Releases: GregTechCEu/GregTech-Modern
Releases · GregTechCEu/GregTech-Modern
1.20.1-1.6.5 SNAPSHOT 8c2826a
The latest build of GTM for Minecraft 1.20.1.
Please report any issues.
What's Changed
- fixes left click interaction by @Spicierspace153 in #2931
v1.6.4-1.20.1
What's Changed
Additions
- Add magnet filters
- Add assembler recipes for fishing rods
- Add Day/night Recipe Condition
- Add campfire extinguishing behavior to shovels
- Add
ActiveBlock
builder for KJS - Add log-stripping recipes in the lathe
- Enable cover behavior for basic (untiered) solar panels
- Add hardRedstoneRecipe for target block
- Add decomp for various Copper Blocks
- Add ability to ignore tag prefixes when building Material
Fixes
- Fix
LargeBoilerMachine
explosion logic - Colorize Cable Tooltips
- Fix harmful effects applying for a tick with QuarkTech Helmet
- Fix data bank not requiring energy
- Fix Parallel Hatchs starting with 0 parallels
- Fix Robot Arm Keep Exact functionality with item pipes
- Fix ME machine copy-paste tooltip
- Fix Research Machines not respecting Maintenance Config
- Change circuits for tungsten carbide and titanium carbide
- Fix conflict between Gold Drum and Gold Pressure Plate
- Fix Maintenance GUI text
- Fix prospector waypoint message showing when no waypoint created
- Make steam miners break miner pipe when broken
- Stop showing "Running 1 parallel." in Jade/TOP.
- Fix ME hatches crash
- Fix Machine Controller Cover crashing without anything to control
- Fix machines being valid spawn points
- Fix temperature for sulfuric light fuel
- Fix Detector Comparator calculation and add Latching toggle
- Machine slot texture change
- Fix radaway dust decomposition resource dupe
- Fix fusion reactor rendering
- Fix Charcoal Pile Igniter crash
- Fix map overlay caches not clearing when they should
Changes
- Make drums and cells respect acid properties
- Use Casing config value for Cleanroom Glass/Plascrete
- Config option to enable/disable ore indicator generation
- Configurable Electric Singleblock miner speed
- Change Muffler hatch particles to campfire smoke
- New Dough texture
- Update ru_ru
- Update zh_cn
- update ja_jp
Full Changelog: v1.6.3-1.20.1...v1.6.4-1.20.1
GregTechCEu v1.6.3 - MC 1.20.1
Version 1.6.3 for 1.20.1
Additions
- Add FTB Chunks Visual Prospecting integration
- Add durability-based recycling to Rotors and Tools
- Add Sign and Sheep coloring to Chemical Dyes (We do not condone using RED-40 on your livestock)
- Add freezing immunity to QuarkTech Chestplate (Brrrr)
- Add ability for Powered Armor boots to walk on powder snow
- Add Fluid Containment tooltips to Cells/Vials
Fixes
- Fix more Cleanroom structure issues (It's ok not to be square)
- Fix Voiding Cover and Soft Mallet interaction
- Fix Cleanroom not allowing 4 full doors in structure
- Fix Sand to Glass Arc Furnace recipe not accounting for other Sand types
- Fix Large Miner duplication for self-dropping blocks like Ancient Debris
- Fix various Steam Miner issues
- Fix Chanced Recipe outputs in Jade/TOP
- Fix Rotor Holder lighting emissivity
- Fix Prospecting inconsistencies
- Fix Rotors not being distinguishable by recipe viewers
- Fix Empty Bucket showing fluid tooltip
- Fix Solvent Spray Can not actually removing paint color
Changes
- Refactor internal methods in the
GTCEu
class- Addon devs should be aware of this - see the PR for more details
- Remove ULV Buses from Steam Multiblocks
- Allow Maintenance Hatches on the second layer of the Distillation Tower
- Remove Quartz Slab Cutter recipe due to conflicting recipe
- Change intermediate products in the ore processing page to act as both input and output for recipe viewers
- Mark required research data as a catalyst in recipe viewers.
- Change parallel line in Multiblock GUIs to show the exact number of parallels
- Change various Steam Bus GUI elements
- Change RTM coil texture to look more like RTM
- Change recipe progress loss to be a property of a Machine's definition rather than its class
- Potentially useful for addon/pack devs - see here
- Update zh_cn translation
- Update ru_ru translation
GregTechCEu v1.6.2 - MC 1.20.1
Version 1.6.2 for 1.20.1
Additions
- Add High Pressure version of the Steam Miner (This is perfect for early game)
- Add Production Efficiency Modifier for use in addons/packs
Fixes
- Fix Cleanroom floor check
- Fix recipes not maintaining their parallel amount properly, leading to bad chanced outputs
- Fix Pyrolyse Oven and Multi-Smelter not running recipes properly
- Fix Distillation Tower machines crashing with Dual Hatch in bottom layer
- Fix Overclocking Logic not using correct tier for OCs
- Fix Smart Filter not saving mode
- Fix Pipes being visually connected to covers but not actually connected
- Fix KJS replacement ingredient order & custom JSON recipes
- Fix oil spouts not updating the fluid on generation
- Fix furnace recipe serialization
- Fix Cleaning Maintenance Hatch not updating its controller properly
- Fix Stone Variant maceration having conflicting recipes
- Fix bucket being voided by TankWidget without enough space
Changes
- Steam and Plasma turbines no longer require mufflers (Check your turbines!)
- Update ru_ru.json
GregTechCEu v1.6.1 - MC 1.20.1
Version 1.6.1 for 1.20.1
You know the drill...
Fixes
- Fix crashes caused by the PBF/Primitive Pump
- Fix KubeJS issues on Servers
- Fix Multiblock Preview Patterns not registering properly in Recipe Viewers
- Fix Air Scrubber working when Environmental Hazards config is disabled
- Fix killing/shearing mobs adding empty NBT tags to items
- Fix Robot Arms not prioritizing existing stacks in slots
- Fix Programmable Circuit Page not having a title
Additions
- Add new Continuous Rainbow Tooltips
- Add new GT:Refreshed Textures
- Add new Advanced Jetpack item sprite
Changes
- Remove Deprecated Dual Hatch config
GregTechCEu v1.6.0 - MC 1.20.1
Version 1.6.0-1.20.1
Caution
BREAKING CHANGES for Addon/Pack Devs
- Remove Create Integration
- Rework Recipe Modifiers and Overclocking See here
- Rework how machines are registered via KJS
- Refactor Machine and Material block/item classes
GTItems.INTEGRATED_CIRCUIT
is now namedGTItems.PROGRAMMABLE_CIRCUIT
Ask for help regarding these changes on Discord!
Some documentation regarding the changes
Additions
- Add Potion Brewing to Brewery Machines (Now the tooltip makes sense!)
- Add fluid rendering to select Multiblocks (Lava in your pbf anyone?)
- Add fill-level fluid rendering to Quantum Tanks
- Add Circuit Configuration page to Recipe Viewers
- You can now also view the usages of a single configuration of Programmable Circuit
- Add the ability for Quantum Storages to hold more than INT_MAX items/fluids
- Add the ability to use certain non-Cleanroom blocks in the floor of a Cleanroom
- This is dictated by the
cleanroom_floors
tag and has some default elevator blocks included
- This is dictated by the
- Add Rotor Holders for High-Tier Content (For the LGT lovers)
- Add the Machine Memory Card
- Add the ability to open Covers with an empty hand (Forgot a screwdriver?)
- Add molten fluid for Ruridit
- Add custom recipe category support to KubeJS
- Add support for untagged items in tag filters
- Add the ability for batteries to charge items in Curio slots
- Add more error logging to recipe builders
- Add tooltip coloring to machines without it
- Add stone slab cutting recipes
- Add a recipe for Glass Dust from full-size Flint and Quartz sand dusts
Fixes
- Fix crashes caused by invalid GTOreDefinition references after reload (Reloading custom ore veins works now)
- Fix GT Fluid Attributes (like acidic) not functioning properly in pipes (Your pipes might corrode now)
- Fix Data Stick not copying distinctness from ME Input Parts
- Fix EU/t generation GUI text for Large Generators
- Fix empty crates and drums not stacking with newly crafted ones
- Fix item pipes "remembering" disconnected destinations
- Fix crash due to Distillation Tower allowing 0 hatches
- Fix pattern encoding for Multiblock previews in EMI (Now you can request Multis from AE2)
- Fix unclear tooltip for LV & MV Macerator
- Fix various issues and crashes with going over
MAX
tier in Machines - Fix crash with FTB Teams integration
- Fix Coke Oven Hatch model gaps
- Fix ME Output Parts being inefficient
- Fix Visual Prospecting with Xaero's showing ores in the wrong dimension
- Fix ME Input Buses being extractable
- Fix Programmed Circuit crashing when used on output parts
- Fix Advanced QuarkTech™ Suite's fire immunity not working as expected
- Fix various Tag Filter issues
- Fix the Shutter Cover(Oops.)
- Fix Rotor Holders reporting as obstructed when facing up or down
- Fix incorrect time display on
/medicalcondition query
- Fix pipe interaction box not expanding on empty-hand interaction
Changes
- Remove the "Compass" guidebook
- Remove Overclock Factor config options
- Rework how Spray Paint works on pipes and cables
- Allow LCR to use any coil (Got a good use for those old EBF coils now)
- Make Cleanroom require a centered controller
- Change stone block recipes to not use the laser engraver
- Improve RAM performance of Ore Generation
- Add explicit constructor to transfer covers for addons that want to specify custom rates
- Update translation files
Merry Christmas and Happy Holidays!
~ The GregTech Modern Team
GregTechCEu v1.5.4 - MC 1.20.1
Version 1.5.4 for 1.20.1
Added
- Add ability to orient large miners upside down (Nether ores stand no chance)
- Add higher tier Fisher Machines, which have an improved fishing pool (Free fish anyone?)
- Add ladder behavior to Frame Boxes (You can make the jungle gym of your dreams)
- Add ability to scroll to set the Ghost Circuit config in machines
- Add prospecting information when breaking surface indicators
- Add directionality to Fluid Filters
- Add Machine Pausing description to Mallet tooltip
- Add Machine Pausing to certain specialized machines
- Add depletion time to Electric Tool tooltips
- Add Voltage, Amperage, and Capacity information to Energy Hatch tooltips
- Add Steam Boiler heat information to Jade
Fixed
- Fix Item Tag Filter bricking worlds (Sorry)
- Fix fluids dragged from EMI/JEI causing improper behavior in ghost slots
- Fix chance logic not adjusting roll chance in small parallel situations (This one is for you, Pansmith)
- Fix battery timer sometimes showing incorrect time units
- Fix large numbers sometimes being improperly rounded due to localization
- Fix battery slots allowing more than one battery at a time
- Fix NVGs giving infinite night vision
- Fix Recipe Output crash for TOP
- Fix environmental hazard tooltips showing when disabled
- Fix ME Parts not handling items/fluids correctly in certain cases
- Fix cases where machines would not calculate the correct number of parallel recipes to run
- Fix Large Boilers causing integer overflow
Changed
- Change Ore Processing Widget to now show the raw ore instead of ore block
- Rework Fluid Slot behavior - they will now try to fill/drain to your cursor, if possible
- Remove Distinct functionality from Output Parts
- Remove ability to machine magnetized materials into magnetic parts
GregTechCEu v1.5.3 - MC 1.20.1
GregTechCEu v1.5.2 - MC 1.20.1
Version 1.5.2 for Minecraft 1.20.1
Fixed
- Fix more critical bugs regarding Dedicated Servers (Sorry!)
- Fix Conveyor and Pump Covers crashing the game when you interacted with the UI
- Fix Prospector crashing the game when you clicked to add a waypoint in Fluid Mode
- Fix Multiblock Machines starting up instantly when reformed even when paused
- Fix Large Miner tooltip showing double the working area
- Fix duplicate lens maceration recipes
- Fix Advanced Item/Fluid detectors not actually having RS Latch behavior
Changed
- Tweak and add various Recipe Categories to declutter the important pages
- Move Harder Dye recipes into a config option
GregTechCEu v1.5.1 for Minecraft 1.20.1
Version 1.5.1 for Minecraft 1.20.1
Fixed
- Fix critical bug affecting Dedicated Servers
- Fix Large Miner tooltip not displaying its working range
- Fix Pump and Conveyor String format issue
- Fix potential pipe collision bug
Extra patch notes from 1.5.0
- Fix Long Distance Pipelines having issues with the endpoints
- Fix covers being buggy when placed using the 3D Machine GUI
- Fix ME parts crashing if you point an AE bus into them
- Fix covers not updating if you change the neighboring block
- Various QoL features have been added
- Locked output hatches will be prioritized for machine output
- Fluid Tanks in machine UIs now show GT fluid properties
- Filled Fluid Cells now show GT fluid properties
- Creative Tanks and Chests now show an infinity symbol
- Creative Tanks and Chests can now be set and cleared using your held item (or lack thereof)
- Creative Tanks now fully fill your held item if it can
- Quantum Chests now store all valid items in your inventory on double right-click