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Release prep for 1.0.17 #605
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Ore indicator names currently don't display correctly when using TOP (see McJtyMods/TheOneProbe#628) |
screret
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Dec 3, 2023
mikerooni
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* refactor: extract material layer color resolution * fix: add displayname for surface rocks * chore: changelog * run data * chore: revert to jade in-dev & update it to make it actually work * refactor: remove unnecessary override --------- Co-authored-by: screret <[email protected]>
mikerooni
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Dec 3, 2023
* missing flags (#576) * missing flags * data gen * fix:Change stone ores to raw ores (#577) fix:Add REI ore inputs to the Ore Vein Diagram Co-authored-by: Arborsm <[email protected]> * fix typo (#575) * Textures (#580) * missing flags * data gen * TEXTURESSSSSSSS and Data Gen * Fix steam boiler can accept steam (#518) * better fluid cell * delete some comment * fix steam boiler can accept steam * Update NotifiableFluidTank.java #518 (comment) --------- Co-authored-by: KilaBash <[email protected]> * make parallel hatch force a recipe update when the parallel amount is changed (#581) * fix: changing parallel amount doesn't update recipe logic * fix: actual fix for null crash in auto I/O: check if the output facing is null ffs. * feat: possible slight optimization to ingredient copying: don't copy twice. * fix: make slim jar actually generate. * fix: make PartAbility ctor public for addon usage * Add shimmer integration for bloom effect ! (#583) Note: This only includes internal changes on the 1.19 branch, as shimmer is no longer actively maintained for this version. * Compass Page (#579) * wafer + glass tube * polish * prepare version 1.0.17 * new texture overlays (#582) * everything is in working order except the radioactive materials' textures don't want to animate for whatever reason * chore: update stuffs * fix: turns out it won't find assets if assets aren't loaded yet. Move model init back into ModelManagerMixin. * fix: some colors were kinda backwards IMO * fix: laser pipe lang & loot tables * chore: changelog * fix: make tags not so nested, add some missing ones (#588) * Ore indicators (#585) * feat: add surface rocks * feat: add surface rock items * refactor: move vein generator to generator.veins package * feat: add api for indicator generators (wip) * feat: add codec for IndicatorGenerator * fix: ore vein biome filter is ignored * fix: incomplete refactoring * refactor: store ore vein positions in separate cache * refactor: reorder VeinConfiguration args for cleaner code * chore: fix incomplete cherrypick * feat: kjs integration for indicator generators * refactor: move VeinGenerators & IndicatorGenerators into their packages * feat: addon API for ore indicators * refactor: better package structure for vein & indicator generators * feat: surface rock ore indicators * feat: add surface rocks for overworld and end veins * refactor: decouple ore and indicator generation * feat: add more surface rock placement types & nether ore indicators * feat: add surface indicators facing up * refactor: remove temporary surface rock item * fix: oops... * chore: run datagen * refactor: allow all facing directions for surface rocks * refactor: allow any block in SurfaceIndicatorGenerator --------- Co-authored-by: screret <[email protected]> * Mi/new textures (#598) * chore: update material textures and iconsets * fix: only the first layer gets the primary material tint now * fix: fix layer tinting on blocks as well * update zh_cn.json (#596) * ldlib verison * fix preview precision * Color fixes (#601) * fix: correctly tint first layer emissive texture * fix: correct primary color for wood * fix: button position & icon for item filter mode (in filter covers) (#603) * Texture fixes (#602) * fix: missing spool on fine wire texture for bright material set * fix: wrong parent on gear models for radioactive material set * fix: typo in references to the sturdy HSS-E machine casing textures * Async Recipes Searching Task (#578) * AsyncSearchingTask * magic * boundary case * Update RecipeLogic.java * Release prep for 1.0.17 (#605) * refactor: extract material layer color resolution * fix: add displayname for surface rocks * chore: changelog * run data * chore: revert to jade in-dev & update it to make it actually work * refactor: remove unnecessary override --------- Co-authored-by: screret <[email protected]> * Compass circuits page (#604) * refactor: remove platform methods from GTModels (not used on 1.19) --------- Co-authored-by: Drackion <[email protected]> Co-authored-by: Arbor <[email protected]> Co-authored-by: Arborsm <[email protected]> Co-authored-by: Rundas <[email protected]> Co-authored-by: Phoupraw <[email protected]> Co-authored-by: KilaBash <[email protected]> Co-authored-by: screret <[email protected]> Co-authored-by: iouter <[email protected]> Co-authored-by: BlackDragon2447 <[email protected]>
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