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Releases: GTAmodding/III.VC.SA.LimitAdjuster

Open Limit Adjuster v1.5.9

10 Nov 14:35
18b9563
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Prevent percentage memory calculation from overflowing (#73)

Open Limit Adjuster v1.5.8

21 Jul 08:01
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  • Added TxdStore limit for VC

Open Limit Adjuster v1.5.7

17 Jul 19:32
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  • updated ExtraObjectsDir fix for use with skin and bones
  • updated TimeModels ini value, unlimited option is causing issues in GTAVC
  • limits drawing on screen disabled in III and VC (not working properly for some reason)

Open Limit Adjuster v1.5.6

13 Jul 10:40
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  • Fixes loading freeze when used with PS2Loadscreens or newest SkyGfx III/VC (aap/skygfx_vc@737214c)
  • Added Streaming Info limit for III
  • Added TxdStore limit for III
  • Treadable and AudioScriptObj limits for III
  • Added extra object dir limit for III and VC

Open Limit Adjuster v1.5.5

28 Jul 19:11
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  • Fixed water limits in III and VC.
  • New name.

Open Limit Adjuster v1.5.4

28 Feb 19:15
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  • Added 2dEffects limit for Vice City.
  • Added SCM limits for SA
  • Minor fixes

Open Limit Adjuster v1.5.3

19 Feb 12:41
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  • Added AtomicModels limit for Vice City.
  • Added ClumpModels limit for Vice City.
  • Added VehicleModels limit for Vice City.
  • Added PedModels limit for Vice City.
  • Added WeaponModels limit for Vice City.
  • Removed StaticShadows limit in GTA3 and VC, it's not working anyway.

Open Limit Adjuster v1.5.2

10 Feb 21:15
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  • Added MemoryAvailable limit (also known as the streaming memory limit)
    • Work as a percentage of the physical memory instead of a fixed amount.
  • Added EntitiesPerIpl limit (unlimited)
  • Added EntityIpl limit (unlimited)
  • Added VehicleStructs limit (unlimited)

Open Limit Adjuster v1.5

06 Oct 13:07
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Changes

  • Added coronas and static shadows limits
  • Added ScriptSearchLight limit
  • Unlimited TimeModels for III/VC
  • Fixed Task = unlimited crashing
  • Other bugfixes

Open Limit Adjuster v1.4.2

11 Sep 02:16
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Changes

  • Added unlimited IDE definitions (still limited by our little ids)
  • Fixed VisibleEntiesPtrs / VisibleLodPtrs not growing correctly possibly causing a crash
  • Fixed limits information (F5) having wrong wrapx