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v2.0.1
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TML233 authored Aug 26, 2018
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11 changes: 5 additions & 6 deletions README.md
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GMU_Anim (v2.0.0)
GMU_Anim (v2.0.1)
=====
简介
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Expand All @@ -14,7 +14,6 @@ YYMP 扩展包安装(GMS 2)
GMEZ 扩展包安装(GMS 1,是否可用未知)
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[https://github.com/GamemakerChina/GMU_Anim/releases](https://github.com/GamemakerChina/GMU_Anim/releases) 中下载 `.gmez` 后拖入 GM:S 并导入全部资源即可。

GM:S 版本分支:[https://github.com/LiarOnce/GMU_Anim/tree/gms1](https://github.com/LiarOnce/GMU_Anim/tree/gms1)

手动安装
Expand All @@ -39,7 +38,7 @@ GMU_Anim_New(target, "x", GMU_ANIM.QUAD, GMU_ANIM.OUT, 100, 200, 15, 30);
* 描述
* 声明枚举常量,无需调用该函数
* GMU_Anim_New(inst/obj, var_name, tween, ease, start, change, duration, delay*, arg1*, arg2*);
* GMU_Anim_New(target, var_name, tween, ease, start, change, duration, delay*, arg1*, arg2*);
* 描述
* 创建缓动实例
* inst/obj
Expand All @@ -65,7 +64,7 @@ GMU_Anim_New(target, "x", GMU_ANIM.QUAD, GMU_ANIM.OUT, 100, 200, 15, 30);
* 返回值
* 缓动实例;若有多个目标实例,则会返回数组
* GMU_Anim_Stop(anim_inst/inst/obj, var_name*);
* GMU_Anim_Stop(target, var_name*);
* 描述
* 终止目标缓动实例
* anim/inst/obj
Expand All @@ -75,7 +74,7 @@ GMU_Anim_New(target, "x", GMU_ANIM.QUAD, GMU_ANIM.OUT, 100, 200, 15, 30);
* 返回值
* 是否有缓动实例被终止
* GMU_Anim_Skip(anim_inst/inst/obj, var_name*);
* GMU_Anim_Skip(target, var_name*);
* 描述
* 提前结束目标缓动实例
* anim/inst/obj
Expand All @@ -85,7 +84,7 @@ GMU_Anim_New(target, "x", GMU_ANIM.QUAD, GMU_ANIM.OUT, 100, 200, 15, 30);
* 返回值
* 是否有缓动实例被提前结束。
* GMU_Anim_IsExists(anim_inst/inst/obj, var_name*);
* GMU_Anim_IsExists(target, var_name*);
* 描述
* 查询目标缓动实例是否存在
* anim/inst/obj
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