Manage switching between multiple Camera2Ds
- Replace
Camera2Dwith ourManagedCamera2D - Add
CameraManager2Dto your scene - Add your cameras to the
CameraManager2D - Use
ManagedCamera2D.enabledjust like how you useCamera2D.enable
Camera manager in Editor |
Managed camera in Editor |
Custom nodes added by addon |
Camera manager in GDScript |
| Property | Type | Description |
|---|---|---|
| cameras | Array[ManagedCamera2D] |
Add your camera to the manager. Returns the camera index in cameras array.
Get your camera from the manager.
Remove your camera from the manager.
| Property | Type | Description |
|---|---|---|
| enabled | bool |
Controls wheter the camera can be active or not. Once ticked, other cameras in CameraManager2D would be disabled. |
| cam | Camera2D |
Raw Camera2D |



