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@hyeok9855 hyeok9855 commented Nov 4, 2025

  • I've read the .github/CONTRIBUTING.md file
  • My code follows the typing guidelines
  • I've added appropriate tests
  • I've run pre-commit hooks locally

Description

Major refactorings for conditional GFlowNets.

  • Add ConditionalEnv as a new abstract class for an environment with a conditional reward
  • Now, the Trajectories.conditions have a shape of (n_trajectories, condition_vector_dim), simplifying many shape-related logics.
  • Fix the train_conditional.py example (before, true_dist for the validation was wrong.)

TODO (maybe in another PR?)

  • Let ConditionalEnv support conditional transitions

@hyeok9855 hyeok9855 marked this pull request as draft November 4, 2025 01:15
@hyeok9855 hyeok9855 self-assigned this Nov 4, 2025
@hyeok9855 hyeok9855 changed the title Refactor Conditional GFlowNets [WIP] Refactor Conditional GFlowNets Nov 4, 2025
@hyeok9855 hyeok9855 mentioned this pull request Nov 19, 2025
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@hyeok9855 hyeok9855 marked this pull request as ready for review November 20, 2025 18:44
@hyeok9855 hyeok9855 changed the title [WIP] Refactor Conditional GFlowNets Refactor Conditional GFlowNets Nov 20, 2025
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Just a few comments; good to go for me, but I would wait for @josephdviviano as he understands this code better

Comment on lines 349 to 353
# Concatenate conditions of the trajectories.
if self.conditions is not None and other.conditions is not None:
self.conditions = torch.cat((self.conditions, other.conditions), dim=0)
else:
self.conditions = None
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can we maybe add a test for extending with conditions, and then try common ops like get_item to check the output is as expected?

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can we maybe add a test for extending with conditions

I will add one.

and then try common ops like get_item to check the output is as expected?

I have no idea what this means. Could you elaborate more?

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I mean in the test, after calling extend, check if the extend operation gave the expected result.
Like here:

pre_extend_shape = state2.batch_shape
state1.extend(state2)
assert state2.batch_shape == pre_extend_shape
# Check final shape should be (max_len=3, B=4)
assert state1.batch_shape == (3, 4)
# The actual count might be higher due to padding with sink states
assert state1.tensor.x.size(0) == expected_nodes
assert state1.tensor.num_edges == expected_edges
# Check if states are extended as expected
assert (state1[0, 0].tensor.x == datas[0].x).all()
assert (state1[0, 1].tensor.x == datas[1].x).all()
assert (state1[0, 2].tensor.x == datas[4].x).all()
assert (state1[0, 3].tensor.x == datas[5].x).all()
assert (state1[1, 0].tensor.x == datas[2].x).all()
assert (state1[1, 1].tensor.x == datas[3].x).all()
assert (state1[1, 2].tensor.x == datas[6].x).all()
assert (state1[1, 3].tensor.x == datas[7].x).all()
assert (state1[2, 0].tensor.x == MyGraphStates.sf.x).all()
assert (state1[2, 1].tensor.x == MyGraphStates.sf.x).all()
assert (state1[2, 2].tensor.x == datas[8].x).all()
assert (state1[2, 3].tensor.x == datas[9].x).all()

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I see. I will add a test soon!

src/gfn/env.py Outdated
Comment on lines 452 to 464
def reward(self, states: States, conditions: torch.Tensor) -> torch.Tensor:
"""Compute rewards for the conditional environment.
Args:
states: The states to compute rewards for.
states.tensor.shape should be (batch_size, *state_shape)
conditions: The conditions to compute rewards for.
conditions.shape should be (batch_size, condition_vector_dim)
Returns:
A tensor of shape (batch_size,) containing the rewards.
"""
raise NotImplementedError
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aha, this is not a real subclass of Env, as conditions are mandatory (i.e. if you can't call this function pretending it is an env obj while it is ConditionEnv).

Would it make sense to have a default condition?
If not, this shouldn't inehrit from Env probably.

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Would it make sense to have a default condition?

How could having a default condition solve the problem?

If not, this shouldn't inherit from Env probably.

Maybe, but still we need a parent class that defines the default methods for Envs, like reward, step, etc...

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How could having a default condition solve the problem?

If we have a function like this:

def get_reward(env: Env, states: States) -> torch.Tensor:
   return  env.reward(states)

This should work with any Env object, given the interface of Env.

However, currently, if I pass a ConditionEnv (which is an Env), this will fail as you need to specify the conditioning. If you have a default value for conditioning, now the get_reward function will work properly (indeed, with default, the reward function interface of ConditionEnv becomes a subtype of the one of Env)

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An alternative approach would be to have the conditions live inside the states themselves (states could have a conditioning field that is None unless conditioning is required, and then anything that accepts States follows a different path when conditioning is present).

The env itself would only be conditional or not depending on the logic the user defines in the reward and step functions. No actual ConditionalEnv class would be required.

The estimators would also optionally use the conditioning information, if it's present, just like how it's done currently.

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Now I'm seeing something I never noticed before - this class makes the hot path for calculating from conditions tensor-based, which may or may not be more torch.compile friendly than using conditions in the states class.

The use of a ConditionalEnv is growing on me. I don't mind the changing API, but I would prefer if this logic was somehow all in the Env directly somehow. I keep changing my mind on the best design. I suppose it depends on whether we think putting the conditions in States is ultimately a good design.

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Overall a really nice PR, but I have a few questions about changes that seem unrelated to the goal (in particular I think we remove a few checks that might have side effects not captured in our test suites) and I wonder if it would be cleaner for the conditioning to live directly within the States class which would help avoid a lot of added complexity. We can discuss in the standup. Great work!

self.conditions = conditions
assert self.conditions is None or (
self.conditions.shape[: len(batch_shape)] == batch_shape
len(self.conditions.shape) == 2
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right, because we assume the conditioning would not change through the trajectory?

self._log_rewards[self.is_terminating] = self.env.log_reward(
if isinstance(self.env, ConditionalEnv):
assert self.conditions is not None
log_reward_fn = partial(
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nice!

# Assign rewards to valid terminating states.
terminating_mask = is_terminating & (
valid_batch_indices == (self.terminating_idx[valid_traj_indices] - 1)
log_rewards[self.terminating_idx - 1, torch.arange(len(self))] = (
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really nice cleanup here!

src/gfn/env.py Outdated
Comment on lines 452 to 464
def reward(self, states: States, conditions: torch.Tensor) -> torch.Tensor:
"""Compute rewards for the conditional environment.
Args:
states: The states to compute rewards for.
states.tensor.shape should be (batch_size, *state_shape)
conditions: The conditions to compute rewards for.
conditions.shape should be (batch_size, condition_vector_dim)
Returns:
A tensor of shape (batch_size,) containing the rewards.
"""
raise NotImplementedError
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An alternative approach would be to have the conditions live inside the states themselves (states could have a conditioning field that is None unless conditioning is required, and then anything that accepts States follows a different path when conditioning is present).

The env itself would only be conditional or not depending on the logic the user defines in the reward and step functions. No actual ConditionalEnv class would be required.

The estimators would also optionally use the conditioning information, if it's present, just like how it's done currently.


from gfn.containers import StatesContainer, Trajectories
from gfn.env import DiscreteEnv
from gfn.env import Env
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This is technically wrong because FlowMatching won't work for continuous environments.

)

self._all_states_tensor = all_states_tensor
if self.store_all_states:
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Nice, thanks for this addition :)

valid_states = trajectories.states[state_mask]
valid_actions = trajectories.actions[action_mask]

if valid_states.batch_shape != valid_actions.batch_shape:
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Why are you removing this stuff? I thought this was a useful check.

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I disagree with removing this assert

# Build distribution for active rows and compute step log-probs
# TODO: masking ctx with step_mask outside of compute_dist and log_probs,
# i.e., implement __getitem__ for ctx. (maybe we should contain only the
# tensors, and not additional metadata like the batch size, device, etc.)
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Masking of ctx should already be handled. Or are you suggesting it should be handled in this logic here (i.e., generic)?

valid_step_actions.tensor, dist, ctx, step_mask, vectorized=False
)

# Pad back to full batch size.
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Why did you remove this? It's important.

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For now, I'll leave comments - we can decide what to do with the other PR before deciding what to do for this one.

But I must say there's a lot of good work here. Thank you, I'm sure much of this will be a good improvement to the library!

new_max_length = terminating_idx.max().item() if len(terminating_idx) > 0 else 0
states = self.states[:, index]
conditions = self.conditions[:, index] if self.conditions is not None else None
conditions = self.conditions[index] if self.conditions is not None else None
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so this is indexing the batch dimension? since the condition is static for the whole trajectory?

# We need to index the conditions tensor to match the actions
# The actions exclude the last step, so we need to exclude the last step from conditions
conditions = self.conditions[:-1][~self.actions.is_dummy]
# The conditions tensor has shape (n_trajectories, condition_vector_dim)
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is n_trajectories, batch_dim? That naming is a bit confusing because there's also trajectory_length.

# The conditions tensor has shape (n_trajectories, condition_vector_dim)
# The actions have batch shape (max_length, n_trajectories)
# We need to repeat the condition vector tensor to match the actions
conditions = self.conditions.repeat(self.actions.batch_shape[0], 1, 1)
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can you add inline batch dim notation here e.g., # (T, B, C) for trajectrory_length, batch_dim, conditioning_dim.

# The conditions tensor has shape (n_trajectories, condition_vector_dim)
# The states have batch shape (max_length, n_trajectories)
# We need to repeat the conditions to match the batch shape of the states.
conditions = self.conditions.repeat(self.states.batch_shape[0], 1, 1)
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ditto as above

src/gfn/env.py Outdated
Comment on lines 452 to 464
def reward(self, states: States, conditions: torch.Tensor) -> torch.Tensor:
"""Compute rewards for the conditional environment.
Args:
states: The states to compute rewards for.
states.tensor.shape should be (batch_size, *state_shape)
conditions: The conditions to compute rewards for.
conditions.shape should be (batch_size, condition_vector_dim)
Returns:
A tensor of shape (batch_size,) containing the rewards.
"""
raise NotImplementedError
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Now I'm seeing something I never noticed before - this class makes the hot path for calculating from conditions tensor-based, which may or may not be more torch.compile friendly than using conditions in the states class.

The use of a ConditionalEnv is growing on me. I don't mind the changing API, but I would prefer if this logic was somehow all in the Env directly somehow. I keep changing my mind on the best design. I suppose it depends on whether we think putting the conditions in States is ultimately a good design.

if not env.is_discrete:
raise NotImplementedError(
"Flow Matching GFlowNet only supports discrete environments for now."
)
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I see, it's handled here.

valid_states = trajectories.states[state_mask]
valid_actions = trajectories.actions[action_mask]

if valid_states.batch_shape != valid_actions.batch_shape:
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I disagree with removing this assert

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4 participants