Skip to content

Releases: GameDevTecnico/cubos

v0.4.0

13 Oct 14:41
4f2187d
Compare
Choose a tag to compare

Adds rotation to the physics, cascading shadow maps, an initial standalone editor, better telemetry utilities, and many other cool new features!

Check out the CHANGELOG.md for a full list of what we've been working on!

v0.3.0

02 Aug 09:18
0cd5658
Compare
Choose a tag to compare

This release focuses on adding essential features we've been missing for quite some time, such as raycasting, shadow mapping and networking utilities.

Check out the CHANGELOG.md for a full list of what we've been working on!

v0.2.0

07 May 21:24
v0.2.0
Compare
Choose a tag to compare

Adds lots of new features, from ECS observers and fixed-time step support to better editing tools, a new, more efficient and modular rendering pipeline, and the first physics constraints solvers.

This was the version of CUBOS we used to develop Scraps vs Zombies, our entry for the Coffee N' Jam, hosted by GameDev Técnico.

v0.1.0

17 Feb 16:12
Compare
Choose a tag to compare

First kinda usable CUBOS version!