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Bastiaan Olij edited this page Jul 8, 2021 · 1 revision

Adding hands

Introduction

Many of the plugins currently available for Godot have native sample scenes for visualising hands including animating the fingers based on inputs.

When developing a game that targets multiple platforms we can't rely on a platform dependent solution. XR Tools contains two scenes that add hand models to the controllers that have basic animations based on whether the trigger and/or grip buttons on the controllers are pressed.

These scenes can be used as is or as a base to create your own version if you want to use a different mesh.

For the left hand use res://addons/godot-xr-tools/assets/LeftHand.tscn, for the right hand use res://addons/godot-xr-tools/assets/RightHand.tscn

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