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Merge pull request #6036 from johnhaddon/scriptNodeAlgo14
ScriptNodeAlgo : Add new namespace to eventually replace ContextAlgo
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////////////////////////////////////////////////////////////////////////// | ||
// | ||
// Copyright (c) 2024, Cinesite VFX Ltd. All rights reserved. | ||
// | ||
// Redistribution and use in source and binary forms, with or without | ||
// modification, are permitted provided that the following conditions are | ||
// met: | ||
// | ||
// * Redistributions of source code must retain the above | ||
// copyright notice, this list of conditions and the following | ||
// disclaimer. | ||
// | ||
// * Redistributions in binary form must reproduce the above | ||
// copyright notice, this list of conditions and the following | ||
// disclaimer in the documentation and/or other materials provided with | ||
// the distribution. | ||
// | ||
// * Neither the name of John Haddon nor the names of | ||
// any other contributors to this software may be used to endorse or | ||
// promote products derived from this software without specific prior | ||
// written permission. | ||
// | ||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS | ||
// IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, | ||
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | ||
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR | ||
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | ||
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | ||
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | ||
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF | ||
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING | ||
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
// | ||
////////////////////////////////////////////////////////////////////////// | ||
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#pragma once | ||
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#include "GafferSceneUI/Export.h" | ||
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#include "GafferScene/VisibleSet.h" | ||
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#include "Gaffer/Signals.h" | ||
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#include "IECore/PathMatcher.h" | ||
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namespace Gaffer | ||
{ | ||
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class ScriptNode; | ||
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} // namespace Gaffer | ||
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namespace GafferScene | ||
{ | ||
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class ScenePlug; | ||
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} // namespace GafferScene | ||
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namespace GafferSceneUI | ||
{ | ||
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namespace ScriptNodeAlgo | ||
{ | ||
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using ChangedSignal = Gaffer::Signals::Signal<void ( Gaffer::ScriptNode * ), Gaffer::Signals::CatchingCombiner<void>>; | ||
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/// Visible Set | ||
/// =========== | ||
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/// The UI components coordinate with each other to perform on-demand scene | ||
/// generation by managing a VisibleSet specifying which scene locations should | ||
/// be shown. For instance, this allows the Viewer to show the objects from | ||
/// locations exposed by expansion performed in the HierarchyView, and vice | ||
/// versa. | ||
GAFFERSCENEUI_API void setVisibleSet( Gaffer::ScriptNode *script, const GafferScene::VisibleSet &visibleSet ); | ||
GAFFERSCENEUI_API GafferScene::VisibleSet getVisibleSet( const Gaffer::ScriptNode *script ); | ||
/// Returns a signal emitted when the visible set for `script` is changed. | ||
GAFFERSCENEUI_API ChangedSignal &visibleSetChangedSignal( Gaffer::ScriptNode *script ); | ||
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/// Visible Set Utilities | ||
/// ===================== | ||
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/// Appends paths to the current expansion, optionally adding all ancestor paths too. | ||
GAFFERSCENEUI_API void expandInVisibleSet( Gaffer::ScriptNode *script, const IECore::PathMatcher &paths, bool expandAncestors = true ); | ||
/// Appends descendant paths to the current expansion up to a specified maximum depth. | ||
/// Returns a new PathMatcher containing the new leafs of this expansion. | ||
GAFFERSCENEUI_API IECore::PathMatcher expandDescendantsInVisibleSet( Gaffer::ScriptNode *script, const IECore::PathMatcher &paths, const GafferScene::ScenePlug *scene, int depth = std::numeric_limits<int>::max() ); | ||
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/// Path Selection | ||
/// ============== | ||
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/// Similarly to Path Expansion, the UI components coordinate with each other to | ||
/// perform scene selection, storing the paths to the currently selected | ||
/// locations within the scene. | ||
GAFFERSCENEUI_API void setSelectedPaths( Gaffer::ScriptNode *script, const IECore::PathMatcher &paths ); | ||
GAFFERSCENEUI_API IECore::PathMatcher getSelectedPaths( const Gaffer::ScriptNode *script ); | ||
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/// When multiple paths are selected, it can be useful to know which was the last path to be | ||
/// added. Because `PathMatcher` is unordered, this must be specified separately. | ||
/// | ||
/// > Note : The last selected path is synchronised automatically with the list of selected | ||
/// > paths. When `setLastSelectedPath()` is called, it adds the path to the main selection list. | ||
/// > When `setSelectedPaths()` is called, an arbitrary path becomes the last selected path. | ||
/// > | ||
/// > Note : An empty path is considered to mean that there is no last selected path, _not_ | ||
/// > that the scene root is selected. | ||
GAFFERSCENEUI_API void setLastSelectedPath( Gaffer::ScriptNode *script, const std::vector<IECore::InternedString> &path ); | ||
GAFFERSCENEUI_API std::vector<IECore::InternedString> getLastSelectedPath( const Gaffer::ScriptNode *script ); | ||
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/// Returns a signal emitted when either the selected paths or last selected path change for `script`. | ||
GAFFERSCENEUI_API ChangedSignal &selectedPathsChangedSignal( Gaffer::ScriptNode *script ); | ||
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} // namespace ScriptNodeAlgo | ||
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} // namespace GafferSceneUI |
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########################################################################## | ||
# | ||
# Copyright (c) 2024, Cinesite VFX Ltd. All rights reserved. | ||
# | ||
# Redistribution and use in source and binary forms, with or without | ||
# modification, are permitted provided that the following conditions are | ||
# met: | ||
# | ||
# * Redistributions of source code must retain the above | ||
# copyright notice, this list of conditions and the following | ||
# disclaimer. | ||
# | ||
# * Redistributions in binary form must reproduce the above | ||
# copyright notice, this list of conditions and the following | ||
# disclaimer in the documentation and/or other materials provided with | ||
# the distribution. | ||
# | ||
# * Neither the name of John Haddon nor the names of | ||
# any other contributors to this software may be used to endorse or | ||
# promote products derived from this software without specifiscript prior | ||
# written permission. | ||
# | ||
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS | ||
# IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, | ||
# THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | ||
# PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR | ||
# CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | ||
# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | ||
# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | ||
# PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF | ||
# LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING | ||
# NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
# | ||
########################################################################## | ||
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import IECore | ||
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import Gaffer | ||
import GafferTest | ||
import GafferUITest | ||
import GafferScene | ||
import GafferSceneUI | ||
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class ScriptNodeAlgoTest( GafferUITest.TestCase ) : | ||
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def testSelectedPaths( self ) : | ||
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script = Gaffer.ScriptNode() | ||
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GafferSceneUI.ScriptNodeAlgo.setSelectedPaths( script, IECore.PathMatcher( [ "/" ] ) ) | ||
self.assertEqual( GafferSceneUI.ScriptNodeAlgo.getSelectedPaths( script ), IECore.PathMatcher( [ "/" ] ) ) | ||
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GafferSceneUI.ScriptNodeAlgo.setSelectedPaths( script, IECore.PathMatcher( [ "/", "/A" ] ) ) | ||
self.assertEqual( GafferSceneUI.ScriptNodeAlgo.getSelectedPaths( script ), IECore.PathMatcher( [ "/", "/A" ] ) ) | ||
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GafferSceneUI.ScriptNodeAlgo.setSelectedPaths( script, IECore.PathMatcher( [ "/", "/A", "/A/C" ] ) ) | ||
self.assertEqual( GafferSceneUI.ScriptNodeAlgo.getSelectedPaths( script ), IECore.PathMatcher( [ "/", "/A", "/A/C" ] ) ) | ||
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GafferSceneUI.ScriptNodeAlgo.setSelectedPaths( script, IECore.PathMatcher( [ "/A/C", "/A/B/D" ] ) ) | ||
self.assertEqual( GafferSceneUI.ScriptNodeAlgo.getSelectedPaths( script ), IECore.PathMatcher( [ "/A/C", "/A/B/D" ] ) ) | ||
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def testVisibleSet( self ) : | ||
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script = Gaffer.ScriptNode() | ||
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v = GafferScene.VisibleSet( expansions = IECore.PathMatcher( [ "/A" ] ) ) | ||
GafferSceneUI.ScriptNodeAlgo.setVisibleSet( script, v ) | ||
self.assertEqual( GafferSceneUI.ScriptNodeAlgo.getVisibleSet( script ), v ) | ||
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def testSelectionIsCopied( self ) : | ||
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script = Gaffer.ScriptNode() | ||
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s = IECore.PathMatcher( [ "/a" ] ) | ||
GafferSceneUI.ScriptNodeAlgo.setSelectedPaths( script, s ) | ||
self.assertEqual( GafferSceneUI.ScriptNodeAlgo.getSelectedPaths( script ), s ) | ||
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s.addPath( "/a/b" ) | ||
self.assertNotEqual( GafferSceneUI.ScriptNodeAlgo.getSelectedPaths( script ), s ) | ||
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s = GafferSceneUI.ScriptNodeAlgo.getSelectedPaths( script ) | ||
self.assertEqual( GafferSceneUI.ScriptNodeAlgo.getSelectedPaths( script ), s ) | ||
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s.addPath( "/a/b" ) | ||
self.assertNotEqual( GafferSceneUI.ScriptNodeAlgo.getSelectedPaths( script ), s ) | ||
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def testVisibleSetIsCopied( self ) : | ||
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script = Gaffer.ScriptNode() | ||
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v = GafferScene.VisibleSet( expansions = IECore.PathMatcher( [ "/a" ] ) ) | ||
GafferSceneUI.ScriptNodeAlgo.setVisibleSet( script, v ) | ||
self.assertEqual( GafferSceneUI.ScriptNodeAlgo.getVisibleSet( script ), v ) | ||
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v.expansions.addPath( "/a/b" ) | ||
self.assertNotEqual( GafferSceneUI.ScriptNodeAlgo.getVisibleSet( script ), v ) | ||
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v = GafferSceneUI.ScriptNodeAlgo.getVisibleSet( script ) | ||
self.assertEqual( GafferSceneUI.ScriptNodeAlgo.getVisibleSet( script ), v ) | ||
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v.expansions.addPath( "/a/b" ) | ||
self.assertNotEqual( GafferSceneUI.ScriptNodeAlgo.getVisibleSet( script ), v ) | ||
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def testLastSelectedPath( self ) : | ||
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script = Gaffer.ScriptNode() | ||
self.assertEqual( GafferSceneUI.ScriptNodeAlgo.getLastSelectedPath( script ), "" ) | ||
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s = IECore.PathMatcher( [ "/a", "/b" ] ) | ||
GafferSceneUI.ScriptNodeAlgo.setSelectedPaths( script, s ) | ||
self.assertTrue( s.match( GafferSceneUI.ScriptNodeAlgo.getLastSelectedPath( script ) ) & s.Result.ExactMatch ) | ||
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GafferSceneUI.ScriptNodeAlgo.setLastSelectedPath( script, "/c" ) | ||
self.assertEqual( GafferSceneUI.ScriptNodeAlgo.getLastSelectedPath( script ), "/c" ) | ||
s = GafferSceneUI.ScriptNodeAlgo.getSelectedPaths( script ) | ||
self.assertEqual( s, IECore.PathMatcher( [ "/a", "/b", "/c" ] ) ) | ||
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GafferSceneUI.ScriptNodeAlgo.setSelectedPaths( script, IECore.PathMatcher() ) | ||
self.assertEqual( GafferSceneUI.ScriptNodeAlgo.getLastSelectedPath( script ), "" ) | ||
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def testSignals( self ) : | ||
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script1 = Gaffer.ScriptNode() | ||
script2 = Gaffer.ScriptNode() | ||
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visibleSetCs1 = GafferTest.CapturingSlot( GafferSceneUI.ScriptNodeAlgo.visibleSetChangedSignal( script1 ) ) | ||
visibleSetCs2 = GafferTest.CapturingSlot( GafferSceneUI.ScriptNodeAlgo.visibleSetChangedSignal( script2 ) ) | ||
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# Modifying one thing should signal for only that thing. | ||
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visibleSet = GafferScene.VisibleSet( inclusions = IECore.PathMatcher( [ "/A" ] ) ) | ||
GafferSceneUI.ScriptNodeAlgo.setVisibleSet( script1, visibleSet ) | ||
self.assertEqual( len( visibleSetCs1 ), 1 ) | ||
self.assertEqual( len( visibleSetCs2 ), 0 ) | ||
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# A no-op shouldn't signal. | ||
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GafferSceneUI.ScriptNodeAlgo.setVisibleSet( script1, visibleSet ) | ||
self.assertEqual( len( visibleSetCs1 ), 1 ) | ||
self.assertEqual( len( visibleSetCs2 ), 0 ) | ||
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def testVisibleSetExpansionUtilities( self ) : | ||
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# A | ||
# |__B | ||
# |__D | ||
# |__E | ||
# |__C | ||
# |__F | ||
# |__G | ||
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script = Gaffer.ScriptNode() | ||
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script["G"] = GafferScene.Sphere() | ||
script["G"]["name"].setValue( "G" ) | ||
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script["F"] = GafferScene.Sphere() | ||
script["F"]["name"].setValue( "F" ) | ||
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script["D"] = GafferScene.Sphere() | ||
script["D"]["name"].setValue( "D" ) | ||
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script["E"] = GafferScene.Sphere() | ||
script["E"]["name"].setValue( "E" ) | ||
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script["C"] = GafferScene.Group() | ||
script["C"]["name"].setValue( "C" ) | ||
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script["C"]["in"][0].setInput( script["F"]["out"] ) | ||
script["C"]["in"][1].setInput( script["G"]["out"] ) | ||
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script["B"] = GafferScene.Group() | ||
script["B"]["name"].setValue( "B" ) | ||
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script["B"]["in"][0].setInput( script["D"]["out"] ) | ||
script["B"]["in"][1].setInput( script["E"]["out"] ) | ||
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A = GafferScene.Group() | ||
A["name"].setValue( "A" ) | ||
A["in"][0].setInput( script["B"]["out"] ) | ||
A["in"][1].setInput( script["C"]["out"] ) | ||
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GafferSceneUI.ScriptNodeAlgo.expandInVisibleSet( script, IECore.PathMatcher( [ "/A/B", "/A/C" ] ) ) | ||
self.assertEqual( GafferSceneUI.ScriptNodeAlgo.getVisibleSet( script ).expansions, IECore.PathMatcher( [ "/", "/A", "/A/B", "/A/C" ] ) ) | ||
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GafferSceneUI.ScriptNodeAlgo.setVisibleSet( script, GafferScene.VisibleSet() ) | ||
GafferSceneUI.ScriptNodeAlgo.expandInVisibleSet( script, IECore.PathMatcher( [ "/A/B", "/A/C" ] ), expandAncestors = False ) | ||
self.assertEqual( GafferSceneUI.ScriptNodeAlgo.getVisibleSet( script ).expansions, IECore.PathMatcher( [ "/A/B", "/A/C" ] ) ) | ||
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GafferSceneUI.ScriptNodeAlgo.setVisibleSet( script, GafferScene.VisibleSet( expansions = IECore.PathMatcher( [ "/" ] ) ) ) | ||
self.assertEqual( GafferSceneUI.ScriptNodeAlgo.getVisibleSet( script ).expansions, IECore.PathMatcher( [ "/" ] ) ) | ||
newLeafs = GafferSceneUI.ScriptNodeAlgo.expandDescendantsInVisibleSet( script, IECore.PathMatcher( [ "/" ] ), A["out"] ) | ||
self.assertEqual( GafferSceneUI.ScriptNodeAlgo.getVisibleSet( script ).expansions, IECore.PathMatcher( [ "/", "/A", "/A/B", "/A/C" ] ) ) | ||
self.assertEqual( newLeafs, IECore.PathMatcher( [ "/A/B/D", "/A/B/E", "/A/C/G", "/A/C/F" ] ) ) | ||
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GafferSceneUI.ScriptNodeAlgo.setVisibleSet( script, GafferScene.VisibleSet( expansions = IECore.PathMatcher( [ "/" ] ) ) ) | ||
self.assertEqual( GafferSceneUI.ScriptNodeAlgo.getVisibleSet( script ).expansions, IECore.PathMatcher( [ "/" ] ) ) | ||
newLeafs = GafferSceneUI.ScriptNodeAlgo.expandDescendantsInVisibleSet( script, IECore.PathMatcher( [ "/" ] ), A["out"], depth = 1 ) | ||
self.assertEqual( GafferSceneUI.ScriptNodeAlgo.getVisibleSet( script ).expansions, IECore.PathMatcher( [ "/", "/A" ] ) ) | ||
self.assertEqual( newLeafs, IECore.PathMatcher( [ "/A/B", "/A/C" ] ) ) | ||
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newLeafs = GafferSceneUI.ScriptNodeAlgo.expandDescendantsInVisibleSet( script, IECore.PathMatcher( [ "/A/C" ] ), A["out"], depth = 1 ) | ||
self.assertEqual( GafferSceneUI.ScriptNodeAlgo.getVisibleSet( script ).expansions, IECore.PathMatcher( [ "/", "/A", "/A/C" ] ) ) | ||
self.assertEqual( newLeafs, IECore.PathMatcher( [ "/A/C/G", "/A/C/F" ] ) ) | ||
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if __name__ == "__main__": | ||
unittest.main() |
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