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import {Layer, LayerExtension} from '@deck.gl/core'; | ||
import {LayerContext} from '@deck.gl/core/lib/layer'; | ||
import GL from '@luma.gl/constants'; | ||
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import shaderModule from './filter-shader-module'; | ||
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const defaultProps = { | ||
getFiltered: {type: 'accessor', value: 1} | ||
}; | ||
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export type FilterArrowExtensionProps = { | ||
getFiltered?: () => number; | ||
}; | ||
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// Write an extension to filter arrow layer: | ||
// an instanced attribute 'instanceFiltered' is added to the layer to indicate whether the feature has been Filtered | ||
// the shader module is modified to discard the feature if instanceFiltered is 0 | ||
// the accessor getFiltered is used to get the value of instanceFiltered based on filteredIndex in Arrowlayer | ||
export default class FilterArrowExtension extends LayerExtension { | ||
static defaultProps = defaultProps; | ||
static extensionName = 'FilterArrowExtension'; | ||
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getShaders(extension: any) { | ||
return { | ||
modules: [shaderModule], | ||
defines: {} | ||
}; | ||
} | ||
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initializeState(this: Layer<FilterArrowExtensionProps>, context: LayerContext, extension: this) { | ||
const attributeManager = this.getAttributeManager(); | ||
if (attributeManager) { | ||
attributeManager.add({ | ||
filtered: { | ||
size: 1, | ||
type: GL.FLOAT, | ||
accessor: 'getFiltered', | ||
shaderAttributes: { | ||
filtered: { | ||
divisor: 0 | ||
}, | ||
instanceFiltered: { | ||
divisor: 1 | ||
} | ||
} | ||
} | ||
}); | ||
} | ||
} | ||
} |
39 changes: 39 additions & 0 deletions
39
src/deckgl-layers/src/geojson-layer/filter-shader-module.ts
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import {project} from '@deck.gl/core'; | ||
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const vs = ` | ||
#ifdef NON_INSTANCED_MODEL | ||
#define FILTER_ARROW_ATTRIB filtered | ||
#else | ||
#define FILTER_ARROW_ATTRIB instanceFiltered | ||
#endif | ||
attribute float FILTER_ARROW_ATTRIB; | ||
`; | ||
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const fs = ``; | ||
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const inject = { | ||
'vs:#decl': ` | ||
varying float is_filtered; | ||
`, | ||
'vs:#main-end': ` | ||
is_filtered = FILTER_ARROW_ATTRIB; | ||
`, | ||
'fs:#decl': ` | ||
varying float is_filtered; | ||
`, | ||
'fs:DECKGL_FILTER_COLOR': ` | ||
// abandon the fragments if it is not filtered | ||
if (is_filtered == 0.) { | ||
discard; | ||
} | ||
` | ||
}; | ||
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export default { | ||
name: 'filter-arrow', | ||
dependencies: [project], | ||
vs: vs, | ||
fs: fs, | ||
inject: inject, | ||
getUniforms: () => {} | ||
} |
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