Refactor combat state handling in McpMod.StateBuilder - #36
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judgeou
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Mar 30, 2026
- Simplified the logic for serializing combat fields by removing unnecessary checks for combat state.
- Ensured that HP, max HP, and block values are always retrieved from the creature, regardless of combat status.
- Updated comments for clarity on the handling of combat-related data.
- Simplified the logic for serializing combat fields by removing unnecessary checks for combat state. - Ensured that HP, max HP, and block values are always retrieved from the creature, regardless of combat status. - Updated comments for clarity on the handling of combat-related data.
Author
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@Gennadiyev Have you noticed that when you're not in combat, your HP is 0/0? |
Owner
Author
strange... |
Owner
Are you in multiplayer? |
Author
No, singleplayer, I have always conducted tests in a single-player environment. |
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