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How To
Patrick McCarthy edited this page Mar 20, 2022
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- Import a texture
- Add an UpdateSubresources action
- Requires a CmdList, so must be after the ResetCommandList action
- Add two SetResourceBarrier actions
- CopyDest --> PixelShader
- [Drawing]
- PixelShader --> CopyDest
- Update Shader(s) to read the texture
- Update Root Signature
- Update PSO
- Add SetDescriptorHeaps
- Add SetGraphicsRootDescriptorTable
- Import/Generate a mesh
- Add CopyDataToResource action
- Doesn't require a CmdList, so could be anywhere
- Add IASetVertexBuffers action
- Vertex Buffer must be set correctly
- Add DrawInstanced action
- Vertex Count Per Insance must be set correctly
- Update shader structs with any new input layout
- Update PSO with any new input layout
- Ensure the triangle winding is correct in the PSO