Releases: GTAmodding/III.VC.SA.LimitAdjuster
Releases · GTAmodding/III.VC.SA.LimitAdjuster
Open Limit Adjuster v1.5.9
Prevent percentage memory calculation from overflowing (#73)
Open Limit Adjuster v1.5.8
- Added TxdStore limit for VC
Open Limit Adjuster v1.5.7
- updated ExtraObjectsDir fix for use with skin and bones
- updated TimeModels ini value, unlimited option is causing issues in GTAVC
- limits drawing on screen disabled in III and VC (not working properly for some reason)
Open Limit Adjuster v1.5.6
- Fixes loading freeze when used with PS2Loadscreens or newest SkyGfx III/VC (aap/skygfx_vc@737214c)
- Added Streaming Info limit for III
- Added TxdStore limit for III
- Treadable and AudioScriptObj limits for III
- Added extra object dir limit for III and VC
Open Limit Adjuster v1.5.5
- Fixed water limits in III and VC.
- New name.
Open Limit Adjuster v1.5.4
- Added 2dEffects limit for Vice City.
- Added SCM limits for SA
- Minor fixes
Open Limit Adjuster v1.5.3
- Added AtomicModels limit for Vice City.
- Added ClumpModels limit for Vice City.
- Added VehicleModels limit for Vice City.
- Added PedModels limit for Vice City.
- Added WeaponModels limit for Vice City.
- Removed StaticShadows limit in GTA3 and VC, it's not working anyway.
Open Limit Adjuster v1.5.2
- Added MemoryAvailable limit (also known as the streaming memory limit)
- Work as a percentage of the physical memory instead of a fixed amount.
- Added EntitiesPerIpl limit (unlimited)
- Added EntityIpl limit (unlimited)
- Added VehicleStructs limit (unlimited)
Open Limit Adjuster v1.5
Changes
- Added coronas and static shadows limits
- Added ScriptSearchLight limit
- Unlimited TimeModels for III/VC
- Fixed Task = unlimited crashing
- Other bugfixes
Open Limit Adjuster v1.4.2
Changes
- Added unlimited IDE definitions (still limited by our little ids)
- Fixed VisibleEntiesPtrs / VisibleLodPtrs not growing correctly possibly causing a crash
- Fixed limits information (F5) having wrong wrapx