts” to construct a prototype for a gear or weapon item, the amount of parts needed determined by the item. Once a prototype is constructed it will receive a random stat change depending on the parts used, the item can be tested, and if Research is happy with the results they can finalize the design, and unlock the ability to craft the item. However its stats cannot be changed past this point | ||
Prototype parts can also be tested on and instead of giving points, they reveal their stat changes, the amount that is revealed depends on how many points the test would normally give | ||
Research obtains points like before, however they can only get points from testing on SCPs and nothing else\ | ||
There will be a limited number of testing areas on site, each equipped with a testing computer. Tests performed in designated testing chambers with valid computers will generate points. The higher object class an SCP is the more points it will give, and cross tests give even more\ | ||
Testing on the same SCP multiple times in a short period of time will result in a temporary point penalty applied to that SCP, the length and severity determined by the amount of times it was tested on\ | ||
Permanent debuffs will also be applied to categories rather than SCPs\ | ||
Research can use the points to research weapons gear and other things like normal\ | ||
However weapons and gear must be prototyped first before they can be crafted. Research will have the ability to craft a large amount of “Prototype Parts” to construct a prototype for a gear or weapon item, the amount of parts needed determined by the item. Once a prototype is constructed it will receive a random stat change depending on the parts | ||
used, the item can be tested, and if Research is happy with the results they can finalize the design, and unlock the ability to craft the item. However its stats cannot be changed past this point\ | ||
Prototype parts can also be tested on and instead of giving points, they reveal their stat changes, the amount that is revealed depends on how many points the test would normally give\ |
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# Security | ||
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Security is tasked with guarding all zones in the facility, the exact makeup of the platoons can be decided each round. Sec will have access to a limited quantity of high powered rifles and better armor to ideally be given to HCZ guards | ||
LCZ guards will be tasked with wrangling D class, assisting researchers on tests and guarding checkpoints | ||
HCZ guards will be tasked with dealing with eventual breaches and ensuring only authorized individuals enter HCZ | ||
Equipment is as follows. All officers will receive a low level SMG carbine with 3 mags, as well as an almost instant stun taser. Security will also have access to a low amount of High caliber rifles and heavy armor through the HCZ armory which can be distributed | ||
to officers | ||
Security is tasked with guarding all zones in the facility, the exact makeup of the platoons can be decided each round. Sec will have access to a limited quantity of high powered rifles and better armor to ideally be given to HCZ guards\ | ||
LCZ guards will be tasked with wrangling D class, assisting researchers on tests and guarding checkpoints\ | ||
HCZ guards will be tasked with dealing with eventual breaches and ensuring only authorized individuals enter HCZ\ | ||
Equipment is as follows. All officers will receive a low level SMG carbine with 3 mags, as well as an almost instant stun taser. Security will also have access to a low amount of High caliber rifles and heavy armor through the HCZ armory which can be distributed \ | ||
to officers\ |
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