Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

GafferUSD : Added Cycles-specific light parameters to USD Lux lights #6249

Open
wants to merge 1 commit into
base: 1.5_maintenance
Choose a base branch
from
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
1 change: 1 addition & 0 deletions Changes.md
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,7 @@ Features
--------

- AttributeEditor, LightEditor, RenderPassEditor : Added drag and drop editing. Edits can be created or updated by dropping a value into a cell. Cells representing a set expression or string array can be modified by holding <kbd>Shift</kbd> to append to an existing edit, or <kbd>Control</kbd> may be held to remove from an existing edit.
- USD : Added Cycles-specific light parameters to USD Lux lights.

Fixes
-----
Expand Down
10 changes: 10 additions & 0 deletions src/GafferCycles/IECoreCyclesPreview/ShaderNetworkAlgo.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -946,6 +946,8 @@ const InternedString g_widthParameter( "width" );
const InternedString g_wrapSParameter( "wrapS" );
const InternedString g_wrapTParameter( "wrapT" );

const string g_cyclesNamespace( "cycles:" );

void transferUSDLightParameters( ShaderNetwork *network, InternedString shaderHandle, const Shader *usdShader, Shader *shader )
{
Color3f color = parameterValue( usdShader, g_colorParameter, Color3f( 1 ) );
Expand All @@ -967,6 +969,14 @@ void transferUSDLightParameters( ShaderNetwork *network, InternedString shaderHa
shader->parameters()[g_useGlossyParameter] = new BoolData( specular > 0.0f );

shader->parameters()[g_useMISParameter] = new BoolData( true );

for( const auto &[name, value] : usdShader->parameters() )
{
if( boost::starts_with( name.string(), g_cyclesNamespace ) )
{
shader->parameters()[name.string().substr(g_cyclesNamespace.size())] = value;
}
}
}

void transferUSDShapingParameters( ShaderNetwork *network, InternedString shaderHandle, const Shader *usdShader, Shader *shader )
Expand Down
53 changes: 53 additions & 0 deletions startup/GafferUSD/cyclesLights.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,53 @@
##########################################################################
#
# Copyright (c) 2025, Alex Fuller. All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are
# met:
#
# * Redistributions of source code must retain the above
# copyright notice, this list of conditions and the following
# disclaimer.
#
# * Redistributions in binary form must reproduce the above
# copyright notice, this list of conditions and the following
# disclaimer in the documentation and/or other materials provided with
# the distribution.
#
# * Neither the name of John Haddon nor the names of
# any other contributors to this software may be used to endorse or
# promote products derived from this software without specific prior
# written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
# IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
# THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
# PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
# CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
# PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
# LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
# NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#
##########################################################################

import pathlib

from pxr import Plug

# Register a USD plugin that adds Cycles-specific auto-apply schemas for
# UsdLux lights. We deliberately don't add this to the `PXR_PLUGINPATH_NAME`
# search path because we don't want it to be loaded in any third-party
# applications that Gaffer might launch as subprocessses. So instead we
# register it manually with `RegisterPlugins`. See `GafferCycles.usda`
# for more details.

try :
import GafferCycles
Plug.Registry().RegisterPlugins( str( pathlib.Path( GafferCycles.__file__ ).parents[2] / "plugin" / "GafferCycles" / "plugInfo.json" ) )
except ImportError :
# GafferCycles not available
pass
88 changes: 50 additions & 38 deletions startup/gui/lightEditor.py
Original file line number Diff line number Diff line change
Expand Up @@ -40,6 +40,44 @@
import Gaffer
import GafferSceneUI

# UsdLux lights

Gaffer.Metadata.registerValue( GafferSceneUI.LightEditor.Settings, "attribute", "preset:USD", "light" )

GafferSceneUI.LightEditor.registerParameter( "light", "color" )
GafferSceneUI.LightEditor.registerParameter( "light", "intensity" )
GafferSceneUI.LightEditor.registerParameter( "light", "exposure" )
GafferSceneUI.LightEditor.registerParameter( "light", "colorTemperature" )
GafferSceneUI.LightEditor.registerParameter( "light", "enableColorTemperature" )
GafferSceneUI.LightEditor.registerParameter( "light", "normalize" )
GafferSceneUI.LightEditor.registerParameter( "light", "diffuse" )
GafferSceneUI.LightEditor.registerParameter( "light", "specular" )

GafferSceneUI.LightEditor.registerParameter( "light", "width", "Geometry" )
GafferSceneUI.LightEditor.registerParameter( "light", "height", "Geometry" )
GafferSceneUI.LightEditor.registerParameter( "light", "radius", "Geometry" )
GafferSceneUI.LightEditor.registerParameter( "light", "treatAsPoint", "Geometry" )
GafferSceneUI.LightEditor.registerParameter( "light", "length", "Geometry" )
GafferSceneUI.LightEditor.registerParameter( "light", "treatAsLine", "Geometry" )
GafferSceneUI.LightEditor.registerParameter( "light", "angle", "Geometry" )

GafferSceneUI.LightEditor.registerParameter( "light", "texture:file", "Texture" )
GafferSceneUI.LightEditor.registerParameter( "light", "texture:format", "Texture" )

GafferSceneUI.LightEditor.registerParameter( "light", "shaping:cone:angle", "Shaping" )
GafferSceneUI.LightEditor.registerParameter( "light", "shaping:cone:softness", "Shaping" )
GafferSceneUI.LightEditor.registerParameter( "light", "shaping:focus", "Shaping" )
GafferSceneUI.LightEditor.registerParameter( "light", "shaping:focusTint", "Shaping" )
GafferSceneUI.LightEditor.registerParameter( "light", "shaping:ies:file", "Shaping" )
GafferSceneUI.LightEditor.registerParameter( "light", "shaping:ies:angleScale", "Shaping" )
GafferSceneUI.LightEditor.registerParameter( "light", "shaping:ies:normalize", "Shaping" )

GafferSceneUI.LightEditor.registerParameter( "light", "shadow:enable", "Shadow" )
GafferSceneUI.LightEditor.registerParameter( "light", "shadow:color", "Shadow" )
GafferSceneUI.LightEditor.registerParameter( "light", "shadow:distance", "Shadow" )
GafferSceneUI.LightEditor.registerParameter( "light", "shadow:falloff", "Shadow" )
GafferSceneUI.LightEditor.registerParameter( "light", "shadow:falloffGamma", "Shadow" )

if os.environ.get( "CYCLES_ROOT" ) and os.environ.get( "GAFFERCYCLES_HIDE_UI", "" ) != "1" :

Gaffer.Metadata.registerValue( GafferSceneUI.LightEditor.Settings, "attribute", "preset:Cycles", "cycles:light" )
Expand All @@ -65,6 +103,18 @@

Gaffer.Metadata.registerValue( GafferSceneUI.LightEditor.Settings, "attribute", "userDefault", "cycles:light" )

# Register Cycles-specific parameters for USD lights.
for parameter in [
"lightgroup",
"use_mis", "use_camera", "use_diffuse", "use_glossy", "use_transmission", "use_scatter", "use_caustics",
"spread", "map_resolution", "max_bounces"
] :
GafferSceneUI.LightEditor.registerParameter(
"light", f"cycles:{parameter}", "Cycles",
columnName = parameter.replace( "cycles:", "" )
)


with IECore.IgnoredExceptions( ImportError ) :

# This import appears unused, but it is intentional; it prevents us from
Expand Down Expand Up @@ -92,44 +142,6 @@
Gaffer.Metadata.registerValue( GafferSceneUI.LightEditor.Settings, "attribute", "userDefault", "osl:light" )


# UsdLux lights

Gaffer.Metadata.registerValue( GafferSceneUI.LightEditor.Settings, "attribute", "preset:USD", "light" )

GafferSceneUI.LightEditor.registerParameter( "light", "color" )
GafferSceneUI.LightEditor.registerParameter( "light", "intensity" )
GafferSceneUI.LightEditor.registerParameter( "light", "exposure" )
GafferSceneUI.LightEditor.registerParameter( "light", "colorTemperature" )
GafferSceneUI.LightEditor.registerParameter( "light", "enableColorTemperature" )
GafferSceneUI.LightEditor.registerParameter( "light", "normalize" )
GafferSceneUI.LightEditor.registerParameter( "light", "diffuse" )
GafferSceneUI.LightEditor.registerParameter( "light", "specular" )

GafferSceneUI.LightEditor.registerParameter( "light", "width", "Geometry" )
GafferSceneUI.LightEditor.registerParameter( "light", "height", "Geometry" )
GafferSceneUI.LightEditor.registerParameter( "light", "radius", "Geometry" )
GafferSceneUI.LightEditor.registerParameter( "light", "treatAsPoint", "Geometry" )
GafferSceneUI.LightEditor.registerParameter( "light", "length", "Geometry" )
GafferSceneUI.LightEditor.registerParameter( "light", "treatAsLine", "Geometry" )
GafferSceneUI.LightEditor.registerParameter( "light", "angle", "Geometry" )

GafferSceneUI.LightEditor.registerParameter( "light", "texture:file", "Texture" )
GafferSceneUI.LightEditor.registerParameter( "light", "texture:format", "Texture" )

GafferSceneUI.LightEditor.registerParameter( "light", "shaping:cone:angle", "Shaping" )
GafferSceneUI.LightEditor.registerParameter( "light", "shaping:cone:softness", "Shaping" )
GafferSceneUI.LightEditor.registerParameter( "light", "shaping:focus", "Shaping" )
GafferSceneUI.LightEditor.registerParameter( "light", "shaping:focusTint", "Shaping" )
GafferSceneUI.LightEditor.registerParameter( "light", "shaping:ies:file", "Shaping" )
GafferSceneUI.LightEditor.registerParameter( "light", "shaping:ies:angleScale", "Shaping" )
GafferSceneUI.LightEditor.registerParameter( "light", "shaping:ies:normalize", "Shaping" )

GafferSceneUI.LightEditor.registerParameter( "light", "shadow:enable", "Shadow" )
GafferSceneUI.LightEditor.registerParameter( "light", "shadow:color", "Shadow" )
GafferSceneUI.LightEditor.registerParameter( "light", "shadow:distance", "Shadow" )
GafferSceneUI.LightEditor.registerParameter( "light", "shadow:falloff", "Shadow" )
GafferSceneUI.LightEditor.registerParameter( "light", "shadow:falloffGamma", "Shadow" )

# Arnold lights

with IECore.IgnoredExceptions( ImportError ) :
Expand Down
13 changes: 13 additions & 0 deletions startup/gui/usd.py
Original file line number Diff line number Diff line change
Expand Up @@ -35,6 +35,7 @@
#
##########################################################################

import os
import Gaffer
import GafferUSD

Expand All @@ -54,3 +55,15 @@
"samples", "volume_samples", "resolution"
] ) :
Gaffer.Metadata.registerValue( GafferUSD.USDLight, f"parameters.arnold:{parameter}", "layout:index", 1000 + i )

# Change Cycles ordering.
for i, parameter in enumerate( [
"lightgroup",
"use_mis", "use_camera", "use_diffuse", "use_glossy", "use_transmission", "use_scatter", "use_caustics",
"spread", "map_resolution", "max_bounces"
] ) :
Gaffer.Metadata.registerValue( GafferUSD.USDLight, f"parameters.cycles:{parameter}", "layout:index", 2000 + i )
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I think it'd be worth respecting GAFFERCYCLES_HIDE_UI and hiding these plugs if the user has decided to opt out of Cycles in the UI. I think we could do this with a visibility activator doing the usual Cycles environment variable checks along the lines of:

Gaffer.Metadata.registerValue( GafferUSD.USDLight, "parameters", "layout:activator:cyclesUIEnabled", lambda x : os.environ.get( "CYCLES_ROOT" ) and os.environ.get( "GAFFERCYCLES_HIDE_UI", "" ) != "1" )
Gaffer.Metadata.registerValue( GafferUSD.USDLight, "parameters.cycles:*", "layout:visibilityActivator", "cyclesUIEnabled" )


# Only show the Cycles parameters if Cycles exists and not hidden
Gaffer.Metadata.registerValue( GafferUSD.USDLight, "parameters", "layout:activator:cyclesUIEnabled", lambda x : os.environ.get( "CYCLES_ROOT" ) and os.environ.get( "GAFFERCYCLES_HIDE_UI", "" ) != "1" )
Gaffer.Metadata.registerValue( GafferUSD.USDLight, "parameters.cycles:*", "layout:visibilityActivator", "cyclesUIEnabled" )
130 changes: 130 additions & 0 deletions usdSchemas/GafferCycles.usda
Original file line number Diff line number Diff line change
@@ -0,0 +1,130 @@
#usda 1.0
(
subLayers = [
@usdLux/schema.usda@,
@usd/schema.usda@
]
)

over "GLOBAL" (
customData = {
string libraryName = "GafferCycles"
bool skipCodeGeneration = 1
bool useLiteralIdentifier = 1
}
)
{
}

# Here we define a bunch of codeless auto-apply API schemas for extending the
# standard UsdLux lights with inputs specific to Cycles. This approach is
# modelled on the one used by UsdRiPxr to add RenderMan-specific inputs, and
# we believe is the one Pixar intends everyone to use.

class "GafferCyclesLightAPI" (
customData = {
token[] apiSchemaAutoApplyTo = [ "DistantLight", "DiskLight", "DomeLight", "RectLight", "SphereLight" ]
string apiSchemaType = "singleApply"
string className = "GafferCyclesLightAPI"
}
inherits = </APISchemaBase>
)
{

string inputs:cycles:lightgroup = "" (
displayGroup = "Basic"
displayName = "Light Group (Cycles)"
)

bool inputs:cycles:use_mis = true (
displayGroup = "Refine"
displayName = "MIS (Cycles)"
)

bool inputs:cycles:use_camera = true (
displayGroup = "Refine"
displayName = "Camera (Cycles)"
)

bool inputs:cycles:use_diffuse = true (
displayGroup = "Refine"
displayName = "Diffuse (Cycles)"
)

bool inputs:cycles:use_glossy = true (
displayGroup = "Refine"
displayName = "Glossy (Cycles)"
)

bool inputs:cycles:use_transmission = true (
displayGroup = "Refine"
displayName = "Transmission (Cycles)"
)

bool inputs:cycles:use_scatter = true (
displayGroup = "Refine"
displayName = "Volume Scatter (Cycles)"
)

bool inputs:cycles:use_caustics = false (
displayGroup = "Refine"
displayName = "Shadow Caustics (Cycles)"
)

int inputs:cycles:max_bounces = 1024 (
displayGroup = "Refine"
displayName = "Max Bounces (Cycles)"
)

}

class "GafferCyclesDiskLightAPI" (
customData = {
token[] apiSchemaAutoApplyTo = ["DiskLight"]
string apiSchemaType = "singleApply"
string className = "GafferCyclesDiskLightAPI"
}
inherits = </APISchemaBase>
)
{

float inputs:cycles:spread = 180.0 (
displayGroup = "Geometry"
displayName = "Spread (Cycles)"
)

}

class "GafferCyclesQuadLightAPI" (
customData = {
token[] apiSchemaAutoApplyTo = ["RectLight"]
string apiSchemaType = "singleApply"
string className = "GafferCyclesQuadLightAPI"
}
inherits = </APISchemaBase>
)
{

float inputs:cycles:spread = 180.0 (
displayGroup = "Geometry"
displayName = "Spread (Cycles)"
)

}

class "GafferCyclesBackgroundLightAPI" (
customData = {
token[] apiSchemaAutoApplyTo = ["DomeLight"]
string apiSchemaType = "singleApply"
string className = "GafferCyclesBackgroundLightAPI"
}
inherits = </APISchemaBase>
)
{

int inputs:cycles:map_resolution = 1024 (
displayGroup = "Sampling"
displayName = "Map Resolution (Cycles)"
)

}
Loading